1 // Licensed to the .NET Foundation under one or more agreements.
2 // The .NET Foundation licenses this file to you under the MIT license.
3 // See the LICENSE file in the project root for more information.
5 using System
.Diagnostics
;
6 using System
.Runtime
.Intrinsics
;
7 using System
.Runtime
.Intrinsics
.X86
;
9 using Internal
.Runtime
.CompilerServices
;
12 using nint
= System
.Int64
;
13 using nuint
= System
.UInt64
;
15 using nint
= System
.Int32
;
16 using nuint
= System
.UInt32
;
19 namespace System
.Text
.Unicode
21 internal static unsafe partial class Utf16Utility
26 Debug
.Assert(sizeof(nint
) == IntPtr
.Size
&& nint
.MinValue
< 0, "nint is defined incorrectly.");
27 Debug
.Assert(sizeof(nuint
) == IntPtr
.Size
&& nuint
.MinValue
== 0, "nuint is defined incorrectly.");
31 // Returns &inputBuffer[inputLength] if the input buffer is valid.
33 /// Given an input buffer <paramref name="pInputBuffer"/> of char length <paramref name="inputLength"/>,
34 /// returns a pointer to where the first invalid data appears in <paramref name="pInputBuffer"/>.
37 /// Returns a pointer to the end of <paramref name="pInputBuffer"/> if the buffer is well-formed.
39 public static char* GetPointerToFirstInvalidChar(char* pInputBuffer
, int inputLength
, out long utf8CodeUnitCountAdjustment
, out int scalarCountAdjustment
)
41 Debug
.Assert(inputLength
>= 0, "Input length must not be negative.");
42 Debug
.Assert(pInputBuffer
!= null || inputLength
== 0, "Input length must be zero if input buffer pointer is null.");
44 // First, we'll handle the common case of all-ASCII. If this is able to
45 // consume the entire buffer, we'll skip the remainder of this method's logic.
47 int numAsciiCharsConsumedJustNow
= (int)ASCIIUtility
.GetIndexOfFirstNonAsciiChar(pInputBuffer
, (uint)inputLength
);
48 Debug
.Assert(0 <= numAsciiCharsConsumedJustNow
&& numAsciiCharsConsumedJustNow
<= inputLength
);
50 pInputBuffer
+= (uint)numAsciiCharsConsumedJustNow
;
51 inputLength
-= numAsciiCharsConsumedJustNow
;
55 utf8CodeUnitCountAdjustment
= 0;
56 scalarCountAdjustment
= 0;
60 // If we got here, it means we saw some non-ASCII data, so within our
61 // vectorized code paths below we'll handle all non-surrogate UTF-16
62 // code points branchlessly. We'll only branch if we see surrogates.
64 // We still optimistically assume the data is mostly ASCII. This means that the
65 // number of UTF-8 code units and the number of scalars almost matches the number
66 // of UTF-16 code units. As we go through the input and find non-ASCII
67 // characters, we'll keep track of these "adjustment" fixups. To get the
68 // total number of UTF-8 code units required to encode the input data, add
69 // the UTF-8 code unit count adjustment to the number of UTF-16 code units
70 // seen. To get the total number of scalars present in the input data,
71 // add the scalar count adjustment to the number of UTF-16 code units seen.
73 long tempUtf8CodeUnitCountAdjustment
= 0;
74 int tempScalarCountAdjustment
= 0;
78 if (inputLength
>= Vector128
<ushort>.Count
)
80 Vector128
<ushort> vector0080
= Vector128
.Create((ushort)0x80);
81 Vector128
<ushort> vectorA800
= Vector128
.Create((ushort)0xA800);
82 Vector128
<short> vector8800
= Vector128
.Create(unchecked((short)0x8800));
83 Vector128
<ushort> vectorZero
= Vector128
<ushort>.Zero
;
87 Vector128
<ushort> utf16Data
= Sse2
.LoadVector128((ushort*)pInputBuffer
); // unaligned
90 // The 'charIsNonAscii' vector we're about to build will have the 0x8000 or the 0x0080
91 // bit set (but not both!) only if the corresponding input char is non-ASCII. Which of
92 // the two bits is set doesn't matter, as will be explained in the diagram a few lines
95 Vector128
<ushort> charIsNonAscii
;
96 if (Sse41
.IsSupported
)
98 // sets 0x0080 bit if corresponding char element is >= 0x0080
99 charIsNonAscii
= Sse41
.Min(utf16Data
, vector0080
);
103 // sets 0x8000 bit if corresponding char element is >= 0x0080
104 charIsNonAscii
= Sse2
.AndNot(vector0080
, Sse2
.Subtract(vectorZero
, Sse2
.ShiftRightLogical(utf16Data
, 7)));
108 // Quick check to ensure we didn't accidentally set both 0x8080 bits in any element.
109 uint debugMask
= (uint)Sse2
.MoveMask(charIsNonAscii
.AsByte());
110 Debug
.Assert((debugMask
& (debugMask
<< 1)) == 0, "Two set bits shouldn't occur adjacent to each other in this mask.");
113 // sets 0x8080 bits if corresponding char element is >= 0x0800
114 Vector128
<ushort> charIsThreeByteUtf8Encoded
= Sse2
.Subtract(vectorZero
, Sse2
.ShiftRightLogical(utf16Data
, 11));
116 mask
= (uint)Sse2
.MoveMask(Sse2
.Or(charIsNonAscii
, charIsThreeByteUtf8Encoded
).AsByte());
118 // Each odd bit of mask will be 1 only if the char was >= 0x0080,
119 // and each even bit of mask will be 1 only if the char was >= 0x0800.
121 // Example for UTF-16 input "[ 0123 ] [ 1234 ] ...":
123 // ,-- set if char[1] is non-ASCII
124 // | ,-- set if char[0] is non-ASCII
126 // mask = ... 1 1 1 0
127 // ^ ^-- set if char[0] is >= 0x0800
128 // `-- set if char[1] is >= 0x0800
130 // (If the SSE4.1 code path is taken above, the meaning of the odd and even
131 // bits are swapped, but the logic below otherwise holds.)
133 // This means we can popcnt the number of set bits, and the result is the
134 // number of *additional* UTF-8 bytes that each UTF-16 code unit requires as
135 // it expands. This results in the wrong count for UTF-16 surrogate code
136 // units (we just counted that each individual code unit expands to 3 bytes,
137 // but in reality a well-formed UTF-16 surrogate pair expands to 4 bytes).
138 // We'll handle this in just a moment.
140 // For now, compute the popcnt but squirrel it away. We'll fold it in to the
141 // cumulative UTF-8 adjustment factor once we determine that there are no
142 // unpaired surrogates in our data. (Unpaired surrogates would invalidate
143 // our computed result and we'd have to throw it away.)
145 uint popcnt
= (uint)BitOperations
.PopCount(mask
);
147 // Surrogates need to be special-cased for two reasons: (a) we need
148 // to account for the fact that we over-counted in the addition above;
149 // and (b) they require separate validation.
151 utf16Data
= Sse2
.Add(utf16Data
, vectorA800
);
152 mask
= (uint)Sse2
.MoveMask(Sse2
.CompareLessThan(utf16Data
.AsInt16(), vector8800
).AsByte());
156 // There's at least one UTF-16 surrogate code unit present.
157 // Since we performed a pmovmskb operation on the result of a 16-bit pcmpgtw,
158 // the resulting bits of 'mask' will occur in pairs:
159 // - 00 if the corresponding UTF-16 char was not a surrogate code unit;
160 // - 11 if the corresponding UTF-16 char was a surrogate code unit.
162 // A UTF-16 high/low surrogate code unit has the bit pattern [ 11011q## ######## ],
163 // where # is any bit; q = 0 represents a high surrogate, and q = 1 represents
164 // a low surrogate. Since we added 0xA800 in the vectorized operation above,
165 // our surrogate pairs will now have the bit pattern [ 10000q## ######## ].
166 // If we logical right-shift each word by 3, we'll end up with the bit pattern
167 // [ 00010000 q####### ], which means that we can immediately use pmovmskb to
168 // determine whether a given char was a high or a low surrogate.
170 // Therefore the resulting bits of 'mask2' will occur in pairs:
171 // - 00 if the corresponding UTF-16 char was a high surrogate code unit;
172 // - 01 if the corresponding UTF-16 char was a low surrogate code unit;
173 // - ## (garbage) if the corresponding UTF-16 char was not a surrogate code unit.
175 uint mask2
= (uint)Sse2
.MoveMask(Sse2
.ShiftRightLogical(utf16Data
, 3).AsByte());
177 uint lowSurrogatesMask
= mask2
& mask
; // 01 only if was a low surrogate char, else 00
178 uint highSurrogatesMask
= (mask2 ^ mask
) & 0x5555u
; // 01 only if was a high surrogate char, else 00
180 // Now check that each high surrogate is followed by a low surrogate and that each
181 // low surrogate follows a high surrogate. We make an exception for the case where
182 // the final char of the vector is a high surrogate, since we can't perform validation
183 // on it until the next iteration of the loop when we hope to consume the matching
186 highSurrogatesMask
<<= 2;
187 if ((ushort)highSurrogatesMask
!= lowSurrogatesMask
)
189 goto NonVectorizedLoop
; // error: mismatched surrogate pair; break out of vectorized logic
192 if (highSurrogatesMask
> ushort.MaxValue
)
194 // There was a standalone high surrogate at the end of the vector.
195 // We'll adjust our counters so that we don't consider this char consumed.
197 highSurrogatesMask
= (ushort)highSurrogatesMask
; // don't allow stray high surrogate to be consumed by popcnt
198 popcnt
-= 2; // the '0xC000_0000' bits in the original mask are shifted out and discarded, so account for that here
203 // If we're 64-bit, we can perform the zero-extension of the surrogate pairs count for
204 // free right now, saving the extension step a few lines below. If we're 32-bit, the
205 // convertion to nuint immediately below is a no-op, and we'll pay the cost of the real
206 // 64 -bit extension a few lines below.
207 nuint surrogatePairsCountNuint
= (uint)BitOperations
.PopCount(highSurrogatesMask
);
209 // 2 UTF-16 chars become 1 Unicode scalar
211 tempScalarCountAdjustment
-= (int)surrogatePairsCountNuint
;
213 // Since each surrogate code unit was >= 0x0800, we eagerly assumed
214 // it'd be encoded as 3 UTF-8 code units, so our earlier popcnt computation
215 // assumes that the pair is encoded as 6 UTF-8 code units. Since each
216 // pair is in reality only encoded as 4 UTF-8 code units, we need to
217 // perform this adjustment now.
219 if (IntPtr
.Size
== 8)
221 // Since we've already zero-extended surrogatePairsCountNuint, we can directly
222 // sub + sub. It's more efficient than shl + sub.
223 tempUtf8CodeUnitCountAdjustment
-= (long)surrogatePairsCountNuint
;
224 tempUtf8CodeUnitCountAdjustment
-= (long)surrogatePairsCountNuint
;
228 // Take the hit of the 64-bit extension now.
229 tempUtf8CodeUnitCountAdjustment
-= 2 * (uint)surrogatePairsCountNuint
;
233 tempUtf8CodeUnitCountAdjustment
+= popcnt
;
234 pInputBuffer
+= Vector128
<ushort>.Count
;
235 inputLength
-= Vector128
<ushort>.Count
;
236 } while (inputLength
>= Vector128
<ushort>.Count
);
239 else if (Vector
.IsHardwareAccelerated
)
241 if (inputLength
>= Vector
<ushort>.Count
)
243 Vector
<ushort> vector0080
= new Vector
<ushort>(0x0080);
244 Vector
<ushort> vector0400
= new Vector
<ushort>(0x0400);
245 Vector
<ushort> vector0800
= new Vector
<ushort>(0x0800);
246 Vector
<ushort> vectorD800
= new Vector
<ushort>(0xD800);
250 // The 'twoOrMoreUtf8Bytes' and 'threeOrMoreUtf8Bytes' vectors will contain
251 // elements whose values are 0xFFFF (-1 as signed word) iff the corresponding
252 // UTF-16 code unit was >= 0x0080 and >= 0x0800, respectively. By summing these
253 // vectors, each element of the sum will contain one of three values:
255 // 0x0000 ( 0) = original char was 0000..007F
256 // 0xFFFF (-1) = original char was 0080..07FF
257 // 0xFFFE (-2) = original char was 0800..FFFF
259 // We'll negate them to produce a value 0..2 for each element, then sum all the
260 // elements together to produce the number of *additional* UTF-8 code units
261 // required to represent this UTF-16 data. This is similar to the popcnt step
262 // performed by the SSE2 code path. This will overcount surrogates, but we'll
263 // handle that shortly.
265 Vector
<ushort> utf16Data
= Unsafe
.ReadUnaligned
<Vector
<ushort>>(pInputBuffer
);
266 Vector
<ushort> twoOrMoreUtf8Bytes
= Vector
.GreaterThanOrEqual(utf16Data
, vector0080
);
267 Vector
<ushort> threeOrMoreUtf8Bytes
= Vector
.GreaterThanOrEqual(utf16Data
, vector0800
);
268 Vector
<nuint
> sumVector
= (Vector
<nuint
>)(Vector
<ushort>.Zero
- twoOrMoreUtf8Bytes
- threeOrMoreUtf8Bytes
);
270 // We'll try summing by a natural word (rather than a 16-bit word) at a time,
271 // which should halve the number of operations we must perform.
274 for (int i
= 0; i
< Vector
<nuint
>.Count
; i
++)
276 popcnt
+= sumVector
[i
];
279 uint popcnt32
= (uint)popcnt
;
280 if (IntPtr
.Size
== 8)
282 popcnt32
+= (uint)(popcnt
>> 32);
285 // As in the SSE4.1 paths, compute popcnt but don't fold it in until we
286 // know there aren't any unpaired surrogates in the input data.
288 popcnt32
= (ushort)popcnt32
+ (popcnt32
>> 16);
290 // Now check for surrogates.
292 utf16Data
-= vectorD800
;
293 Vector
<ushort> surrogateChars
= Vector
.LessThan(utf16Data
, vector0800
);
294 if (surrogateChars
!= Vector
<ushort>.Zero
)
296 // There's at least one surrogate (high or low) UTF-16 code unit in
297 // the vector. We'll build up additional vectors: 'highSurrogateChars'
298 // and 'lowSurrogateChars', where the elements are 0xFFFF iff the original
299 // UTF-16 code unit was a high or low surrogate, respectively.
301 Vector
<ushort> highSurrogateChars
= Vector
.LessThan(utf16Data
, vector0400
);
302 Vector
<ushort> lowSurrogateChars
= Vector
.AndNot(surrogateChars
, highSurrogateChars
);
304 // We want to make sure that each high surrogate code unit is followed by
305 // a low surrogate code unit and each low surrogate code unit follows a
306 // high surrogate code unit. Since we don't have an equivalent of pmovmskb
307 // or palignr available to us, we'll do this as a loop. We won't look at
308 // the very last high surrogate char element since we don't yet know if
309 // the next vector read will have a low surrogate char element.
311 ushort surrogatePairsCount
= 0;
312 for (int i
= 0; i
< Vector
<ushort>.Count
- 1; i
++)
314 surrogatePairsCount
-= highSurrogateChars
[i
]; // turns into +1 or +0
315 if (highSurrogateChars
[i
] != lowSurrogateChars
[i
+ 1])
317 goto NonVectorizedLoop
; // error: mismatched surrogate pair; break out of vectorized logic
321 if (highSurrogateChars
[Vector
<ushort>.Count
- 1] != 0)
323 // There was a standalone high surrogate at the end of the vector.
324 // We'll adjust our counters so that we don't consider this char consumed.
331 nint surrogatePairsCountNint
= (nint
)surrogatePairsCount
; // zero-extend to native int size
333 // 2 UTF-16 chars become 1 Unicode scalar
335 tempScalarCountAdjustment
-= (int)surrogatePairsCountNint
;
337 // Since each surrogate code unit was >= 0x0800, we eagerly assumed
338 // it'd be encoded as 3 UTF-8 code units. Each surrogate half is only
339 // encoded as 2 UTF-8 code units (for 4 UTF-8 code units total),
340 // so we'll adjust this now.
342 tempUtf8CodeUnitCountAdjustment
-= surrogatePairsCountNint
;
343 tempUtf8CodeUnitCountAdjustment
-= surrogatePairsCountNint
;
346 tempUtf8CodeUnitCountAdjustment
+= popcnt32
;
347 pInputBuffer
+= Vector
<ushort>.Count
;
348 inputLength
-= Vector
<ushort>.Count
;
349 } while (inputLength
>= Vector
<ushort>.Count
);
355 // Vectorization isn't supported on our current platform, or the input was too small to benefit
356 // from vectorization, or we saw invalid UTF-16 data in the vectorized code paths and need to
357 // drain remaining valid chars before we report failure.
359 for (; inputLength
> 0; pInputBuffer
++, inputLength
--)
361 uint thisChar
= pInputBuffer
[0];
362 if (thisChar
<= 0x7F)
367 // Bump adjustment by +1 for U+0080..U+07FF; by +2 for U+0800..U+FFFF.
368 // This optimistically assumes no surrogates, which we'll handle shortly.
370 tempUtf8CodeUnitCountAdjustment
+= (thisChar
+ 0x0001_F
800u) >> 16;
372 if (!UnicodeUtility
.IsSurrogateCodePoint(thisChar
))
377 // Found a surrogate char. Back out the adjustment we made above, then
378 // try to consume the entire surrogate pair all at once. We won't bother
379 // trying to interpret the surrogate pair as a scalar value; we'll only
380 // validate that its bit pattern matches what's expected for a surrogate pair.
382 tempUtf8CodeUnitCountAdjustment
-= 2;
384 if (inputLength
== 1)
386 goto Error
; // input buffer too small to read a surrogate pair
389 thisChar
= Unsafe
.ReadUnaligned
<uint>(pInputBuffer
);
390 if (((thisChar
- (BitConverter
.IsLittleEndian
? 0xDC00_D
800u : 0xD800_DC
00u)) & 0xFC00_FC
00u) != 0)
392 goto Error
; // not a well-formed surrogate pair
395 tempScalarCountAdjustment
--; // 2 UTF-16 code units -> 1 scalar
396 tempUtf8CodeUnitCountAdjustment
+= 2; // 2 UTF-16 code units -> 4 UTF-8 code units
398 pInputBuffer
++; // consumed one extra char
404 // Also used for normal return.
406 utf8CodeUnitCountAdjustment
= tempUtf8CodeUnitCountAdjustment
;
407 scalarCountAdjustment
= tempScalarCountAdjustment
;