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[mozilla-central.git] / layout / style / nsStyleTransformMatrix.cpp
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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
13 * License.
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
18 * Mozilla Corporation
20 * Contributor(s):
21 * Keith Schwarz <kschwarz@mozilla.com> (original author)
23 * Alternatively, the contents of this file may be used under the terms of
24 * either of the GNU General Public License Version 2 or later (the "GPL"),
25 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
26 * in which case the provisions of the GPL or the LGPL are applicable instead
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35 * ***** END LICENSE BLOCK ***** */
38 * A class used for intermediate representations of the -moz-transform property.
41 #include "nsStyleTransformMatrix.h"
42 #include "nsAutoPtr.h"
43 #include "nsCSSValue.h"
44 #include "nsStyleContext.h"
45 #include "nsPresContext.h"
46 #include "nsRuleNode.h"
47 #include "nsCSSKeywords.h"
48 #include "nsMathUtils.h"
50 /* Note on floating point precision: The transform matrix is an array
51 * of single precision 'float's, and so are most of the input values
52 * we get from the style system, but intermediate calculations
53 * involving angles need to be done in 'double'.
56 /* Force small values to zero. We do this to avoid having sin(360deg)
57 * evaluate to a tiny but nonzero value.
59 static double FlushToZero(double aVal)
61 if (-FLT_EPSILON < aVal && aVal < FLT_EPSILON)
62 return 0.0f;
63 else
64 return aVal;
67 /* Computes tan(aTheta). For values of aTheta such that tan(aTheta) is
68 * undefined or very large, SafeTangent returns a manageably large value
69 * of the correct sign.
71 static double SafeTangent(double aTheta)
73 const double kEpsilon = 0.0001;
75 /* tan(theta) = sin(theta)/cos(theta); problems arise when
76 * cos(theta) is too close to zero. Limit cos(theta) to the
77 * range [-1, -epsilon] U [epsilon, 1].
79 double sinTheta = sin(aTheta);
80 double cosTheta = cos(aTheta);
82 if (cosTheta >= 0 && cosTheta < kEpsilon)
83 cosTheta = kEpsilon;
84 else if (cosTheta < 0 && cosTheta >= -kEpsilon)
85 cosTheta = -kEpsilon;
87 return FlushToZero(sinTheta / cosTheta);
90 /* Constructor sets the data to the identity matrix. */
91 nsStyleTransformMatrix::nsStyleTransformMatrix()
93 SetToIdentity();
96 /* SetToIdentity just fills in the appropriate values. */
97 void nsStyleTransformMatrix::SetToIdentity()
99 /* Set the main matrix to the identity. */
100 mMain[0] = 1.0f;
101 mMain[1] = 0.0f;
102 mMain[2] = 0.0f;
103 mMain[3] = 1.0f;
104 mDelta[0] = 0;
105 mDelta[1] = 0;
107 /* Both translation matrices are zero. */
108 mX[0] = 0.0f;
109 mX[1] = 0.0f;
110 mY[0] = 0.0f;
111 mY[1] = 0.0f;
114 /* Adds the constant translation to the scale factor translation components. */
115 nscoord nsStyleTransformMatrix::GetXTranslation(const nsRect& aBounds) const
117 return NSToCoordRound(aBounds.width * mX[0] + aBounds.height * mY[0]) +
118 mDelta[0];
120 nscoord nsStyleTransformMatrix::GetYTranslation(const nsRect& aBounds) const
122 return NSToCoordRound(aBounds.width * mX[1] + aBounds.height * mY[1]) +
123 mDelta[1];
126 /* GetThebesMatrix converts the stored matrix in a few steps. */
127 gfxMatrix nsStyleTransformMatrix::GetThebesMatrix(const nsRect& aBounds,
128 float aScale) const
130 /* Compute the graphics matrix. We take the stored main elements, along with
131 * the delta, and add in the matrices:
133 * | 0 0 dx1|
134 * | 0 0 dx2| * width
135 * | 0 0 0|
137 * | 0 0 dy1|
138 * | 0 0 dy2| * height
139 * | 0 0 0|
141 return gfxMatrix(mMain[0], mMain[1], mMain[2], mMain[3],
142 NSAppUnitsToFloatPixels(GetXTranslation(aBounds), aScale),
143 NSAppUnitsToFloatPixels(GetYTranslation(aBounds), aScale));
146 /* Performs the matrix multiplication necessary to multiply the two matrices,
147 * then hands back a reference to ourself.
149 nsStyleTransformMatrix&
150 nsStyleTransformMatrix::operator *= (const nsStyleTransformMatrix &aOther)
152 /* We'll buffer all of our results into a temporary storage location
153 * during this operation since we don't want to overwrite the values of
154 * the old matrix with the values of the new.
156 float newMatrix[4];
157 nscoord newDelta[2];
158 float newX[2];
159 float newY[2];
161 /* [this] [aOther]
162 * |a1 c1 e1| |a0 c0 e0| |a0a1 + b0c1 c0a1 + d0c1 e0a1 + f0c1 + e1|
163 * |b1 d1 f1|x|b0 d0 f0| = |a0b1 + b0d1 c0b1 + d0d1 e0b1 + f0d1 + f1|
164 * |0 0 1 | | 0 0 1| | 0 0 1|
166 newMatrix[0] = aOther.mMain[0] * mMain[0] + aOther.mMain[1] * mMain[2];
167 newMatrix[1] = aOther.mMain[0] * mMain[1] + aOther.mMain[1] * mMain[3];
168 newMatrix[2] = aOther.mMain[2] * mMain[0] + aOther.mMain[3] * mMain[2];
169 newMatrix[3] = aOther.mMain[2] * mMain[1] + aOther.mMain[3] * mMain[3];
170 newDelta[0] = NSToCoordRound(aOther.mDelta[0] * mMain[0] +
171 aOther.mDelta[1] * mMain[2]) + mDelta[0];
172 newDelta[1] = NSToCoordRound(aOther.mDelta[0] * mMain[1] +
173 aOther.mDelta[1] * mMain[3]) + mDelta[1];
175 /* For consistent terminology, let u0, u1, v0, and v1 be the four transform
176 * coordinates from our matrix, and let x0, x1, y0, and y1 be the four
177 * transform coordinates from the other matrix. Then the new transform
178 * coordinates are:
180 * u0' = a1u0 + c1u1 + x0
181 * u1' = b1u0 + d1u1 + x1
182 * v0' = a1v0 + c1v1 + y0
183 * v1' = b1v0 + d1v1 + y1
185 newX[0] = mMain[0] * aOther.mX[0] + mMain[2] * aOther.mX[1] + mX[0];
186 newX[1] = mMain[1] * aOther.mX[0] + mMain[3] * aOther.mX[1] + mX[1];
187 newY[0] = mMain[0] * aOther.mY[0] + mMain[2] * aOther.mY[1] + mY[0];
188 newY[1] = mMain[1] * aOther.mY[0] + mMain[3] * aOther.mY[1] + mY[1];
190 /* Now, write everything back in. */
191 for (PRInt32 index = 0; index < 4; ++index)
192 mMain[index] = newMatrix[index];
193 for (PRInt32 index = 0; index < 2; ++index) {
194 mDelta[index] = newDelta[index];
195 mX[index] = newX[index];
196 mY[index] = newY[index];
199 /* As promised, return a reference to ourselves. */
200 return *this;
203 /* op* is implemented in terms of op*=. */
204 const nsStyleTransformMatrix
205 nsStyleTransformMatrix::operator *(const nsStyleTransformMatrix &aOther) const
207 return nsStyleTransformMatrix(*this) *= aOther;
210 /* Helper function to fill in an nscoord with the specified nsCSSValue. */
211 static void SetCoordToValue(const nsCSSValue &aValue,
212 nsStyleContext* aContext,
213 nsPresContext* aPresContext,
214 PRBool &aCanStoreInRuleTree, nscoord &aOut)
216 aOut = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
217 aCanStoreInRuleTree);
220 /* Helper function to process a matrix entry. */
221 static void ProcessMatrix(float aMain[4], nscoord aDelta[2],
222 float aX[2], float aY[2],
223 const nsCSSValue::Array* aData,
224 nsStyleContext* aContext,
225 nsPresContext* aPresContext,
226 PRBool& aCanStoreInRuleTree)
228 NS_PRECONDITION(aData->Count() == 7, "Invalid array!");
230 /* Take the first four elements out of the array as floats and store
231 * them in aMain.
233 for (PRUint16 index = 1; index <= 4; ++index)
234 aMain[index - 1] = aData->Item(index).GetFloatValue();
236 /* For the fifth element, if it's a percentage, store it in aX[0].
237 * Otherwise, it's a length that needs to go in aDelta[0]
239 if (aData->Item(5).GetUnit() == eCSSUnit_Percent)
240 aX[0] = aData->Item(5).GetPercentValue();
241 else
242 SetCoordToValue(aData->Item(5), aContext, aPresContext, aCanStoreInRuleTree,
243 aDelta[0]);
245 /* For the final element, if it's a percentage, store it in aY[1].
246 * Otherwise, it's a length that needs to go in aDelta[1].
248 if (aData->Item(6).GetUnit() == eCSSUnit_Percent)
249 aY[1] = aData->Item(6).GetPercentValue();
250 else
251 SetCoordToValue(aData->Item(6), aContext, aPresContext, aCanStoreInRuleTree,
252 aDelta[1]);
255 /* Helper function to process a translatex function. */
256 static void ProcessTranslateX(nscoord aDelta[2], float aX[2],
257 const nsCSSValue::Array* aData,
258 nsStyleContext* aContext,
259 nsPresContext* aPresContext,
260 PRBool& aCanStoreInRuleTree)
262 NS_PRECONDITION(aData->Count() == 2, "Invalid array!");
264 /* There are two cases. If we have a number, we want our matrix to look
265 * like this:
267 * | 1 0 dx|
268 * | 0 1 0|
269 * | 0 0 1|
270 * So E = value
272 * Otherwise, we might have a percentage, so we want to set the dX component
273 * to the percent.
275 if (aData->Item(1).GetUnit() != eCSSUnit_Percent)
276 SetCoordToValue(aData->Item(1), aContext, aPresContext, aCanStoreInRuleTree,
277 aDelta[0]);
278 else
279 aX[0] = aData->Item(1).GetPercentValue();
282 /* Helper function to process a translatey function. */
283 static void ProcessTranslateY(nscoord aDelta[2], float aY[2],
284 const nsCSSValue::Array* aData,
285 nsStyleContext* aContext,
286 nsPresContext* aPresContext,
287 PRBool& aCanStoreInRuleTree)
289 NS_PRECONDITION(aData->Count() == 2, "Invalid array!");
291 /* There are two cases. If we have a number, we want our matrix to look
292 * like this:
294 * | 1 0 0|
295 * | 0 1 dy|
296 * | 0 0 1|
297 * So E = value
299 * Otherwise, we might have a percentage, so we want to set the dY component
300 * to the percent.
302 if (aData->Item(1).GetUnit() != eCSSUnit_Percent)
303 SetCoordToValue(aData->Item(1), aContext, aPresContext, aCanStoreInRuleTree,
304 aDelta[1]);
305 else
306 aY[1] = aData->Item(1).GetPercentValue();
309 /* Helper function to process a translate function. */
310 static void ProcessTranslate(nscoord aDelta[2], float aX[2], float aY[2],
311 const nsCSSValue::Array* aData,
312 nsStyleContext* aContext,
313 nsPresContext* aPresContext,
314 PRBool& aCanStoreInRuleTree)
316 NS_PRECONDITION(aData->Count() == 2 || aData->Count() == 3, "Invalid array!");
318 /* There are several cases to consider.
319 * First, we might have one value, or we might have two. If we have
320 * two, we need to consider both dX and dY components.
321 * Next, the values might be lengths, or they might be percents. If they're
322 * percents, store them in the dX and dY components. Otherwise, store them in
323 * the main matrix.
326 const nsCSSValue &dx = aData->Item(1);
327 if (dx.GetUnit() == eCSSUnit_Percent)
328 aX[0] = dx.GetPercentValue();
329 else
330 SetCoordToValue(dx, aContext, aPresContext, aCanStoreInRuleTree, aDelta[0]);
332 /* If we read in a Y component, set it appropriately */
333 if (aData->Count() == 3) {
334 const nsCSSValue &dy = aData->Item(2);
335 if (dy.GetUnit() == eCSSUnit_Percent)
336 aY[1] = dy.GetPercentValue();
337 else
338 SetCoordToValue(dy, aContext, aPresContext, aCanStoreInRuleTree,
339 aDelta[1]);
343 /* Helper function to set up a scale matrix. */
344 static void ProcessScaleHelper(float aXScale, float aYScale, float aMain[4])
346 /* We want our matrix to look like this:
347 * | dx 0 0|
348 * | 0 dy 0|
349 * | 0 0 1|
350 * So A = value
352 aMain[0] = aXScale;
353 aMain[3] = aYScale;
356 /* Process a scalex function. */
357 static void ProcessScaleX(float aMain[4], const nsCSSValue::Array* aData)
359 NS_PRECONDITION(aData->Count() == 2, "Bad array!");
360 ProcessScaleHelper(aData->Item(1).GetFloatValue(), 1.0f, aMain);
363 /* Process a scaley function. */
364 static void ProcessScaleY(float aMain[4], const nsCSSValue::Array* aData)
366 NS_PRECONDITION(aData->Count() == 2, "Bad array!");
367 ProcessScaleHelper(1.0f, aData->Item(1).GetFloatValue(), aMain);
370 /* Process a scale function. */
371 static void ProcessScale(float aMain[4], const nsCSSValue::Array* aData)
373 NS_PRECONDITION(aData->Count() == 2 || aData->Count() == 3, "Bad array!");
374 /* We either have one element or two. If we have one, it's for both X and Y.
375 * Otherwise it's one for each.
377 const nsCSSValue& scaleX = aData->Item(1);
378 const nsCSSValue& scaleY = (aData->Count() == 2 ? scaleX :
379 aData->Item(2));
381 ProcessScaleHelper(scaleX.GetFloatValue(),
382 scaleY.GetFloatValue(), aMain);
385 /* Helper function that, given a set of angles, constructs the appropriate
386 * skew matrix.
388 static void ProcessSkewHelper(double aXAngle, double aYAngle, float aMain[4])
390 /* We want our matrix to look like this:
391 * | 1 tan(ThetaX) 0|
392 * | tan(ThetaY) 1 0|
393 * | 0 0 1|
394 * However, to avoid infinite values, we'll use the SafeTangent function
395 * instead of the C standard tan function.
397 aMain[2] = SafeTangent(aXAngle);
398 aMain[1] = SafeTangent(aYAngle);
401 /* Function that converts a skewx transform into a matrix. */
402 static void ProcessSkewX(float aMain[4], const nsCSSValue::Array* aData)
404 NS_ASSERTION(aData->Count() == 2, "Bad array!");
405 ProcessSkewHelper(aData->Item(1).GetAngleValueInRadians(), 0.0, aMain);
408 /* Function that converts a skewy transform into a matrix. */
409 static void ProcessSkewY(float aMain[4], const nsCSSValue::Array* aData)
411 NS_ASSERTION(aData->Count() == 2, "Bad array!");
412 ProcessSkewHelper(0.0, aData->Item(1).GetAngleValueInRadians(), aMain);
415 /* Function that converts a skew transform into a matrix. */
416 static void ProcessSkew(float aMain[4], const nsCSSValue::Array* aData)
418 NS_ASSERTION(aData->Count() == 2 || aData->Count() == 3, "Bad array!");
420 double xSkew = aData->Item(1).GetAngleValueInRadians();
421 double ySkew = (aData->Count() == 2
422 ? 0.0 : aData->Item(2).GetAngleValueInRadians());
424 ProcessSkewHelper(xSkew, ySkew, aMain);
427 /* Function that converts a rotate transform into a matrix. */
428 static void ProcessRotate(float aMain[4], const nsCSSValue::Array* aData)
430 NS_PRECONDITION(aData->Count() == 2, "Invalid array!");
432 /* We want our matrix to look like this:
433 * | cos(theta) -sin(theta) 0|
434 * | sin(theta) cos(theta) 0|
435 * | 0 0 1|
436 * (see http://www.w3.org/TR/SVG/coords.html#RotationDefined)
438 double theta = aData->Item(1).GetAngleValueInRadians();
439 float cosTheta = FlushToZero(cos(theta));
440 float sinTheta = FlushToZero(sin(theta));
442 aMain[0] = cosTheta;
443 aMain[1] = sinTheta;
444 aMain[2] = -sinTheta;
445 aMain[3] = cosTheta;
449 * SetToTransformFunction is essentially a giant switch statement that fans
450 * out to many smaller helper functions.
452 void
453 nsStyleTransformMatrix::SetToTransformFunction(const nsCSSValue::Array * aData,
454 nsStyleContext* aContext,
455 nsPresContext* aPresContext,
456 PRBool& aCanStoreInRuleTree)
458 NS_PRECONDITION(aData, "Why did you want to get data from a null array?");
459 NS_PRECONDITION(aContext, "Need a context for unit conversion!");
460 NS_PRECONDITION(aPresContext, "Need a context for unit conversion!");
462 /* Reset the matrix to the identity so that each subfunction can just
463 * worry about its own components.
465 SetToIdentity();
467 /* Get the keyword for the transform. */
468 nsAutoString keyword;
469 aData->Item(0).GetStringValue(keyword);
470 switch (nsCSSKeywords::LookupKeyword(keyword)) {
471 case eCSSKeyword_translatex:
472 ProcessTranslateX(mDelta, mX, aData, aContext, aPresContext,
473 aCanStoreInRuleTree);
474 break;
475 case eCSSKeyword_translatey:
476 ProcessTranslateY(mDelta, mY, aData, aContext, aPresContext,
477 aCanStoreInRuleTree);
478 break;
479 case eCSSKeyword_translate:
480 ProcessTranslate(mDelta, mX, mY, aData, aContext, aPresContext,
481 aCanStoreInRuleTree);
482 break;
483 case eCSSKeyword_scalex:
484 ProcessScaleX(mMain, aData);
485 break;
486 case eCSSKeyword_scaley:
487 ProcessScaleY(mMain, aData);
488 break;
489 case eCSSKeyword_scale:
490 ProcessScale(mMain, aData);
491 break;
492 case eCSSKeyword_skewx:
493 ProcessSkewX(mMain, aData);
494 break;
495 case eCSSKeyword_skewy:
496 ProcessSkewY(mMain, aData);
497 break;
498 case eCSSKeyword_skew:
499 ProcessSkew(mMain, aData);
500 break;
501 case eCSSKeyword_rotate:
502 ProcessRotate(mMain, aData);
503 break;
504 case eCSSKeyword_matrix:
505 ProcessMatrix(mMain, mDelta, mX, mY, aData, aContext, aPresContext,
506 aCanStoreInRuleTree);
507 break;
508 default:
509 NS_NOTREACHED("Unknown transform function!");
513 /* Does an element-by-element comparison and returns whether or not the
514 * matrices are equal.
516 PRBool
517 nsStyleTransformMatrix::operator ==(const nsStyleTransformMatrix &aOther) const
519 for (PRInt32 index = 0; index < 4; ++index)
520 if (mMain[index] != aOther.mMain[index])
521 return PR_FALSE;
523 for (PRInt32 index = 0; index < 2; ++index)
524 if (mDelta[index] != aOther.mDelta[index] ||
525 mX[index] != aOther.mX[index] ||
526 mY[index] != aOther.mY[index])
527 return PR_FALSE;
529 return PR_TRUE;