Allow compiling SSL/TLS and NTLM support directly into System.dll to avoid a dependen...
[mono-project.git] / mcs / class / Mono.Security / Mono.Security.Protocol.Ntlm / Type2Message.cs
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1 //
2 // Mono.Security.Protocol.Ntlm.Type2Message - Challenge
3 //
4 // Author:
5 // Sebastien Pouliot <sebastien@ximian.com>
6 //
7 // Copyright (C) 2003 Motus Technologies Inc. (http://www.motus.com)
8 // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
9 //
10 // References
11 // a. NTLM Authentication Scheme for HTTP, Ronald Tschalär
12 // http://www.innovation.ch/java/ntlm.html
13 // b. The NTLM Authentication Protocol, Copyright © 2003 Eric Glass
14 // http://davenport.sourceforge.net/ntlm.html
16 // Permission is hereby granted, free of charge, to any person obtaining
17 // a copy of this software and associated documentation files (the
18 // "Software"), to deal in the Software without restriction, including
19 // without limitation the rights to use, copy, modify, merge, publish,
20 // distribute, sublicense, and/or sell copies of the Software, and to
21 // permit persons to whom the Software is furnished to do so, subject to
22 // the following conditions:
23 //
24 // The above copyright notice and this permission notice shall be
25 // included in all copies or substantial portions of the Software.
26 //
27 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
28 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
29 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
30 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
31 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
32 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
33 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 using System;
37 using System.Text;
38 using System.Security.Cryptography;
40 namespace Mono.Security.Protocol.Ntlm {
42 #if INSIDE_SYSTEM
43 internal
44 #else
45 public
46 #endif
47 class Type2Message : MessageBase {
49 private byte[] _nonce;
50 private string _targetName;
51 private byte[] _targetInfo;
53 public Type2Message () : base (2)
55 _nonce = new byte [8];
56 RandomNumberGenerator rng = RandomNumberGenerator.Create ();
57 rng.GetBytes (_nonce);
58 // default values
59 Flags = (NtlmFlags) 0x8201;
62 public Type2Message (byte[] message) : base (2)
64 _nonce = new byte [8];
65 Decode (message);
68 ~Type2Message ()
70 if (_nonce != null)
71 Array.Clear (_nonce, 0, _nonce.Length);
74 // properties
76 public byte[] Nonce {
77 get { return (byte[]) _nonce.Clone (); }
78 set {
79 if (value == null)
80 throw new ArgumentNullException ("Nonce");
81 if (value.Length != 8) {
82 string msg = Locale.GetText ("Invalid Nonce Length (should be 8 bytes).");
83 throw new ArgumentException (msg, "Nonce");
85 _nonce = (byte[]) value.Clone ();
89 public string TargetName {
90 get { return _targetName; }
93 public byte[] TargetInfo {
94 get { return (byte[])_targetInfo.Clone (); }
97 // methods
99 protected override void Decode (byte[] message)
101 base.Decode (message);
103 Flags = (NtlmFlags)BitConverterLE.ToUInt32 (message, 20);
105 Buffer.BlockCopy (message, 24, _nonce, 0, 8);
107 var tname_len = BitConverterLE.ToUInt16 (message, 12);
108 var tname_off = BitConverterLE.ToUInt16 (message, 16);
109 if (tname_len > 0) {
110 if ((Flags & NtlmFlags.NegotiateOem) != 0)
111 _targetName = Encoding.ASCII.GetString (message, tname_off, tname_len);
112 else
113 _targetName = Encoding.Unicode.GetString (message, tname_off, tname_len);
116 // The Target Info block is optional.
117 if (message.Length >= 48) {
118 var tinfo_len = BitConverterLE.ToUInt16 (message, 40);
119 var tinfo_off = BitConverterLE.ToUInt16 (message, 44);
120 if (tinfo_len > 0) {
121 _targetInfo = new byte [tinfo_len];
122 Buffer.BlockCopy (message, tinfo_off, _targetInfo, 0, tinfo_len);
127 public override byte[] GetBytes ()
129 byte[] data = PrepareMessage (40);
131 // message length
132 short msg_len = (short)data.Length;
133 data [16] = (byte) msg_len;
134 data [17] = (byte)(msg_len >> 8);
136 // flags
137 data [20] = (byte) Flags;
138 data [21] = (byte)((uint)Flags >> 8);
139 data [22] = (byte)((uint)Flags >> 16);
140 data [23] = (byte)((uint)Flags >> 24);
142 Buffer.BlockCopy (_nonce, 0, data, 24, _nonce.Length);
143 return data;