3 --- src/game.c.orig Tue Nov 23 22:07:10 2004
4 +++ src/game.c Tue Nov 23 22:07:49 2004
8 for(animtime = 0, i = 0; i < animcadres;) {
9 - gettimeofday(&tvs, NULL);
11 + gettimeofday(&tvs, NULL);
12 for(; animtime == animarray[i].time && i < animcadres; i++) {
13 draw_ball(animarray[i].color, animarray[i].x, animarray[i].y, 0, animarray[i].phase + 1);
14 _board_destroys[animarray[i].y * rules_get_width() + animarray[i].x] = animarray[i].phase + 1;