Bug 459878, fix up errors for 3.0.5 -> 3.1b2 MU test
[mozilla-1.9.git] / gfx / public / nsCoord.h
blob431341f4c840efc03a30e42a0560b633cf3851a9
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
13 * License.
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 1998
20 * the Initial Developer. All Rights Reserved.
22 * Contributor(s):
24 * Alternatively, the contents of this file may be used under the terms of
25 * either of the GNU General Public License Version 2 or later (the "GPL"),
26 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 * in which case the provisions of the GPL or the LGPL are applicable instead
28 * of those above. If you wish to allow use of your version of this file only
29 * under the terms of either the GPL or the LGPL, and not to allow others to
30 * use your version of this file under the terms of the MPL, indicate your
31 * decision by deleting the provisions above and replace them with the notice
32 * and other provisions required by the GPL or the LGPL. If you do not delete
33 * the provisions above, a recipient may use your version of this file under
34 * the terms of any one of the MPL, the GPL or the LGPL.
36 * ***** END LICENSE BLOCK ***** */
38 #ifndef NSCOORD_H
39 #define NSCOORD_H
41 #include "nscore.h"
42 #include "nsMathUtils.h"
43 #include <math.h>
44 #include <float.h>
46 #include "nsDebug.h"
49 * Basic type used for the geometry classes.
51 * Normally all coordinates are maintained in an app unit coordinate
52 * space. An app unit is 1/60th of a CSS device pixel, which is, in turn
53 * an integer number of device pixels, such at the CSS DPI is as close to
54 * 96dpi as possible.
57 // This controls whether we're using integers or floats for coordinates. We
58 // want to eventually use floats. If you change this, you need to manually
59 // change the definition of nscoord in gfx/idl/gfxtypes.idl.
60 //#define NS_COORD_IS_FLOAT
62 inline float NS_IEEEPositiveInfinity() {
63 union { PRUint32 mPRUint32; float mFloat; } pun;
64 pun.mPRUint32 = 0x7F800000;
65 return pun.mFloat;
67 inline PRBool NS_IEEEIsNan(float aF) {
68 union { PRUint32 mBits; float mFloat; } pun;
69 pun.mFloat = aF;
70 return (pun.mBits & 0x7F800000) == 0x7F800000 &&
71 (pun.mBits & 0x007FFFFF) != 0;
74 #ifdef NS_COORD_IS_FLOAT
75 typedef float nscoord;
76 #define nscoord_MAX NS_IEEEPositiveInfinity()
77 #else
78 typedef PRInt32 nscoord;
79 #define nscoord_MAX nscoord(1 << 30)
80 #endif
82 #define nscoord_MIN (-nscoord_MAX)
84 inline void VERIFY_COORD(nscoord aCoord) {
85 #ifdef NS_COORD_IS_FLOAT
86 NS_ASSERTION(floorf(aCoord) == aCoord,
87 "Coords cannot have fractions");
88 #endif
91 inline nscoord NSCoordMultiply(nscoord aCoord, float aVal) {
92 VERIFY_COORD(aCoord);
93 #ifdef NS_COORD_IS_FLOAT
94 return floorf(aCoord*aVal);
95 #else
96 return (PRInt32)(aCoord*aVal);
97 #endif
100 inline nscoord NSCoordMultiply(nscoord aCoord, PRInt32 aVal) {
101 VERIFY_COORD(aCoord);
102 return aCoord*aVal;
105 inline nscoord NSCoordDivide(nscoord aCoord, float aVal) {
106 VERIFY_COORD(aCoord);
107 #ifdef NS_COORD_IS_FLOAT
108 return floorf(aCoord/aVal);
109 #else
110 return (PRInt32)(aCoord/aVal);
111 #endif
114 inline nscoord NSCoordDivide(nscoord aCoord, PRInt32 aVal) {
115 VERIFY_COORD(aCoord);
116 #ifdef NS_COORD_IS_FLOAT
117 return floorf(aCoord/aVal);
118 #else
119 return aCoord/aVal;
120 #endif
124 * Returns a + b, capping the sum to nscoord_MAX.
126 * This function assumes that neither argument is nscoord_MIN.
128 * Note: If/when we start using floats for nscoords, this function won't be as
129 * necessary. Normal float addition correctly handles adding with infinity,
130 * assuming we aren't adding nscoord_MIN. (-infinity)
132 inline nscoord
133 NSCoordSaturatingAdd(nscoord a, nscoord b)
135 VERIFY_COORD(a);
136 VERIFY_COORD(b);
137 NS_ASSERTION(a != nscoord_MIN && b != nscoord_MIN,
138 "NSCoordSaturatingAdd got nscoord_MIN as argument");
140 #ifdef NS_COORD_IS_FLOAT
141 // Float math correctly handles a+b, given that neither is -infinity.
142 return a + b;
143 #else
144 if (a == nscoord_MAX || b == nscoord_MAX) {
145 // infinity + anything = anything + infinity = infinity
146 return nscoord_MAX;
147 } else {
148 // a + b = a + b
149 NS_ASSERTION(a < nscoord_MAX && b < nscoord_MAX,
150 "Doing nscoord addition with values > nscoord_MAX");
151 NS_ASSERTION((PRInt64)a + (PRInt64)b > (PRInt64)nscoord_MIN,
152 "nscoord addition will reach or pass nscoord_MIN");
153 // This one's only a warning because the PR_MIN below means that
154 // we'll handle this case correctly.
155 NS_WARN_IF_FALSE((PRInt64)a + (PRInt64)b < (PRInt64)nscoord_MAX,
156 "nscoord addition capped to nscoord_MAX");
158 // Cap the result, just in case we're dealing with numbers near nscoord_MAX
159 return PR_MIN(nscoord_MAX, a + b);
161 #endif
165 * Returns a - b, gracefully handling cases involving nscoord_MAX.
166 * This function assumes that neither argument is nscoord_MIN.
168 * The behavior is as follows:
170 * a) infinity - infinity -> infMinusInfResult
171 * b) N - infinity -> 0 (unexpected -- triggers NOTREACHED)
172 * c) infinity - N -> infinity
173 * d) N1 - N2 -> N1 - N2
175 * Note: For float nscoords, cases (c) and (d) are handled by normal float
176 * math. We still need to explicitly specify the behavior for cases (a)
177 * and (b), though. (Under normal float math, those cases would return NaN
178 * and -infinity, respectively.)
180 inline nscoord
181 NSCoordSaturatingSubtract(nscoord a, nscoord b,
182 nscoord infMinusInfResult)
184 VERIFY_COORD(a);
185 VERIFY_COORD(b);
186 NS_ASSERTION(a != nscoord_MIN && b != nscoord_MIN,
187 "NSCoordSaturatingSubtract got nscoord_MIN as argument");
189 if (b == nscoord_MAX) {
190 if (a == nscoord_MAX) {
191 // case (a)
192 return infMinusInfResult;
193 } else {
194 // case (b)
195 NS_NOTREACHED("Attempted to subtract [n - nscoord_MAX]");
196 return 0;
198 } else {
199 #ifdef NS_COORD_IS_FLOAT
200 // case (c) and (d) for floats. (float math handles both)
201 return a - b;
202 #else
203 if (a == nscoord_MAX) {
204 // case (c) for integers
205 return nscoord_MAX;
206 } else {
207 // case (d) for integers
208 NS_ASSERTION(a < nscoord_MAX && b < nscoord_MAX,
209 "Doing nscoord subtraction with values > nscoord_MAX");
210 NS_ASSERTION((PRInt64)a - (PRInt64)b > (PRInt64)nscoord_MIN,
211 "nscoord subtraction will reach or pass nscoord_MIN");
212 // This one's only a warning because the PR_MIN below means that
213 // we'll handle this case correctly.
214 NS_WARN_IF_FALSE((PRInt64)a - (PRInt64)b < (PRInt64)nscoord_MAX,
215 "nscoord subtraction capped to nscoord_MAX");
217 // Cap the result, in case we're dealing with numbers near nscoord_MAX
218 return PR_MIN(nscoord_MAX, a - b);
221 #endif
223 /** compare against a nscoord "b", which might be unconstrained
224 * "a" must not be unconstrained.
225 * Every number is smaller than a unconstrained one
227 inline PRBool
228 NSCoordLessThan(nscoord a,nscoord b)
230 NS_ASSERTION(a != nscoord_MAX,
231 "This coordinate should be constrained");
232 return ((a < b) || (b == nscoord_MAX));
235 /** compare against a nscoord "b", which might be unconstrained
236 * "a" must not be unconstrained
237 * No number is larger than a unconstrained one.
239 inline PRBool
240 NSCoordGreaterThan(nscoord a,nscoord b)
242 NS_ASSERTION(a != nscoord_MAX,
243 "This coordinate should be constrained");
244 return ((a > b) && (b != nscoord_MAX));
248 * Convert an nscoord to a PRInt32. This *does not* do rounding because
249 * coords are never fractional. They can be out of range, so this does
250 * clamp out of bounds coord values to PR_INT32_MIN and PR_INT32_MAX.
252 inline PRInt32 NSCoordToInt(nscoord aCoord) {
253 VERIFY_COORD(aCoord);
254 #ifdef NS_COORD_IS_FLOAT
255 NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in int conversion");
256 if (aCoord < -2147483648.0f) {
257 // -2147483648 is the smallest 32-bit signed integer that can be
258 // exactly represented as a float
259 return PR_INT32_MIN;
260 } else if (aCoord > 2147483520.0f) {
261 // 2147483520 is the largest 32-bit signed integer that can be
262 // exactly represented as an IEEE float
263 return PR_INT32_MAX;
264 } else {
265 return (PRInt32)aCoord;
267 #else
268 return aCoord;
269 #endif
272 inline float NSCoordToFloat(nscoord aCoord) {
273 VERIFY_COORD(aCoord);
274 #ifdef NS_COORD_IS_FLOAT
275 NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in float conversion");
276 #endif
277 return (float)aCoord;
281 * Coord Rounding Functions
283 inline nscoord NSToCoordFloor(float aValue)
285 return nscoord(NS_floorf(aValue));
288 inline nscoord NSToCoordCeil(float aValue)
290 return nscoord(NS_ceilf(aValue));
293 inline nscoord NSToCoordRound(float aValue)
295 #if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__)
296 return NS_lroundup30(aValue);
297 #else
298 return nscoord(NS_floorf(aValue + 0.5f));
299 #endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
303 * Int Rounding Functions
305 inline PRInt32 NSToIntFloor(float aValue)
307 return PRInt32(NS_floorf(aValue));
310 inline PRInt32 NSToIntCeil(float aValue)
312 return PRInt32(NS_ceilf(aValue));
315 inline PRInt32 NSToIntRound(float aValue)
317 return NS_lroundf(aValue);
321 * App Unit/Pixel conversions
323 inline nscoord NSFloatPixelsToAppUnits(float aPixels, PRInt32 aAppUnitsPerPixel)
325 float product = aPixels * aAppUnitsPerPixel;
326 nscoord result;
328 #ifdef NS_COORD_IS_FLOAT
329 // No need to bounds-check if converting float to float
330 result = NSToCoordRound(product);
331 #else
332 // Bounds-check before converting out of float, to avoid overflow
333 if (product >= nscoord_MAX) {
334 NS_WARNING("Overflowed nscoord_MAX in conversion to nscoord");
335 result = nscoord_MAX;
336 } else if (product <= nscoord_MIN) {
337 NS_WARNING("Overflowed nscoord_MIN in conversion to nscoord");
338 result = nscoord_MIN;
339 } else {
340 result = NSToCoordRound(product);
342 #endif
344 VERIFY_COORD(result);
345 return result;
348 inline nscoord NSIntPixelsToAppUnits(PRInt32 aPixels, PRInt32 aAppUnitsPerPixel)
350 // The cast to nscoord makes sure we don't overflow if we ever change
351 // nscoord to float
352 nscoord r = aPixels * (nscoord)aAppUnitsPerPixel;
353 VERIFY_COORD(r);
354 return r;
357 inline float NSAppUnitsToFloatPixels(nscoord aAppUnits, PRInt32 aAppUnitsPerPixel)
359 return (float(aAppUnits) / aAppUnitsPerPixel);
362 inline PRInt32 NSAppUnitsToIntPixels(nscoord aAppUnits, PRInt32 aAppUnitsPerPixel)
364 return NSToIntRound(float(aAppUnits) / aAppUnitsPerPixel);
367 /// handy constants
368 #define TWIPS_PER_POINT_INT 20
369 #define TWIPS_PER_POINT_FLOAT 20.0f
370 #define POINTS_PER_INCH_INT 72
371 #define POINTS_PER_INCH_FLOAT 72.0f
374 * Twips/unit conversions
376 inline nscoord NSUnitsToTwips(float aValue, float aPointsPerUnit)
378 return NSToCoordRound(aValue * aPointsPerUnit * TWIPS_PER_POINT_FLOAT);
381 inline float NSTwipsToUnits(nscoord aTwips, float aUnitsPerPoint)
383 return (aTwips * (aUnitsPerPoint / TWIPS_PER_POINT_FLOAT));
387 /// Unit conversion macros
388 //@{
389 #define NS_POINTS_TO_TWIPS(x) NSUnitsToTwips((x), 1.0f)
390 #define NS_INCHES_TO_TWIPS(x) NSUnitsToTwips((x), POINTS_PER_INCH_FLOAT) // 72 points per inch
391 #define NS_FEET_TO_TWIPS(x) NSUnitsToTwips((x), (POINTS_PER_INCH_FLOAT * 12.0f)) // 12 inches per foot
392 #define NS_MILES_TO_TWIPS(x) NSUnitsToTwips((x), (POINTS_PER_INCH_FLOAT * 12.0f * 5280.0f)) // 5280 feet per mile
394 #define NS_MILLIMETERS_TO_TWIPS(x) NSUnitsToTwips((x), (POINTS_PER_INCH_FLOAT * 0.03937f))
395 #define NS_CENTIMETERS_TO_TWIPS(x) NSUnitsToTwips((x), (POINTS_PER_INCH_FLOAT * 0.3937f))
396 #define NS_METERS_TO_TWIPS(x) NSUnitsToTwips((x), (POINTS_PER_INCH_FLOAT * 39.37f))
397 #define NS_KILOMETERS_TO_TWIPS(x) NSUnitsToTwips((x), (POINTS_PER_INCH_FLOAT * 39370.0f))
399 #define NS_PICAS_TO_TWIPS(x) NSUnitsToTwips((x), 12.0f) // 12 points per pica
400 #define NS_DIDOTS_TO_TWIPS(x) NSUnitsToTwips((x), (16.0f / 15.0f)) // 15 didots per 16 points
401 #define NS_CICEROS_TO_TWIPS(x) NSUnitsToTwips((x), (12.0f * (16.0f / 15.0f))) // 12 didots per cicero
403 #define NS_TWIPS_TO_POINTS(x) NSTwipsToUnits((x), 1.0f)
404 #define NS_TWIPS_TO_INCHES(x) NSTwipsToUnits((x), 1.0f / POINTS_PER_INCH_FLOAT)
405 #define NS_TWIPS_TO_FEET(x) NSTwipsToUnits((x), 1.0f / (POINTS_PER_INCH_FLOAT * 12.0f))
406 #define NS_TWIPS_TO_MILES(x) NSTwipsToUnits((x), 1.0f / (POINTS_PER_INCH_FLOAT * 12.0f * 5280.0f))
408 #define NS_TWIPS_TO_MILLIMETERS(x) NSTwipsToUnits((x), 1.0f / (POINTS_PER_INCH_FLOAT * 0.03937f))
409 #define NS_TWIPS_TO_CENTIMETERS(x) NSTwipsToUnits((x), 1.0f / (POINTS_PER_INCH_FLOAT * 0.3937f))
410 #define NS_TWIPS_TO_METERS(x) NSTwipsToUnits((x), 1.0f / (POINTS_PER_INCH_FLOAT * 39.37f))
411 #define NS_TWIPS_TO_KILOMETERS(x) NSTwipsToUnits((x), 1.0f / (POINTS_PER_INCH_FLOAT * 39370.0f))
413 #define NS_TWIPS_TO_PICAS(x) NSTwipsToUnits((x), 1.0f / 12.0f)
414 #define NS_TWIPS_TO_DIDOTS(x) NSTwipsToUnits((x), 1.0f / (16.0f / 15.0f))
415 #define NS_TWIPS_TO_CICEROS(x) NSTwipsToUnits((x), 1.0f / (12.0f * (16.0f / 15.0f)))
416 //@}
418 #endif /* NSCOORD_H */