1 A glue layer between clutter and box2d that provides a special group where the
2 actors can be set to be static or dynamic in regard to a physics simulation. The
3 source tree currently contains an embedded version of box2d trunk.
6 - Children of the ClutterBox2d group can be simulated as static or dynamic
7 rigid bodies. Collision detection.
8 - Specifying the gravity of the world.
9 - play/pause control over the box2d physics engine
10 - Setting linear and angular velocities of simulated children.
11 - automatic position synchronization between clutter and box2d.
16 - mouse (for dragging objects around and manipulating them).