1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 1998
20 * the Initial Developer. All Rights Reserved.
24 * Alternatively, the contents of this file may be used under the terms of
25 * either of the GNU General Public License Version 2 or later (the "GPL"),
26 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 * in which case the provisions of the GPL or the LGPL are applicable instead
28 * of those above. If you wish to allow use of your version of this file only
29 * under the terms of either the GPL or the LGPL, and not to allow others to
30 * use your version of this file under the terms of the MPL, indicate your
31 * decision by deleting the provisions above and replace them with the notice
32 * and other provisions required by the GPL or the LGPL. If you do not delete
33 * the provisions above, a recipient may use your version of this file under
34 * the terms of any one of the MPL, the GPL or the LGPL.
36 * ***** END LICENSE BLOCK ***** */
50 nsPoint(const nsPoint
& aPoint
) { x
= aPoint
.x
; y
= aPoint
.y
;}
51 nsPoint(nscoord aX
, nscoord aY
) { VERIFY_COORD(aX
); VERIFY_COORD(aY
); x
= aX
; y
= aY
;}
53 void MoveTo(nscoord aX
, nscoord aY
) {x
= aX
; y
= aY
;}
54 void MoveBy(nscoord aDx
, nscoord aDy
) {x
+= aDx
; y
+= aDy
;}
56 // Overloaded operators. Note that '=' isn't defined so we'll get the
57 // compiler generated default assignment operator
58 PRBool
operator==(const nsPoint
& aPoint
) const {
59 return (PRBool
) ((x
== aPoint
.x
) && (y
== aPoint
.y
));
61 PRBool
operator!=(const nsPoint
& aPoint
) const {
62 return (PRBool
) ((x
!= aPoint
.x
) || (y
!= aPoint
.y
));
64 nsPoint
operator+(const nsPoint
& aPoint
) const {
65 return nsPoint(x
+ aPoint
.x
, y
+ aPoint
.y
);
67 nsPoint
operator-(const nsPoint
& aPoint
) const {
68 return nsPoint(x
- aPoint
.x
, y
- aPoint
.y
);
70 nsPoint
& operator+=(const nsPoint
& aPoint
) {
75 nsPoint
& operator-=(const nsPoint
& aPoint
) {
81 nsPoint
operator-() const {
82 return nsPoint(-x
, -y
);
85 inline nsIntPoint
ToNearestPixels(nscoord aAppUnitsPerPixel
) const;
87 // Converts this point from aFromAPP, an appunits per pixel ratio, to aToAPP.
88 inline nsPoint
ConvertAppUnits(PRInt32 aFromAPP
, PRInt32 aToAPP
) const;
96 nsIntPoint(const nsIntPoint
& aPoint
) { x
= aPoint
.x
; y
= aPoint
.y
;}
97 nsIntPoint(PRInt32 aX
, PRInt32 aY
) { x
= aX
; y
= aY
;}
99 PRBool
operator==(const nsIntPoint
& aPoint
) const {
100 return (PRBool
) ((x
== aPoint
.x
) && (y
== aPoint
.y
));
102 PRBool
operator!=(const nsIntPoint
& aPoint
) const {
103 return (PRBool
) ((x
!= aPoint
.x
) || (y
!= aPoint
.y
));
105 nsIntPoint
operator+(const nsIntPoint
& aPoint
) const {
106 return nsIntPoint(x
+ aPoint
.x
, y
+ aPoint
.y
);
108 nsIntPoint
operator-(const nsIntPoint
& aPoint
) const {
109 return nsIntPoint(x
- aPoint
.x
, y
- aPoint
.y
);
111 nsIntPoint
& operator+=(const nsIntPoint
& aPoint
) {
116 nsIntPoint
& operator-=(const nsIntPoint
& aPoint
) {
121 nsIntPoint
operator-() const {
122 return nsIntPoint(-x
, -y
);
124 void MoveTo(PRInt32 aX
, PRInt32 aY
) {x
= aX
; y
= aY
;}
128 nsPoint::ToNearestPixels(nscoord aAppUnitsPerPixel
) const {
130 NSToIntRoundUp(NSAppUnitsToFloatPixels(x
, float(aAppUnitsPerPixel
))),
131 NSToIntRoundUp(NSAppUnitsToFloatPixels(y
, float(aAppUnitsPerPixel
))));
135 nsPoint::ConvertAppUnits(PRInt32 aFromAPP
, PRInt32 aToAPP
) const {
136 if (aFromAPP
!= aToAPP
) {
138 point
.x
= NSToCoordRound(NSCoordScale(x
, aFromAPP
, aToAPP
));
139 point
.y
= NSToCoordRound(NSCoordScale(y
, aFromAPP
, aToAPP
));
145 #endif /* NSPOINT_H */