[Winforms] Improve X11 keyboard handling. (#18428)
[mono-project.git] / mono / sgen / sgen-workers.h
blob14e68c93e2ae84ecb8cac63edb8c47a82640cd2e
1 /**
2 * \file
3 * Worker threads for parallel and concurrent GC.
5 * Copyright 2011 Xamarin Inc (http://www.xamarin.com)
6 * Copyright (C) 2012 Xamarin Inc
8 * Licensed under the MIT license. See LICENSE file in the project root for full license information.
9 */
11 #ifndef __MONO_SGEN_WORKER_H__
12 #define __MONO_SGEN_WORKER_H__
14 #include "mono/sgen/sgen-thread-pool.h"
16 typedef struct _WorkerData WorkerData;
17 typedef struct _WorkerContext WorkerContext;
19 typedef gint32 State;
21 typedef void (*SgenWorkersFinishCallback) (void);
22 typedef void (*SgenWorkerCallback) (WorkerData *data);
24 struct _WorkerData {
25 gint32 state;
26 SgenGrayQueue private_gray_queue; /* only read/written by worker thread */
28 * Workers allocate major objects only from here. It has same structure as the
29 * global one. This is normally accessed from the worker_block_free_list_key.
30 * We hold it here so we can clear free lists from all threads before sweep
31 * starts.
33 gpointer free_block_lists;
34 WorkerContext *context;
36 /* Work time distribution. Measured in ticks. */
37 gint64 major_scan_time, los_scan_time, total_time;
39 * When changing the state of the worker from not working to work enqueued
40 * we set the timestamp so we can compute for how long the worker did actual
41 * work during the phase
43 gint64 last_start;
46 struct _WorkerContext {
47 int workers_num;
48 int active_workers_num;
49 volatile gboolean started;
50 volatile gboolean forced_stop;
51 WorkerData *workers_data;
54 * When using multiple workers, we need to have the last worker
55 * enqueue the preclean jobs (if there are any). This lock ensures
56 * that when the last worker takes it, all the other workers have
57 * gracefully finished, so it can restart them.
59 mono_mutex_t finished_lock;
60 volatile gboolean workers_finished;
61 int worker_awakenings;
63 SgenSectionGrayQueue workers_distribute_gray_queue;
65 SgenObjectOperations * volatile idle_func_object_ops;
66 SgenObjectOperations *idle_func_object_ops_par, *idle_func_object_ops_nopar;
69 * finished_callback is called only when the workers finish work normally (when they
70 * are not forced to finish). The callback is used to enqueue preclean jobs.
72 volatile SgenWorkersFinishCallback finish_callback;
74 int generation;
75 int thread_pool_context;
78 void sgen_workers_create_context (int generation, int num_workers);
79 void sgen_workers_stop_all_workers (int generation);
80 void sgen_workers_set_num_active_workers (int generation, int num_workers);
81 void sgen_workers_start_all_workers (int generation, SgenObjectOperations *object_ops_nopar, SgenObjectOperations *object_ops_par, SgenWorkersFinishCallback finish_job);
82 void sgen_workers_enqueue_job (int generation, SgenThreadPoolJob *job, gboolean enqueue);
83 void sgen_workers_join (int generation);
84 gboolean sgen_workers_have_idle_work (int generation);
85 gboolean sgen_workers_all_done (void);
86 void sgen_workers_assert_gray_queue_is_empty (int generation);
87 void sgen_workers_take_from_queue (int generation, SgenGrayQueue *queue);
88 SgenObjectOperations* sgen_workers_get_idle_func_object_ops (WorkerData *worker);
89 int sgen_workers_get_job_split_count (int generation);
90 int sgen_workers_get_active_worker_count (int generation);
91 void sgen_workers_foreach (int generation, SgenWorkerCallback callback);
92 gboolean sgen_workers_is_worker_thread (MonoNativeThreadId id);
94 #endif