1 minetest
.register_node("darkage:basalt_cobble", {
2 description
= "Basalt Cobble",
3 tiles
= {"darkage_basalt_cobble.png"},
5 sounds
= default
.node_sound_stone_defaults()
8 minetest
.register_node("darkage:basalt_brick", {
9 description
= "Basalt Brick",
10 tiles
= {"darkage_basalt_brick.png"},
11 groups
= {immortal
=1},
12 sounds
= default
.node_sound_stone_defaults()
15 minetest
.register_node("darkage:stone_brick", {
16 description
= "Stone Brick",
17 tiles
= {"darkage_stone_brick.png"},
18 groups
= {immortal
=1},
19 sounds
= default
.node_sound_stone_defaults()
23 minetest
.register_node("darkage:straw", {
24 description
= "Straw",
25 tiles
= {"darkage_straw.png"},
26 groups
= {immortal
=1},
27 sounds
= default
.node_sound_leaves_defaults(),
30 minetest
.register_node("darkage:lamp", {
32 tiles
= {"darkage_lamp.png"},
35 groups
= {immortal
=1},
36 sounds
= default
.node_sound_glass_defaults(),
39 minetest
.register_node("darkage:marble_tile", {
40 description
= "Marble Tile",
41 tiles
= {"darkage_marble_tile.png"},
42 groups
= {immortal
=1},
43 sounds
= default
.node_sound_stone_defaults()
47 minetest
.register_node("darkage:glass", {
48 description
= "Medieval Glass",
49 drawtype
= "glasslike",
50 tiles
= {"darkage_glass.png"},
52 sunlight_propagates
= true,
53 groups
= {immortal
=1},
54 sounds
= default
.node_sound_glass_defaults(),
57 -- Wood based deco items
58 minetest
.register_node("darkage:wood_bars", {
59 description
= "Wooden Bars",
60 drawtype
= "glasslike",
61 tiles
= {"darkage_wood_bars.png"},
62 inventory_image
= "darkage_wood_bars.png",
63 wield_image
= "darkage_wood_bars.png",
65 sunlight_propagates
= true,
66 groups
= {immortal
=1},
67 sounds
= default
.node_sound_wood_defaults()
70 minetest
.register_node("darkage:wood_grille", {
71 description
= "Wooden Grille",
72 drawtype
= "glasslike",
73 tiles
= {"darkage_wood_grille.png"},
74 inventory_image
= "darkage_wood_grille.png",
75 wield_image
= "darkage_wood_grille.png",
77 sunlight_propagates
= true,
78 groups
= {immortal
=1},
79 sounds
= default
.node_sound_wood_defaults()
82 minetest
.register_node("darkage:wood_frame", {
83 description
= "Wooden Frame",
84 drawtype
= "glasslike",
85 tiles
= {"darkage_wood_frame.png"},
86 inventory_image
= "darkage_wood_frame.png",
87 wield_image
= "darkage_wood_frame.png",
89 sunlight_propagates
= true,
90 groups
= {immortal
=1},
91 sounds
= default
.node_sound_wood_defaults()
94 minetest
.register_node("darkage:iron_bars", {
95 description
= "Iron Bars",
96 drawtype
= "glasslike",
97 tiles
= {"darkage_iron_bars.png"},
98 inventory_image
= "darkage_iron_bars.png",
99 wield_image
= "darkage_iron_bars.png",
101 sunlight_propagates
= true,
102 groups
= {immortal
=1},
103 sounds
= default
.node_sound_stone_defaults()
106 minetest
.register_node("darkage:iron_grille", {
107 description
= "Iron Grille",
108 drawtype
= "glasslike",
109 tiles
= {"darkage_iron_grille.png"},
110 inventory_image
= "darkage_iron_grille.png",
111 sunlight_propagates
= true,
113 groups
= {immortal
=1},
114 sounds
= default
.node_sound_stone_defaults()