[System.ServiceModel] Prevent crash in Dispatcher.ListenerLoopManager… (#7136)
[mono-project.git] / mono / tests / delegate-async-exception.cs
blobcc531b354cabd2b15b8bc8e280530919ed58bd67
1 using System;
2 using System.Threading;
3 using System.Runtime.InteropServices;
5 class foo {
6 delegate void foo_delegate ();
8 static void function () {
9 Console.WriteLine ("Delegate method");
12 static void async_callback (IAsyncResult ar)
14 Console.WriteLine ("Async callback " + ar.AsyncState);
15 throw new SystemException("Async throws exception");
18 public static void Main () {
19 foo_delegate d = new foo_delegate (function);
20 AsyncCallback ac = new AsyncCallback (async_callback);
21 IAsyncResult ar1 = d.BeginInvoke (ac, "foo");
23 ar1.AsyncWaitHandle.WaitOne();
24 d.EndInvoke(ar1);
26 Thread.Sleep(1000);
27 Console.WriteLine("Main returns");