Update dependencies from https://github.com/dotnet/arcade build 20190725.3 (#15836)
[mono-project.git] / mono / eglib / gunicode-win32.c
blobc6033eae371c1f404468427364beb839db408fb9
1 /*
2 * gunicode-win32.c: Windows unicode support.
4 * Copyright 2016 Microsoft
5 * Licensed under the MIT license. See LICENSE file in the project root for full license information.
6 */
7 #include <config.h>
8 #include <glib.h>
10 #if G_HAVE_API_SUPPORT(HAVE_CLASSIC_WINAPI_SUPPORT)
11 #define CODESET 1
12 #include <windows.h>
14 extern const char *eg_my_charset;
15 static gboolean is_utf8;
17 gboolean
18 g_get_charset (G_CONST_RETURN char **charset)
20 if (eg_my_charset == NULL) {
21 static char buf [14];
22 sprintf (buf, "CP%u", GetACP ());
23 eg_my_charset = buf;
24 is_utf8 = FALSE;
27 if (charset != NULL)
28 *charset = eg_my_charset;
30 return is_utf8;
33 #else /* G_HAVE_API_SUPPORT(HAVE_CLASSIC_WINAPI_SUPPORT) */
35 #ifdef _MSC_VER
36 // Quiet Visual Studio linker warning, LNK4221, in cases when this source file intentional ends up empty.
37 void __mono_win32_mono_gunicode_win32_quiet_lnk4221(void) {}
38 #endif
39 #endif /* G_HAVE_API_SUPPORT(HAVE_CLASSIC_WINAPI_SUPPORT) */