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1 <h2>Embedding Mono</h2>
3 <p>The Mono runtime can be embedded into C and C++
4 applications. Your C/C++ code can invoke managed code
5 running in the Mono/.NET world and you can also surface your
6 internal application APIs to Mono and .NET.
8 <p>For an overview of how to embed Mono into your application
9 and the strategies that you can use to embed Mono, check the
10 Mono
11 website's <a href="http://www.mono-project.com/docs/advanced/embedding/">Embedding
12 Mono</a> page.
14 <p>This page is the companion API reference for the above guide.
16 <p>The simplest way of embedding Mono is illustrated here:
17 <pre>
18 int main (int argc, char *argv)
21 * Load the default Mono configuration file, this is needed
22 * if you are planning on using the dllmaps defined on the
23 * system configuration
25 mono_config_parse (NULL);
28 * mono_jit_init() creates a domain: each assembly is
29 * loaded and run in a MonoDomain.
31 MonoDomain *domain = mono_jit_init ("startup.exe");
34 * Optionally, add an internal call that your startup.exe
35 * code can call, this will bridge startup.exe to Mono
37 mono_add_internal_call ("Sample::GetMessage", getMessage);
40 * Open the executable, and run the Main method declared
41 * in the executable
43 MonoAssembly *assembly = mono_domain_assembly_open (domain, "startup.exe");
45 if (!assembly)
46 exit (2);
48 * mono_jit_exec() will run the Main() method in the assembly.
49 * The return value needs to be looked up from
50 * System.Environment.ExitCode.
52 mono_jit_exec (domain, assembly, argc, argv);
55 /* The C# signature for this method is: string GetMessage () in class Sample */
56 MonoString*
57 getMessage ()
59 return mono_string_new (mono_domain_get (), "Hello, world");
61 </pre>
63 <h4><a name="api:mono_jit_init">mono_jit_init</a></h4>
64 <h4><a name="api:mono_jit_parse_options">mono_jit_parse_options</a></h4>
65 <h4><a name="api:mono_jit_exec">mono_jit_exec</a></h4>
66 <h4><a name="api:mono_set_dirs">mono_set_dirs</a></h4>
67 <h4><a name="api:mono_parse_default_optimizations">mono_parse_default_optimizations</a></h4>
68 <h4><a name="api:mono_runtime_set_main_args">mono_runtime_set_main_args</a></h4>
69 <h4><a name="api:mono_jit_cleanup">mono_jit_cleanup</a></h4>
70 <h4><a name="api:mono_jit_set_trace_options">mono_jit_set_trace_options</a></h4>
73 <h3>Internal Calls</h3>
75 <p>The Mono runtime provides two mechanisms to expose C code
76 to the CIL universe: internal calls and native C
77 code. Internal calls are tightly integrated with the runtime,
78 and have the least overhead, as they use the same data types
79 that the runtime uses.
81 <p>The other option is to use the Platform Invoke (P/Invoke)
82 to call C code from the CIL universe, using the standard
83 <a href="http://www.mono-project.com/Interop_with_Native_Libraries">P/Invoke</a>
84 mechanisms.
86 <p>To register an internal call, use this call you use the
87 <a href="#api:mono_add_internal_call"><tt>mono_add_internal_call</tt>
88 routine.
90 <h4><a name="api:mono_add_internal_call">mono_add_internal_call</a></h4>
92 <h3>P/Invoke with embedded applications</h3>
94 <p>Unlike internal calls, Platform/Invoke is easier to use and
95 more portable. It allows you to share code with Windows and
96 .NET that have a different setup for internal calls to their
97 own runtime.
99 <p>Usually P/Invoke declarations reference external libraries
100 like:
102 <pre>
103 [DllImport ("opengl")]
104 void glBegin (GLEnum mode)
105 </pre>
107 <p>Mono extends P/Invoke to support looking up symbols not in
108 an external library, but looking up those symbols into the
109 same address space as your program, to do this, use the
110 special library name "__Internal". This will direct Mono to
111 lookup the method in your own process.
113 <p>There are situations where the host operating system does
114 not support looking up symbols on the process address space.
115 For situations like this you can use
116 the <a href="#api:mono_dl_register_library">mono_dl_register_library</a>.
118 <h4><a name="api:mono_dl_register_library">mono_dl_register_library</h4>
120 <h3>Data Marshalling</h3>
122 <p>Managed objects are represented as <tt>MonoObject*</tt>
123 types. Those objects that the runtime consumes directly have
124 more specific C definitions (for example strings are of type
125 <tt>MonoString *</tt>, delegates are of type
126 <tt>MonoDelegate*</tt> but they are still <tt>MonoObject
127 *</tt>s).
129 <p>As of Mono 1.2.x types defined in mscorlib.dll do not have
130 their fields reordered in any way. But other libraries might
131 have their fields reordered. In these cases, Managed
132 structures and objects have the same layout in the C# code as
133 they do in the unmanaged world.
135 <p>Structures defined outside corlib must have a specific
136 StructLayout definition, and have it set as sequential if you
137 plan on accessing these fields directly from C code.
139 <p><b>Important</B> Internal calls do not provide support for
140 marshalling structures. This means that any API calls that
141 take a structure (excluding the system types like int32,
142 int64, etc) must be passed as a pointer, in C# this means
143 passing the value as a "ref" or "out" parameter.
145 <h3>Mono Runtime Configuration</h3>
147 <p>Certain features of the Mono runtime, like DLL mapping, are
148 available through a configuration file that is loaded at
149 runtime. The default Mono implementation loads the
150 configuration file from <tt>$sysconfig/mono/config</tt>
151 (typically this is <tt>/etc/mono/config</tt>).
153 <p>See the <tt>mono-config(5)</tt> man page for more details
154 on what goes in this file.
156 <p>The following APIs expose this functionality:
158 <h4><a name="api:mono_config_cleanup">mono_config_cleanup</a></h4>
159 <h4><a name="api:mono_config_is_server_mode">mono_config_is_server_mode</a></h4>
160 <h4><a name="api:mono_config_parse">mono_config_parse</a></h4>
161 <h4><a name="api:mono_config_parse_memory">mono_config_parse_memory</a></h4>
162 <h4><a name="api:mono_config_set_server_mode">mono_config_set_server_mode</a></h4>
163 <h4><a name="api:mono_config_string_for_assembly_file">mono_config_string_for_assembly_file</a></h4>
164 <h4><a name="api:mono_get_config_dir">mono_get_config_dir</a></h4>
165 <h4><a name="api:mono_get_machine_config">mono_get_machine_config</a></h4>
166 <h4><a name="api:mono_register_machine_config">mono_register_machine_config</a></h4>
167 <h4><a name="api:mono_set_config_dir">mono_set_config_dir</a></h4>
169 <h3>Advanced Execution Setups</h3>
171 <p>These are not recommended ways of initializing Mono, they
172 are done internally by mono_jit_init, but are here to explain
173 what happens internally.
175 <h4><a name="api:mono_runtime_exec_managed_code">mono_runtime_exec_managed_code</a></h4>
176 <h4><a name="api:mono_runtime_exec_main">mono_runtime_exec_main</a></h4>
177 <h4><a name="api:mono_init">mono_init</a></h4>
178 <h4><a name="api:mono_init_from_assembly">mono_init_from_assembly</a></h4>
179 <h4><a name="api:mono_init_version">mono_init_version</a></h4>
180 <h4><a name="api:mono_jit_exec">mono_jit_exec</a></h4>
181 <h4><a name="api:mono_jit_set_aot_mode">mono_jit_set_aot_mode</a></h4>
182 <h4><a name="api:mono_set_break_policy">mono_set_break_policy</a></h4>
183 <h4><a name="api:mono_get_runtime_build_info">mono_get_runtime_build_info</a></h4>
185 <h3>Signal Chaining</h3>
187 <h4><a name="api:mono_set_signal_chaining">mono_set_signal_chaining</a></h4>
188 <h4><a name="api:mono_set_crash_chaining">mono_set_crash_chaining</a></h4>