Import source (dev state between 1.2.0 and 1.3.0)
[minetest_tutorial_subgame.git] / mods / darkage / nodes.lua
blob5370367301f3fcba59a14276b1b1fa919777f6ba
1 minetest.register_node("darkage:basalt_cobble", {
2 description = "Basalt Cobble",
3 tiles = {"darkage_basalt_cobble.png"},
4 groups = {immortal=1},
5 sounds = default.node_sound_stone_defaults()
6 })
8 minetest.register_node("darkage:basalt_brick", {
9 description = "Basalt Brick",
10 tiles = {"darkage_basalt_brick.png"},
11 groups = {immortal=1},
12 sounds = default.node_sound_stone_defaults()
15 minetest.register_node("darkage:stone_brick", {
16 description = "Stone Brick",
17 tiles = {"darkage_stone_brick.png"},
18 groups = {immortal=1},
19 sounds = default.node_sound_stone_defaults()
22 -- Other Blocks
23 minetest.register_node("darkage:straw", {
24 description = "Straw",
25 tiles = {"darkage_straw.png"},
26 groups = {immortal=1},
27 sounds = default.node_sound_leaves_defaults(),
30 minetest.register_node("darkage:lamp", {
31 description = "Lamp",
32 tiles = {"darkage_lamp.png"},
33 paramtype = "light",
34 light_source = 18,
35 groups = {immortal=1},
36 sounds = default.node_sound_glass_defaults(),
39 minetest.register_node("darkage:marble_tile", {
40 description = "Marble Tile",
41 tiles = {"darkage_marble_tile.png"},
42 groups = {immortal=1},
43 sounds = default.node_sound_stone_defaults()
46 -- Glass / Glow Glass
47 minetest.register_node("darkage:glass", {
48 description = "Medieval Glass",
49 drawtype = "glasslike",
50 tiles = {"darkage_glass.png"},
51 paramtype = "light",
52 sunlight_propagates = true,
53 groups = {immortal=1},
54 sounds = default.node_sound_glass_defaults(),
57 -- Wood based deco items
58 minetest.register_node("darkage:wood_bars", {
59 description = "Wooden Bars",
60 drawtype = "glasslike",
61 tiles = {"darkage_wood_bars.png"},
62 inventory_image = "darkage_wood_bars.png",
63 wield_image = "darkage_wood_bars.png",
64 paramtype = "light",
65 sunlight_propagates = true,
66 groups = {immortal=1},
67 sounds = default.node_sound_wood_defaults()
70 minetest.register_node("darkage:wood_grille", {
71 description = "Wooden Grille",
72 drawtype = "glasslike",
73 tiles = {"darkage_wood_grille.png"},
74 inventory_image = "darkage_wood_grille.png",
75 wield_image = "darkage_wood_grille.png",
76 paramtype = "light",
77 sunlight_propagates = true,
78 groups = {immortal=1},
79 sounds = default.node_sound_wood_defaults()
82 minetest.register_node("darkage:wood_frame", {
83 description = "Wooden Frame",
84 drawtype = "glasslike",
85 tiles = {"darkage_wood_frame.png"},
86 inventory_image = "darkage_wood_frame.png",
87 wield_image = "darkage_wood_frame.png",
88 paramtype = "light",
89 sunlight_propagates = true,
90 groups = {immortal=1},
91 sounds = default.node_sound_wood_defaults()
94 minetest.register_node("darkage:iron_bars", {
95 description = "Iron Bars",
96 drawtype = "glasslike",
97 tiles = {"darkage_iron_bars.png"},
98 inventory_image = "darkage_iron_bars.png",
99 wield_image = "darkage_iron_bars.png",
100 paramtype = "light",
101 sunlight_propagates = true,
102 groups = {immortal=1},
103 sounds = default.node_sound_stone_defaults()
106 minetest.register_node("darkage:iron_grille", {
107 description = "Iron Grille",
108 drawtype = "glasslike",
109 tiles = {"darkage_iron_grille.png"},
110 inventory_image = "darkage_iron_grille.png",
111 sunlight_propagates = true,
112 paramtype = "light",
113 groups = {immortal=1},
114 sounds = default.node_sound_stone_defaults()