Fix IDE0025 (use expression body for properties)
[mono-project.git] / netcore / System.Private.CoreLib / shared / System / Text / Decoder.cs
blob82c39ea0581fb47883476257d0b2acb8a3d3708e
1 // Licensed to the .NET Foundation under one or more agreements.
2 // The .NET Foundation licenses this file to you under the MIT license.
3 // See the LICENSE file in the project root for more information.
5 using System.Text;
6 using System;
7 using System.Diagnostics;
8 using System.Runtime.InteropServices;
10 namespace System.Text
12 // A Decoder is used to decode a sequence of blocks of bytes into a
13 // sequence of blocks of characters. Following instantiation of a decoder,
14 // sequential blocks of bytes are converted into blocks of characters through
15 // calls to the GetChars method. The decoder maintains state between the
16 // conversions, allowing it to correctly decode byte sequences that span
17 // adjacent blocks.
19 // Instances of specific implementations of the Decoder abstract base
20 // class are typically obtained through calls to the GetDecoder method
21 // of Encoding objects.
23 public abstract class Decoder
25 internal DecoderFallback? _fallback = null;
27 internal DecoderFallbackBuffer? _fallbackBuffer = null;
29 protected Decoder()
31 // We don't call default reset because default reset probably isn't good if we aren't initialized.
34 public DecoderFallback? Fallback
36 get
38 return _fallback;
41 set
43 if (value == null)
44 throw new ArgumentNullException(nameof(value));
46 // Can't change fallback if buffer is wrong
47 if (_fallbackBuffer != null && _fallbackBuffer.Remaining > 0)
48 throw new ArgumentException(
49 SR.Argument_FallbackBufferNotEmpty, nameof(value));
51 _fallback = value;
52 _fallbackBuffer = null;
56 // Note: we don't test for threading here because async access to Encoders and Decoders
57 // doesn't work anyway.
58 public DecoderFallbackBuffer FallbackBuffer
60 get
62 if (_fallbackBuffer == null)
64 if (_fallback != null)
65 _fallbackBuffer = _fallback.CreateFallbackBuffer();
66 else
67 _fallbackBuffer = DecoderFallback.ReplacementFallback.CreateFallbackBuffer();
70 return _fallbackBuffer;
74 internal bool InternalHasFallbackBuffer => _fallbackBuffer != null;
76 // Reset the Decoder
78 // Normally if we call GetChars() and an error is thrown we don't change the state of the Decoder. This
79 // would allow the caller to correct the error condition and try again (such as if they need a bigger buffer.)
81 // If the caller doesn't want to try again after GetChars() throws an error, then they need to call Reset().
83 // Virtual implementation has to call GetChars with flush and a big enough buffer to clear a 0 byte string
84 // We avoid GetMaxCharCount() because a) we can't call the base encoder and b) it might be really big.
85 public virtual void Reset()
87 byte[] byteTemp = Array.Empty<byte>();
88 char[] charTemp = new char[GetCharCount(byteTemp, 0, 0, true)];
89 GetChars(byteTemp, 0, 0, charTemp, 0, true);
90 _fallbackBuffer?.Reset();
93 // Returns the number of characters the next call to GetChars will
94 // produce if presented with the given range of bytes. The returned value
95 // takes into account the state in which the decoder was left following the
96 // last call to GetChars. The state of the decoder is not affected
97 // by a call to this method.
99 public abstract int GetCharCount(byte[] bytes, int index, int count);
101 public virtual int GetCharCount(byte[] bytes, int index, int count, bool flush)
103 return GetCharCount(bytes, index, count);
106 // We expect this to be the workhorse for NLS Encodings, but for existing
107 // ones we need a working (if slow) default implementation)
108 [CLSCompliant(false)]
109 public virtual unsafe int GetCharCount(byte* bytes, int count, bool flush)
111 // Validate input parameters
112 if (bytes == null)
113 throw new ArgumentNullException(nameof(bytes),
114 SR.ArgumentNull_Array);
116 if (count < 0)
117 throw new ArgumentOutOfRangeException(nameof(count),
118 SR.ArgumentOutOfRange_NeedNonNegNum);
120 byte[] arrbyte = new byte[count];
121 int index;
123 for (index = 0; index < count; index++)
124 arrbyte[index] = bytes[index];
126 return GetCharCount(arrbyte, 0, count);
129 public virtual unsafe int GetCharCount(ReadOnlySpan<byte> bytes, bool flush)
131 fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
133 return GetCharCount(bytesPtr, bytes.Length, flush);
137 // Decodes a range of bytes in a byte array into a range of characters
138 // in a character array. The method decodes byteCount bytes from
139 // bytes starting at index byteIndex, storing the resulting
140 // characters in chars starting at index charIndex. The
141 // decoding takes into account the state in which the decoder was left
142 // following the last call to this method.
144 // An exception occurs if the character array is not large enough to
145 // hold the complete decoding of the bytes. The GetCharCount method
146 // can be used to determine the exact number of characters that will be
147 // produced for a given range of bytes. Alternatively, the
148 // GetMaxCharCount method of the Encoding that produced this
149 // decoder can be used to determine the maximum number of characters that
150 // will be produced for a given number of bytes, regardless of the actual
151 // byte values.
153 public abstract int GetChars(byte[] bytes, int byteIndex, int byteCount,
154 char[] chars, int charIndex);
156 public virtual int GetChars(byte[] bytes, int byteIndex, int byteCount,
157 char[] chars, int charIndex, bool flush)
159 return GetChars(bytes, byteIndex, byteCount, chars, charIndex);
162 // We expect this to be the workhorse for NLS Encodings, but for existing
163 // ones we need a working (if slow) default implementation)
165 // WARNING WARNING WARNING
167 // WARNING: If this breaks it could be a security threat. Obviously we
168 // call this internally, so you need to make sure that your pointers, counts
169 // and indexes are correct when you call this method.
171 // In addition, we have internal code, which will be marked as "safe" calling
172 // this code. However this code is dependent upon the implementation of an
173 // external GetChars() method, which could be overridden by a third party and
174 // the results of which cannot be guaranteed. We use that result to copy
175 // the char[] to our char* output buffer. If the result count was wrong, we
176 // could easily overflow our output buffer. Therefore we do an extra test
177 // when we copy the buffer so that we don't overflow charCount either.
178 [CLSCompliant(false)]
179 public virtual unsafe int GetChars(byte* bytes, int byteCount,
180 char* chars, int charCount, bool flush)
182 // Validate input parameters
183 if (chars == null || bytes == null)
184 throw new ArgumentNullException(chars == null ? nameof(chars) : nameof(bytes),
185 SR.ArgumentNull_Array);
187 if (byteCount < 0 || charCount < 0)
188 throw new ArgumentOutOfRangeException((byteCount < 0 ? nameof(byteCount) : nameof(charCount)),
189 SR.ArgumentOutOfRange_NeedNonNegNum);
191 // Get the byte array to convert
192 byte[] arrByte = new byte[byteCount];
194 int index;
195 for (index = 0; index < byteCount; index++)
196 arrByte[index] = bytes[index];
198 // Get the char array to fill
199 char[] arrChar = new char[charCount];
201 // Do the work
202 int result = GetChars(arrByte, 0, byteCount, arrChar, 0, flush);
204 Debug.Assert(result <= charCount, "Returned more chars than we have space for");
206 // Copy the char array
207 // WARNING: We MUST make sure that we don't copy too many chars. We can't
208 // rely on result because it could be a 3rd party implementation. We need
209 // to make sure we never copy more than charCount chars no matter the value
210 // of result
211 if (result < charCount)
212 charCount = result;
214 // We check both result and charCount so that we don't accidentally overrun
215 // our pointer buffer just because of an issue in GetChars
216 for (index = 0; index < charCount; index++)
217 chars[index] = arrChar[index];
219 return charCount;
222 public virtual unsafe int GetChars(ReadOnlySpan<byte> bytes, Span<char> chars, bool flush)
224 fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
225 fixed (char* charsPtr = &MemoryMarshal.GetNonNullPinnableReference(chars))
227 return GetChars(bytesPtr, bytes.Length, charsPtr, chars.Length, flush);
231 // This method is used when the output buffer might not be large enough.
232 // It will decode until it runs out of bytes, and then it will return
233 // true if it the entire input was converted. In either case it
234 // will also return the number of converted bytes and output characters used.
235 // It will only throw a buffer overflow exception if the entire lenght of chars[] is
236 // too small to store the next char. (like 0 or maybe 1 or 4 for some encodings)
237 // We're done processing this buffer only if completed returns true.
239 // Might consider checking Max...Count to avoid the extra counting step.
241 // Note that if all of the input bytes are not consumed, then we'll do a /2, which means
242 // that its likely that we didn't consume as many bytes as we could have. For some
243 // applications this could be slow. (Like trying to exactly fill an output buffer from a bigger stream)
244 public virtual void Convert(byte[] bytes, int byteIndex, int byteCount,
245 char[] chars, int charIndex, int charCount, bool flush,
246 out int bytesUsed, out int charsUsed, out bool completed)
248 // Validate parameters
249 if (bytes == null || chars == null)
250 throw new ArgumentNullException((bytes == null ? nameof(bytes) : nameof(chars)),
251 SR.ArgumentNull_Array);
253 if (byteIndex < 0 || byteCount < 0)
254 throw new ArgumentOutOfRangeException((byteIndex < 0 ? nameof(byteIndex) : nameof(byteCount)),
255 SR.ArgumentOutOfRange_NeedNonNegNum);
257 if (charIndex < 0 || charCount < 0)
258 throw new ArgumentOutOfRangeException((charIndex < 0 ? nameof(charIndex) : nameof(charCount)),
259 SR.ArgumentOutOfRange_NeedNonNegNum);
261 if (bytes.Length - byteIndex < byteCount)
262 throw new ArgumentOutOfRangeException(nameof(bytes),
263 SR.ArgumentOutOfRange_IndexCountBuffer);
265 if (chars.Length - charIndex < charCount)
266 throw new ArgumentOutOfRangeException(nameof(chars),
267 SR.ArgumentOutOfRange_IndexCountBuffer);
269 bytesUsed = byteCount;
271 // Its easy to do if it won't overrun our buffer.
272 while (bytesUsed > 0)
274 if (GetCharCount(bytes, byteIndex, bytesUsed, flush) <= charCount)
276 charsUsed = GetChars(bytes, byteIndex, bytesUsed, chars, charIndex, flush);
277 completed = (bytesUsed == byteCount &&
278 (_fallbackBuffer == null || _fallbackBuffer.Remaining == 0));
279 return;
282 // Try again with 1/2 the count, won't flush then 'cause won't read it all
283 flush = false;
284 bytesUsed /= 2;
287 // Oops, we didn't have anything, we'll have to throw an overflow
288 throw new ArgumentException(SR.Argument_ConversionOverflow);
291 // This is the version that uses *.
292 // We're done processing this buffer only if completed returns true.
294 // Might consider checking Max...Count to avoid the extra counting step.
296 // Note that if all of the input bytes are not consumed, then we'll do a /2, which means
297 // that its likely that we didn't consume as many bytes as we could have. For some
298 // applications this could be slow. (Like trying to exactly fill an output buffer from a bigger stream)
299 [CLSCompliant(false)]
300 public virtual unsafe void Convert(byte* bytes, int byteCount,
301 char* chars, int charCount, bool flush,
302 out int bytesUsed, out int charsUsed, out bool completed)
304 // Validate input parameters
305 if (chars == null || bytes == null)
306 throw new ArgumentNullException(chars == null ? nameof(chars) : nameof(bytes),
307 SR.ArgumentNull_Array);
309 if (byteCount < 0 || charCount < 0)
310 throw new ArgumentOutOfRangeException((byteCount < 0 ? nameof(byteCount) : nameof(charCount)),
311 SR.ArgumentOutOfRange_NeedNonNegNum);
313 // Get ready to do it
314 bytesUsed = byteCount;
316 // Its easy to do if it won't overrun our buffer.
317 while (bytesUsed > 0)
319 if (GetCharCount(bytes, bytesUsed, flush) <= charCount)
321 charsUsed = GetChars(bytes, bytesUsed, chars, charCount, flush);
322 completed = (bytesUsed == byteCount &&
323 (_fallbackBuffer == null || _fallbackBuffer.Remaining == 0));
324 return;
327 // Try again with 1/2 the count, won't flush then 'cause won't read it all
328 flush = false;
329 bytesUsed /= 2;
332 // Oops, we didn't have anything, we'll have to throw an overflow
333 throw new ArgumentException(SR.Argument_ConversionOverflow);
336 public virtual unsafe void Convert(ReadOnlySpan<byte> bytes, Span<char> chars, bool flush, out int bytesUsed, out int charsUsed, out bool completed)
338 fixed (byte* bytesPtr = &MemoryMarshal.GetNonNullPinnableReference(bytes))
339 fixed (char* charsPtr = &MemoryMarshal.GetNonNullPinnableReference(chars))
341 Convert(bytesPtr, bytes.Length, charsPtr, chars.Length, flush, out bytesUsed, out charsUsed, out completed);