[System] Tweak socket test
[mono-project.git] / mono / tests / assemblyresolve_event.cs
blob14544afb9c0e6069627ec30f35aab5e86762b7d1
1 using System;
2 using System.Reflection;
4 public class App
6 static bool[] expected_results = {true, false, false, true};
7 static bool handler_fired;
9 public static int Main ()
11 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(MyResolveEventHandler);
13 int i = 0;
14 handler_fired = false;
16 try {
17 Assembly.Load ("SomeAssembly");
18 } catch (Exception) {
20 if (expected_results [i] != handler_fired)
21 return 1;
23 i++;
24 handler_fired = false;
25 try {
26 Assembly.LoadFile ("SomeAssembly");
27 } catch (Exception) {
29 if (expected_results [i] != handler_fired)
30 return 2;
32 i++;
33 handler_fired = false;
34 try {
35 Assembly.LoadFrom ("SomeAssembly");
36 } catch (Exception) {
38 if (expected_results [i] != handler_fired)
39 return 3;
41 i++;
42 handler_fired = false;
43 try {
44 Assembly.LoadWithPartialName ("SomeAssembly");
45 } catch (Exception) {
47 if (expected_results [i] != handler_fired)
48 return 4;
50 return 0;
53 static Assembly MyResolveEventHandler(object sender, ResolveEventArgs args) {
54 handler_fired = true;
55 return null;