[ci] Bump timeout in ms-test-suite
[mono-project.git] / mono / mini / basic-math.cs
blob9a1fcb9406cd97e0c3887220e7f1df61fdef5600
1 using System;
2 using System.Reflection;
4 /*
5 * Regression tests for the mono JIT.
7 * Each test needs to be of the form:
9 * public static int test_<result>_<name> ();
11 * where <result> is an integer (the value that needs to be returned by
12 * the method to make it pass.
13 * <name> is a user-displayed name used to identify the test.
15 * The tests can be driven in two ways:
16 * *) running the program directly: Main() uses reflection to find and invoke
17 * the test methods (this is useful mostly to check that the tests are correct)
18 * *) with the --regression switch of the jit (this is the preferred way since
19 * all the tests will be run with optimizations on and off)
21 * The reflection logic could be moved to a .dll since we need at least another
22 * regression test file written in IL code to have better control on how
23 * the IL code looks.
26 #if __MOBILE__
27 class MathTests
28 #else
29 class Tests
30 #endif
33 #if !__MOBILE__
34 public static int Main (string[] args) {
35 return TestDriver.RunTests (typeof (Tests), args);
37 #endif
39 public static int test_0_sin_precision () {
40 double d1 = Math.Sin (1);
41 double d2 = Math.Sin (1) - d1;
42 return (d2 == 0) ? 0 : 1;
45 public static int test_0_cos_precision () {
46 double d1 = Math.Cos (1);
47 double d2 = Math.Cos (1) - d1;
48 return (d2 == 0) ? 0 : 1;
51 public static int test_0_tan_precision () {
52 double d1 = Math.Tan (1);
53 double d2 = Math.Tan (1) - d1;
54 return (d2 == 0) ? 0 : 1;
57 public static int test_0_atan_precision () {
58 double d1 = Math.Atan (double.NegativeInfinity);
59 double d2 = Math.Atan (double.NegativeInfinity) - d1;
60 return (d2 == 0) ? 0 : 1;
63 public static int test_0_sqrt_precision () {
64 double d1 = Math.Sqrt (2);
65 double d2 = Math.Sqrt (2) - d1;
66 return (d2 == 0) ? 0 : 1;
69 public static int test_2_sqrt () {
70 return (int) Math.Sqrt (4);
72 public static int test_0_sqrt_precision_and_not_spill () {
73 double expected = 0;
74 double[] operands = new double[3];
75 double[] temporaries = new double[3];
76 for (int i = 0; i < 3; i++) {
77 operands [i] = (i+1) * (i+1) * (i+1);
78 if (i == 0) {
79 expected = operands [0];
80 } else {
81 temporaries [i] = operands [i] / expected;
82 temporaries [i] = Math.Sqrt (temporaries [i]);
83 expected = temporaries [i];
86 //Console.Write( "{0}: {1}\n", i, temporaries [i] );
88 expected = temporaries [2];
90 double result = Math.Sqrt (operands [2] / Math.Sqrt (operands [1] / operands [0]));
92 //Console.Write( "result: {0,20:G}\n", result );
94 return (result == expected) ? 0 : 1;
97 public static int test_0_sqrt_precision_and_spill () {
98 double expected = 0;
99 double[] operands = new double[9];
100 double[] temporaries = new double[9];
101 for (int i = 0; i < 9; i++) {
102 operands [i] = (i+1) * (i+1) * (i+1);
103 if (i == 0) {
104 expected = operands [0];
105 } else {
106 temporaries [i] = operands [i] / expected;
107 temporaries [i] = Math.Sqrt (temporaries [i]);
108 expected = temporaries [i];
111 //Console.Write( "{0}: {1}\n", i, temporaries [i] );
113 expected = temporaries [8];
115 double result = Math.Sqrt (operands [8] / Math.Sqrt (operands [7] / Math.Sqrt (operands [6] / Math.Sqrt (operands [5] / Math.Sqrt (operands [4] / Math.Sqrt (operands [3] / Math.Sqrt (operands [2] / Math.Sqrt (operands [1] / operands [0]))))))));
117 //Console.Write( "result: {0,20:G}\n", result );
119 return (result == expected) ? 0 : 1;
122 public static int test_0_div_precision_and_spill () {
123 double expected = 0;
124 double[] operands = new double[9];
125 double[] temporaries = new double[9];
126 for (int i = 0; i < 9; i++) {
127 operands [i] = (i+1) * (i+1);
128 if (i == 0) {
129 expected = operands [0];
130 } else {
131 temporaries [i] = operands [i] / expected;
132 expected = temporaries [i];
135 //Console.Write( "{0}: {1}\n", i, temporaries [i] );
137 expected = temporaries [8];
139 double result = (operands [8] / (operands [7] / (operands [6] / (operands [5] / (operands [4] / (operands [3] / (operands [2] / (operands [1] / operands [0]))))))));
141 //Console.Write( "result: {0,20:G}\n", result );
143 return (result == expected) ? 0 : 1;
146 public static int test_0_sqrt_nan () {
147 return Double.IsNaN (Math.Sqrt (Double.NaN)) ? 0 : 1;
150 public static int test_0_sin_nan () {
151 return Double.IsNaN (Math.Sin (Double.NaN)) ? 0 : 1;
154 public static int test_0_cos_nan () {
155 return Double.IsNaN (Math.Cos (Double.NaN)) ? 0 : 1;
158 public static int test_0_tan_nan () {
159 return Double.IsNaN (Math.Tan (Double.NaN)) ? 0 : 1;
162 public static int test_0_atan_nan () {
163 return Double.IsNaN (Math.Atan (Double.NaN)) ? 0 : 1;
166 public static int test_0_min () {
167 if (Math.Min (5, 6) != 5)
168 return 1;
169 if (Math.Min (6, 5) != 5)
170 return 2;
171 if (Math.Min (-100, -101) != -101)
172 return 3;
173 if (Math.Min ((long)5, (long)6) != 5)
174 return 4;
175 if (Math.Min ((long)6, (long)5) != 5)
176 return 5;
177 if (Math.Min ((long)-100, (long)-101) != -101)
178 return 6;
179 return 0;
182 public static int test_0_max () {
183 if (Math.Max (5, 6) != 6)
184 return 1;
185 if (Math.Max (6, 5) != 6)
186 return 2;
187 if (Math.Max (-100, -101) != -100)
188 return 3;
189 if (Math.Max ((long)5, (long)6) != 6)
190 return 4;
191 if (Math.Max ((long)6, (long)5) != 6)
192 return 5;
193 if (Math.Max ((long)-100, (long)-101) != -100)
194 return 6;
195 return 0;
198 public static int test_0_min_un () {
199 uint a = (uint)int.MaxValue + 10;
201 for (uint b = 7; b <= 10; ++b) {
202 if (Math.Min (a, b) != b)
203 return (int)b;
204 if (Math.Min (b, a) != b)
205 return (int)b;
208 if (Math.Min ((ulong)5, (ulong)6) != 5)
209 return 4;
210 if (Math.Min ((ulong)6, (ulong)5) != 5)
211 return 5;
213 ulong la = (ulong)long.MaxValue + 10;
215 for (ulong b = 7; b <= 10; ++b) {
216 if (Math.Min (la, b) != b)
217 return (int)b;
218 if (Math.Min (b, la) != b)
219 return (int)b;
222 return 0;
225 public static int test_0_max_un () {
226 uint a = (uint)int.MaxValue + 10;
228 for (uint b = 7; b <= 10; ++b) {
229 if (Math.Max (a, b) != a)
230 return (int)b;
231 if (Math.Max (b, a) != a)
232 return (int)b;
235 if (Math.Max ((ulong)5, (ulong)6) != 6)
236 return 4;
237 if (Math.Max ((ulong)6, (ulong)5) != 6)
238 return 5;
240 ulong la = (ulong)long.MaxValue + 10;
242 for (ulong b = 7; b <= 10; ++b) {
243 if (Math.Max (la, b) != la)
244 return (int)b;
245 if (Math.Max (b, la) != la)
246 return (int)b;
249 return 0;
252 public static int test_0_abs () {
253 double d = -5.0;
255 if (Math.Abs (d) != 5.0)
256 return 1;
257 return 0;
260 public static int test_0_round () {
261 if (Math.Round (5.0) != 5.0)
262 return 1;
264 if (Math.Round (5.000000000000001) != 5.0)
265 return 2;
267 if (Math.Round (5.499999999999999) != 5.0)
268 return 3;
270 if (Math.Round (5.5) != 6.0)
271 return 4;
273 if (Math.Round (5.999999999999999) != 6.0)
274 return 5;
276 if (Math.Round (Double.Epsilon) != 0)
277 return 6;
279 if (!Double.IsNaN (Math.Round (Double.NaN)))
280 return 7;
282 if (!Double.IsPositiveInfinity (Math.Round (Double.PositiveInfinity)))
283 return 8;
285 if (!Double.IsNegativeInfinity (Math.Round (Double.NegativeInfinity)))
286 return 9;
288 if (Math.Round (Double.MinValue) != Double.MinValue)
289 return 10;
291 if (Math.Round (Double.MaxValue) != Double.MaxValue)
292 return 11;
294 return 0;