Update locale files
[minetest_schemedit.git] / init.lua
blob4e9b6f658f94b316ecfffc8eb4dd4e22823e890d
1 local S = minetest.get_translator("schemedit")
2 local F = minetest.formspec_escape
4 local schemedit = {}
6 local DIR_DELIM = "/"
8 local export_path_full = table.concat({minetest.get_worldpath(), "schems"}, DIR_DELIM)
10 -- truncated export path so the server directory structure is not exposed publicly
11 local export_path_trunc = table.concat({S("<world path>"), "schems"}, DIR_DELIM)
13 local text_color = "#D79E9E"
14 local text_color_number = 0xD79E9E
16 local can_import = minetest.read_schematic ~= nil
18 schemedit.markers = {}
20 -- [local function] Renumber table
21 local function renumber(t)
22 local res = {}
23 for _, i in pairs(t) do
24 res[#res + 1] = i
25 end
26 return res
27 end
29 local NEEDED_PRIV = "server"
30 local function check_priv(player_name, quit)
31 local privs = minetest.get_player_privs(player_name)
32 if privs[NEEDED_PRIV] then
33 return true
34 else
35 if not quit then
36 minetest.chat_send_player(player_name, minetest.colorize("red",
37 S("Insufficient privileges! You need the “@1” privilege to use this.", NEEDED_PRIV)))
38 end
39 return false
40 end
41 end
43 -- Lua export
44 local export_schematic_to_lua
45 if can_import then
46 export_schematic_to_lua = function(schematic, filepath, options)
47 if not options then options = {} end
48 local str = minetest.serialize_schematic(schematic, "lua", options)
49 local file = io.open(filepath, "w")
50 if file and str then
51 file:write(str)
52 file:flush()
53 file:close()
54 return true
55 else
56 return false
57 end
58 end
59 end
61 ---
62 --- Formspec API
63 ---
65 local contexts = {}
66 local form_data = {}
67 local tabs = {}
68 local forms = {}
69 local displayed_waypoints = {}
71 -- Sadly, the probabilities presented in Lua (0-255) are not identical to the REAL probabilities in the
72 -- schematic file (0-127). There are two converter functions to convert from one probability type to another.
73 -- This mod tries to retain the “Lua probability” as long as possible and only switches to “schematic probability”
74 -- on an actual export to a schematic.
76 function schemedit.lua_prob_to_schematic_prob(lua_prob)
77 return math.floor(lua_prob / 2)
78 end
80 function schemedit.schematic_prob_to_lua_prob(schematic_prob)
81 return schematic_prob * 2
83 end
85 -- [function] Add form
86 function schemedit.add_form(name, def)
87 def.name = name
88 forms[name] = def
90 if def.tab then
91 tabs[#tabs + 1] = name
92 end
93 end
95 -- [function] Generate tabs
96 function schemedit.generate_tabs(current)
97 local retval = "tabheader[0,0;tabs;"
98 for _, t in pairs(tabs) do
99 local f = forms[t]
100 if f.tab ~= false and f.caption then
101 retval = retval..f.caption..","
103 if type(current) ~= "number" and current == f.name then
104 current = _
108 retval = retval:sub(1, -2) -- Strip last comma
109 retval = retval..";"..current.."]" -- Close tabheader
110 return retval
113 -- [function] Handle tabs
114 function schemedit.handle_tabs(pos, name, fields)
115 local tab = tonumber(fields.tabs)
116 if tab and tabs[tab] and forms[tabs[tab]] then
117 schemedit.show_formspec(pos, name, forms[tabs[tab]].name)
118 return true
122 -- [function] Show formspec
123 function schemedit.show_formspec(pos, player, tab, show, ...)
124 if forms[tab] then
125 if type(player) == "string" then
126 player = minetest.get_player_by_name(player)
128 local name = player:get_player_name()
130 if show ~= false then
131 if not form_data[name] then
132 form_data[name] = {}
135 local form = forms[tab].get(form_data[name], pos, name, ...)
136 if forms[tab].tab then
137 form = form..schemedit.generate_tabs(tab)
140 minetest.show_formspec(name, "schemedit:"..tab, form)
141 contexts[name] = pos
143 -- Update player attribute
144 if forms[tab].cache_name ~= false then
145 local pmeta = player:get_meta()
146 pmeta:set_string("schemedit:tab", tab)
148 else
149 minetest.close_formspec(pname, "schemedit:"..tab)
154 -- [event] On receive fields
155 minetest.register_on_player_receive_fields(function(player, formname, fields)
156 local formname = formname:split(":")
158 if formname[1] == "schemedit" and forms[formname[2]] then
159 local handle = forms[formname[2]].handle
160 local name = player:get_player_name()
161 if contexts[name] then
162 if not form_data[name] then
163 form_data[name] = {}
166 if not schemedit.handle_tabs(contexts[name], name, fields) and handle then
167 handle(form_data[name], contexts[name], name, fields)
171 end)
173 -- Helper function. Scans probabilities of all nodes in the given area and returns a prob_list
174 schemedit.scan_metadata = function(pos1, pos2)
175 local prob_list = {}
177 for x=pos1.x, pos2.x do
178 for y=pos1.y, pos2.y do
179 for z=pos1.z, pos2.z do
180 local scanpos = {x=x, y=y, z=z}
181 local node = minetest.get_node_or_nil(scanpos)
183 local prob, force_place
184 if node == nil or node.name == "schemedit:void" then
185 prob = 0
186 force_place = false
187 else
188 local meta = minetest.get_meta(scanpos)
190 prob = tonumber(meta:get_string("schemedit_prob")) or 255
191 local fp = meta:get_string("schemedit_force_place")
192 if fp == "true" then
193 force_place = true
194 else
195 force_place = false
199 local hashpos = minetest.hash_node_position(scanpos)
200 prob_list[hashpos] = {
201 pos = scanpos,
202 prob = prob,
203 force_place = force_place,
209 return prob_list
212 -- Sets probability and force_place metadata of an item.
213 -- Also updates item description.
214 -- The itemstack is updated in-place.
215 local function set_item_metadata(itemstack, prob, force_place)
216 local smeta = itemstack:get_meta()
217 local prob_desc = "\n"..S("Probability: @1", prob or
218 smeta:get_string("schemedit_prob") or S("Not Set"))
219 -- Update probability
220 if prob and prob >= 0 and prob < 255 then
221 smeta:set_string("schemedit_prob", tostring(prob))
222 elseif prob and prob == 255 then
223 -- Clear prob metadata for default probability
224 prob_desc = ""
225 smeta:set_string("schemedit_prob", nil)
226 else
227 prob_desc = "\n"..S("Probability: @1", smeta:get_string("schemedit_prob") or
228 S("Not Set"))
231 -- Update force place
232 if force_place == true then
233 smeta:set_string("schemedit_force_place", "true")
234 elseif force_place == false then
235 smeta:set_string("schemedit_force_place", nil)
238 -- Update description
239 local desc = minetest.registered_items[itemstack:get_name()].description
240 local meta_desc = smeta:get_string("description")
241 if meta_desc and meta_desc ~= "" then
242 desc = meta_desc
245 local original_desc = smeta:get_string("original_description")
246 if original_desc and original_desc ~= "" then
247 desc = original_desc
248 else
249 smeta:set_string("original_description", desc)
252 local force_desc = ""
253 if smeta:get_string("schemedit_force_place") == "true" then
254 force_desc = "\n"..S("Force placement")
257 desc = desc..minetest.colorize(text_color, prob_desc..force_desc)
259 smeta:set_string("description", desc)
261 return itemstack
265 --- Formspec Tabs
267 local import_btn = ""
268 if can_import then
269 import_btn = "button[0.5,2.5;6,1;import;"..F(S("Import schematic")).."]"
271 schemedit.add_form("main", {
272 tab = true,
273 caption = S("Main"),
274 get = function(self, pos, name)
275 local meta = minetest.get_meta(pos):to_table().fields
276 local strpos = minetest.pos_to_string(pos)
277 local hashpos = minetest.hash_node_position(pos)
279 local border_button
280 if meta.schem_border == "true" and schemedit.markers[hashpos] then
281 border_button = "button[3.5,7.5;3,1;border;"..F(S("Hide border")).."]"
282 else
283 border_button = "button[3.5,7.5;3,1;border;"..F(S("Show border")).."]"
286 local xs, ys, zs = meta.x_size or 1, meta.y_size or 1, meta.z_size or 1
287 local size = {x=xs, y=ys, z=zs}
288 local schem_name = meta.schem_name or ""
290 local form = [[
291 size[7,8]
292 label[0.5,-0.1;]]..F(S("Position: @1", strpos))..[[]
293 label[3,-0.1;]]..F(S("Owner: @1", name))..[[]
294 label[0.5,0.4;]]..F(S("Schematic name: @1", F(schem_name)))..[[]
295 label[0.5,0.9;]]..F(S("Size: @1", minetest.pos_to_string(size)))..[[]
297 field[0.8,2;5,1;name;]]..F(S("Schematic name:"))..[[;]]..F(schem_name or "")..[[]
298 button[5.3,1.69;1.2,1;save_name;]]..F(S("OK"))..[[]
299 tooltip[save_name;]]..F(S("Save schematic name"))..[[]
300 field_close_on_enter[name;false]
302 button[0.5,3.5;6,1;export;]]..F(S("Export schematic")).."]"..
303 import_btn..[[
304 textarea[0.8,4.5;6.2,1;;]]..F(S("Export/import path:\n@1",
305 export_path_trunc .. DIR_DELIM .. F(S("<name>"))..".mts"))..[[;]
306 button[0.5,5.5;3,1;air2void;]]..F(S("Air to voids"))..[[]
307 button[3.5,5.5;3,1;void2air;]]..F(S("Voids to air"))..[[]
308 tooltip[air2void;]]..F(S("Turn all air nodes into schematic void nodes"))..[[]
309 tooltip[void2air;]]..F(S("Turn all schematic void nodes into air nodes"))..[[]
310 field[0.8,7;2,1;x;]]..F(S("X size:"))..[[;]]..xs..[[]
311 field[2.8,7;2,1;y;]]..F(S("Y size:"))..[[;]]..ys..[[]
312 field[4.8,7;2,1;z;]]..F(S("Z size:"))..[[;]]..zs..[[]
313 field_close_on_enter[x;false]
314 field_close_on_enter[y;false]
315 field_close_on_enter[z;false]
316 button[0.5,7.5;3,1;save;]]..F(S("Save size"))..[[]
317 ]]..
318 border_button
319 if minetest.get_modpath("doc") then
320 form = form .. "image_button[6.4,-0.2;0.8,0.8;doc_button_icon_lores.png;doc;]" ..
321 "tooltip[doc;"..F(S("Help")).."]"
323 return form
324 end,
325 handle = function(self, pos, name, fields)
326 if fields.doc then
327 doc.show_entry(name, "nodes", "schemedit:creator", true)
328 return
331 if not check_priv(name, fields.quit) then
332 return
335 local realmeta = minetest.get_meta(pos)
336 local meta = realmeta:to_table().fields
337 local hashpos = minetest.hash_node_position(pos)
339 -- Save size vector values
340 if (fields.x and fields.x ~= "") then
341 local x = tonumber(fields.x)
342 if x then
343 meta.x_size = math.max(x, 1)
346 if (fields.y and fields.y ~= "") then
347 local y = tonumber(fields.y)
348 if y then
349 meta.y_size = math.max(y, 1)
352 if (fields.z and fields.z ~= "") then
353 local z = tonumber(fields.z)
354 if z then
355 meta.z_size = math.max(z, 1)
359 -- Save schematic name
360 if fields.name then
361 meta.schem_name = fields.name
364 -- Node conversion
365 if (fields.air2void) then
366 local pos1, pos2 = schemedit.size(pos)
367 pos1, pos2 = schemedit.sort_pos(pos1, pos2)
368 local nodes = minetest.find_nodes_in_area(pos1, pos2, {"air"})
369 minetest.bulk_set_node(nodes, {name="schemedit:void"})
370 return
371 elseif (fields.void2air) then
372 local pos1, pos2 = schemedit.size(pos)
373 pos1, pos2 = schemedit.sort_pos(pos1, pos2)
374 local nodes = minetest.find_nodes_in_area(pos1, pos2, {"schemedit:void"})
375 minetest.bulk_set_node(nodes, {name="air"})
376 return
379 -- Toggle border
380 if fields.border then
381 if meta.schem_border == "true" and schemedit.markers[hashpos] then
382 schemedit.unmark(pos)
383 meta.schem_border = "false"
384 else
385 schemedit.mark(pos)
386 meta.schem_border = "true"
390 -- Export schematic
391 if fields.export and meta.schem_name and meta.schem_name ~= "" then
392 local pos1, pos2 = schemedit.size(pos)
393 pos1, pos2 = schemedit.sort_pos(pos1, pos2)
394 local path = export_path_full .. DIR_DELIM
395 minetest.mkdir(path)
397 local plist = schemedit.scan_metadata(pos1, pos2)
398 local probability_list = {}
399 for hash, i in pairs(plist) do
400 local prob = schemedit.lua_prob_to_schematic_prob(i.prob)
401 if i.force_place == true then
402 prob = prob + 128
405 table.insert(probability_list, {
406 pos = minetest.get_position_from_hash(hash),
407 prob = prob,
411 local slist = minetest.deserialize(meta.slices)
412 local slice_list = {}
413 for _, i in pairs(slist) do
414 slice_list[#slice_list + 1] = {
415 ypos = pos.y + i.ypos,
416 prob = schemedit.lua_prob_to_schematic_prob(i.prob),
420 local filepath = path..meta.schem_name..".mts"
421 local res = minetest.create_schematic(pos1, pos2, probability_list, filepath, slice_list)
423 if res then
424 minetest.chat_send_player(name, minetest.colorize("#00ff00",
425 S("Exported schematic to @1", filepath)))
426 -- Additional export to Lua file if MTS export was successful
427 local schematic = minetest.read_schematic(filepath, {})
428 if schematic and minetest.settings:get_bool("schemedit_export_lua") then
429 local filepath_lua = path..meta.schem_name..".lua"
430 res = export_schematic_to_lua(schematic, filepath_lua)
431 if res then
432 minetest.chat_send_player(name, minetest.colorize("#00ff00",
433 S("Exported schematic to @1", filepath_lua)))
436 else
437 minetest.chat_send_player(name, minetest.colorize("red",
438 S("Failed to export schematic to @1", filepath)))
442 -- Import schematic
443 if fields.import and meta.schem_name and meta.schem_name ~= "" then
444 if not can_import then
445 return
447 local pos1
448 local node = minetest.get_node(pos)
449 local path = export_path_full .. DIR_DELIM
451 local filepath = path..meta.schem_name..".mts"
452 local schematic = minetest.read_schematic(filepath, {write_yslice_prob="low"})
453 local success = false
455 if schematic then
456 meta.x_size = schematic.size.x
457 meta.y_size = schematic.size.y
458 meta.z_size = schematic.size.z
459 meta.slices = minetest.serialize(schematic.yslice_prob)
460 local special_x_size = meta.x_size
461 local special_y_size = meta.y_size
462 local special_z_size = meta.z_size
464 if node.param2 == 1 then
465 pos1 = vector.add(pos, {x=1,y=0,z=-meta.z_size+1})
466 meta.x_size, meta.z_size = meta.z_size, meta.x_size
467 elseif node.param2 == 2 then
468 pos1 = vector.add(pos, {x=-meta.x_size+1,y=0,z=-meta.z_size})
469 elseif node.param2 == 3 then
470 pos1 = vector.add(pos, {x=-meta.x_size,y=0,z=0})
471 meta.x_size, meta.z_size = meta.z_size, meta.x_size
472 else
473 pos1 = vector.add(pos, {x=0,y=0,z=1})
476 local schematic_for_meta = table.copy(schematic)
477 -- Strip probability data for placement
478 schematic.yslice_prob = {}
479 for d=1, #schematic.data do
480 schematic.data[d].prob = nil
483 -- Place schematic
484 success = minetest.place_schematic(pos1, schematic, "0", nil, true)
486 -- Add special schematic data to nodes
487 if success then
488 local d = 1
489 for z=0, special_z_size-1 do
490 for y=0, special_y_size-1 do
491 for x=0, special_x_size-1 do
492 local data = schematic_for_meta.data[d]
493 local pp = {x=pos1.x+x, y=pos1.y+y, z=pos1.z+z}
494 if data.prob == 0 then
495 minetest.set_node(pp, {name="schemedit:void"})
496 else
497 local meta = minetest.get_meta(pp)
498 if data.prob and data.prob ~= 255 and data.prob ~= 254 then
499 meta:set_string("schemedit_prob", tostring(data.prob))
500 else
501 meta:set_string("schemedit_prob", "")
503 if data.force_place then
504 meta:set_string("schemedit_force_place", "true")
505 else
506 meta:set_string("schemedit_force_place", "")
509 d = d + 1
515 if success then
516 minetest.chat_send_player(name, minetest.colorize("#00ff00",
517 S("Imported schematic from @1", filepath)))
518 else
519 minetest.chat_send_player(name, minetest.colorize("red",
520 S("Failed to import schematic from @1", filepath)))
526 -- Save meta before updating visuals
527 local inv = realmeta:get_inventory():get_lists()
528 realmeta:from_table({fields = meta, inventory = inv})
530 -- Update border
531 if not fields.border and meta.schem_border == "true" then
532 schemedit.mark(pos)
535 -- Update formspec
536 if not fields.quit then
537 schemedit.show_formspec(pos, minetest.get_player_by_name(name), "main")
539 end,
542 schemedit.add_form("slice", {
543 caption = S("Y Slices"),
544 tab = true,
545 get = function(self, pos, name, visible_panel)
546 local meta = minetest.get_meta(pos):to_table().fields
548 self.selected = self.selected or 1
549 local selected = tostring(self.selected)
550 local slice_list = minetest.deserialize(meta.slices)
551 local slices = ""
552 for _, i in pairs(slice_list) do
553 local insert = F(S("Y = @1; Probability = @2", tostring(i.ypos), tostring(i.prob)))
554 slices = slices..insert..","
556 slices = slices:sub(1, -2) -- Remove final comma
558 local form = [[
559 size[7,8]
560 table[0,0;6.8,6;slices;]]..slices..[[;]]..selected..[[]
563 if self.panel_add or self.panel_edit then
564 local ypos_default, prob_default = "", ""
565 local done_button = "button[5,7.18;2,1;done_add;"..F(S("Done")).."]"
566 if self.panel_edit then
567 done_button = "button[5,7.18;2,1;done_edit;"..F(S("Done")).."]"
568 if slice_list[self.selected] then
569 ypos_default = slice_list[self.selected].ypos
570 prob_default = slice_list[self.selected].prob
574 form = form..[[
575 field[0.3,7.5;2.5,1;ypos;]]..F(S("Y position (max. @1):", (meta.y_size - 1)))..[[;]]..ypos_default..[[]
576 field[2.8,7.5;2.5,1;prob;]]..F(S("Probability (0-255):"))..[[;]]..prob_default..[[]
577 field_close_on_enter[ypos;false]
578 field_close_on_enter[prob;false]
579 ]]..done_button
582 if not self.panel_edit then
583 form = form.."button[0,6;2.4,1;add;"..F(S("Add slice")).."]"
586 if slices ~= "" and self.selected and not self.panel_add then
587 if not self.panel_edit then
588 form = form..[[
589 button[2.4,6;2.4,1;remove;]]..F(S("Remove slice"))..[[]
590 button[4.8,6;2.4,1;edit;]]..F(S("Edit slice"))..[[]
592 else
593 form = form..[[
594 button[2.4,6;2.4,1;remove;]]..F(S("Remove slice"))..[[]
595 button[4.8,6;2.4,1;edit;]]..F(S("Edit slice"))..[[]
600 return form
601 end,
602 handle = function(self, pos, name, fields)
603 if not check_priv(name, fields.quit) then
604 return
607 local meta = minetest.get_meta(pos)
608 local player = minetest.get_player_by_name(name)
610 if fields.slices then
611 local slices = fields.slices:split(":")
612 self.selected = tonumber(slices[2])
615 if fields.add then
616 if not self.panel_add then
617 self.panel_add = true
618 schemedit.show_formspec(pos, player, "slice")
619 else
620 self.panel_add = nil
621 schemedit.show_formspec(pos, player, "slice")
625 local ypos, prob = tonumber(fields.ypos), tonumber(fields.prob)
626 if (fields.done_add or fields.done_edit) and fields.ypos and fields.prob and
627 fields.ypos ~= "" and fields.prob ~= "" and ypos and prob and
628 ypos <= (meta:get_int("y_size") - 1) and prob >= 0 and prob <= 255 then
629 local slice_list = minetest.deserialize(meta:get_string("slices"))
630 local index = #slice_list + 1
631 if fields.done_edit then
632 index = self.selected
635 slice_list[index] = {ypos = ypos, prob = prob}
637 meta:set_string("slices", minetest.serialize(slice_list))
639 -- Update and show formspec
640 self.panel_add = nil
641 schemedit.show_formspec(pos, player, "slice")
644 if fields.remove and self.selected then
645 local slice_list = minetest.deserialize(meta:get_string("slices"))
646 slice_list[self.selected] = nil
647 meta:set_string("slices", minetest.serialize(renumber(slice_list)))
649 -- Update formspec
650 self.selected = 1
651 self.panel_edit = nil
652 schemedit.show_formspec(pos, player, "slice")
655 if fields.edit then
656 if not self.panel_edit then
657 self.panel_edit = true
658 schemedit.show_formspec(pos, player, "slice")
659 else
660 self.panel_edit = nil
661 schemedit.show_formspec(pos, player, "slice")
664 end,
667 schemedit.add_form("probtool", {
668 cache_name = false,
669 caption = S("Schematic Node Probability Tool"),
670 get = function(self, pos, name)
671 local player = minetest.get_player_by_name(name)
672 if not player then
673 return
675 local probtool = player:get_wielded_item()
676 if probtool:get_name() ~= "schemedit:probtool" then
677 return
680 local meta = probtool:get_meta()
681 local prob = tonumber(meta:get_string("schemedit_prob"))
682 local force_place = meta:get_string("schemedit_force_place")
684 if not prob then
685 prob = 255
687 if force_place == nil or force_place == "" then
688 force_place = "false"
690 local form = "size[5,4]"..
691 "label[0,0;"..F(S("Schematic Node Probability Tool")).."]"..
692 "field[0.75,1;4,1;prob;"..F(S("Probability (0-255)"))..";"..prob.."]"..
693 "checkbox[0.60,1.5;force_place;"..F(S("Force placement"))..";" .. force_place .. "]" ..
694 "button_exit[0.25,3;2,1;cancel;"..F(S("Cancel")).."]"..
695 "button_exit[2.75,3;2,1;submit;"..F(S("Apply")).."]"..
696 "tooltip[prob;"..F(S("Probability that the node will be placed")).."]"..
697 "tooltip[force_place;"..F(S("If enabled, the node will replace nodes other than air and ignore")).."]"..
698 "field_close_on_enter[prob;false]"
699 return form
700 end,
701 handle = function(self, pos, name, fields)
702 if not check_priv(name, fields.quit) then
703 return
706 if fields.submit then
707 local prob = tonumber(fields.prob)
708 if prob then
709 local player = minetest.get_player_by_name(name)
710 if not player then
711 return
713 local probtool = player:get_wielded_item()
714 if probtool:get_name() ~= "schemedit:probtool" then
715 return
718 local force_place = self.force_place == true
720 set_item_metadata(probtool, prob, force_place)
722 -- Repurpose the tool's wear bar to display the set probability
723 probtool:set_wear(math.floor(((255-prob)/255)*65535))
725 player:set_wielded_item(probtool)
728 if fields.force_place == "true" then
729 self.force_place = true
730 elseif fields.force_place == "false" then
731 self.force_place = false
733 end,
737 --- API
740 --- Copies and modifies positions `pos1` and `pos2` so that each component of
741 -- `pos1` is less than or equal to the corresponding component of `pos2`.
742 -- Returns the new positions.
743 function schemedit.sort_pos(pos1, pos2)
744 if not pos1 or not pos2 then
745 return
748 pos1, pos2 = table.copy(pos1), table.copy(pos2)
749 if pos1.x > pos2.x then
750 pos2.x, pos1.x = pos1.x, pos2.x
752 if pos1.y > pos2.y then
753 pos2.y, pos1.y = pos1.y, pos2.y
755 if pos1.z > pos2.z then
756 pos2.z, pos1.z = pos1.z, pos2.z
758 return pos1, pos2
761 -- [function] Prepare size
762 function schemedit.size(pos)
763 local pos1 = vector.new(pos)
764 local meta = minetest.get_meta(pos)
765 local node = minetest.get_node(pos)
766 local param2 = node.param2
767 local size = {
768 x = meta:get_int("x_size"),
769 y = math.max(meta:get_int("y_size") - 1, 0),
770 z = meta:get_int("z_size"),
773 if param2 == 1 then
774 local new_pos = vector.add({x = size.z, y = size.y, z = -size.x}, pos)
775 pos1.x = pos1.x + 1
776 new_pos.z = new_pos.z + 1
777 return pos1, new_pos
778 elseif param2 == 2 then
779 local new_pos = vector.add({x = -size.x, y = size.y, z = -size.z}, pos)
780 pos1.z = pos1.z - 1
781 new_pos.x = new_pos.x + 1
782 return pos1, new_pos
783 elseif param2 == 3 then
784 local new_pos = vector.add({x = -size.z, y = size.y, z = size.x}, pos)
785 pos1.x = pos1.x - 1
786 new_pos.z = new_pos.z - 1
787 return pos1, new_pos
788 else
789 local new_pos = vector.add(size, pos)
790 pos1.z = pos1.z + 1
791 new_pos.x = new_pos.x - 1
792 return pos1, new_pos
796 -- [function] Mark region
797 function schemedit.mark(pos)
798 schemedit.unmark(pos)
800 local id = minetest.hash_node_position(pos)
801 local owner = minetest.get_meta(pos):get_string("owner")
802 local pos1, pos2 = schemedit.size(pos)
803 pos1, pos2 = schemedit.sort_pos(pos1, pos2)
805 local thickness = 0.2
806 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
807 local m = {}
808 local low = true
809 local offset
811 -- XY plane markers
812 for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
813 if low then
814 offset = -0.01
815 else
816 offset = 0.01
818 local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = pos1.y + sizey - 0.5, z = z + offset}, "schemedit:display")
819 if marker ~= nil then
820 marker:set_properties({
821 visual_size={x=(sizex+0.01) * 2, y=(sizey+0.01) * 2},
823 marker:get_luaentity().id = id
824 marker:get_luaentity().owner = owner
825 table.insert(m, marker)
827 low = false
830 low = true
831 -- YZ plane markers
832 for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
833 if low then
834 offset = -0.01
835 else
836 offset = 0.01
839 local marker = minetest.add_entity({x = x + offset, y = pos1.y + sizey - 0.5, z = pos1.z + sizez - 0.5}, "schemedit:display")
840 if marker ~= nil then
841 marker:set_properties({
842 visual_size={x=(sizez+0.01) * 2, y=(sizey+0.01) * 2},
844 marker:set_rotation({x=0, y=math.pi / 2, z=0})
845 marker:get_luaentity().id = id
846 marker:get_luaentity().owner = owner
847 table.insert(m, marker)
849 low = false
852 low = true
853 -- XZ plane markers
854 for _, y in ipairs({pos1.y - 0.5, pos2.y + 0.5}) do
855 if low then
856 offset = -0.01
857 else
858 offset = 0.01
861 local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = y + offset, z = pos1.z + sizez - 0.5}, "schemedit:display")
862 if marker ~= nil then
863 marker:set_properties({
864 visual_size={x=(sizex+0.01) * 2, y=(sizez+0.01) * 2},
866 marker:set_rotation({x=math.pi/2, y=0, z=0})
867 marker:get_luaentity().id = id
868 marker:get_luaentity().owner = owner
869 table.insert(m, marker)
871 low = false
876 schemedit.markers[id] = m
877 return true
880 -- [function] Unmark region
881 function schemedit.unmark(pos)
882 local id = minetest.hash_node_position(pos)
883 if schemedit.markers[id] then
884 local retval
885 for _, entity in ipairs(schemedit.markers[id]) do
886 entity:remove()
887 retval = true
889 return retval
894 --- Mark node probability values near player
897 -- Show probability and force_place status of a particular position for player in HUD.
898 -- Probability is shown as a number followed by “[F]” if the node is force-placed.
899 -- The distance to the node is also displayed below that. This can't be avoided and is
900 -- and artifact of the waypoint HUD element.
901 function schemedit.display_node_prob(player, pos, prob, force_place)
902 local wpstring
903 if prob and force_place == true then
904 wpstring = string.format("%s [F]", prob)
905 elseif prob and type(tonumber(prob)) == "number" then
906 wpstring = prob
907 elseif force_place == true then
908 wpstring = "[F]"
910 if wpstring then
911 return player:hud_add({
912 hud_elem_type = "waypoint",
913 name = wpstring,
914 precision = 0,
915 text = "m", -- For the distance artifact
916 number = text_color_number,
917 world_pos = pos,
922 -- Display the node probabilities and force_place status of the nodes in a region.
923 -- By default, this is done for nodes near the player (distance: 5).
924 -- But the boundaries can optionally be set explicitly with pos1 and pos2.
925 function schemedit.display_node_probs_region(player, pos1, pos2)
926 local playername = player:get_player_name()
927 local pos = vector.round(player:get_pos())
929 local dist = 5
930 -- Default: 5 nodes away from player in any direction
931 if not pos1 then
932 pos1 = vector.subtract(pos, dist)
934 if not pos2 then
935 pos2 = vector.add(pos, dist)
937 for x=pos1.x, pos2.x do
938 for y=pos1.y, pos2.y do
939 for z=pos1.z, pos2.z do
940 local checkpos = {x=x, y=y, z=z}
941 local nodehash = minetest.hash_node_position(checkpos)
943 -- If node is already displayed, remove it so it can re replaced later
944 if displayed_waypoints[playername][nodehash] then
945 player:hud_remove(displayed_waypoints[playername][nodehash])
946 displayed_waypoints[playername][nodehash] = nil
949 local prob, force_place
950 local meta = minetest.get_meta(checkpos)
951 prob = meta:get_string("schemedit_prob")
952 force_place = meta:get_string("schemedit_force_place") == "true"
953 local hud_id = schemedit.display_node_prob(player, checkpos, prob, force_place)
954 if hud_id then
955 displayed_waypoints[playername][nodehash] = hud_id
956 displayed_waypoints[playername].display_active = true
963 -- Remove all active displayed node statuses.
964 function schemedit.clear_displayed_node_probs(player)
965 local playername = player:get_player_name()
966 for nodehash, hud_id in pairs(displayed_waypoints[playername]) do
967 player:hud_remove(hud_id)
968 displayed_waypoints[playername][nodehash] = nil
969 displayed_waypoints[playername].display_active = false
973 minetest.register_on_joinplayer(function(player)
974 displayed_waypoints[player:get_player_name()] = {
975 display_active = false -- If true, there *might* be at least one active node prob HUD display
976 -- If false, no node probabilities are displayed for sure.
978 end)
980 minetest.register_on_leaveplayer(function(player)
981 displayed_waypoints[player:get_player_name()] = nil
982 end)
984 -- Regularily clear the displayed node probabilities and force_place
985 -- for all players who do not wield the probtool.
986 -- This makes sure the screen is not spammed with information when it
987 -- isn't needed.
988 local cleartimer = 0
989 minetest.register_globalstep(function(dtime)
990 cleartimer = cleartimer + dtime
991 if cleartimer > 2 then
992 local players = minetest.get_connected_players()
993 for p = 1, #players do
994 local player = players[p]
995 local pname = player:get_player_name()
996 if displayed_waypoints[pname].display_active then
997 local item = player:get_wielded_item()
998 if item:get_name() ~= "schemedit:probtool" then
999 schemedit.clear_displayed_node_probs(player)
1003 cleartimer = 0
1005 end)
1008 --- Registrations
1011 -- [priv] schematic_override
1012 minetest.register_privilege("schematic_override", {
1013 description = S("Allows you to access schemedit nodes not owned by you"),
1014 give_to_singleplayer = false,
1017 local help_import = ""
1018 if can_import then
1019 help_import = S("Importing a schematic will load a schematic from the world directory, place it in front of the schematic creator and sets probability and force-place data accordingly.").."\n"
1022 -- [node] Schematic creator
1023 minetest.register_node("schemedit:creator", {
1024 description = S("Schematic Creator"),
1025 _doc_items_longdesc = S("The schematic creator is used to save a region of the world into a schematic file (.mts)."),
1026 _doc_items_usagehelp = S("To get started, place the block facing directly in front of any bottom left corner of the structure you want to save. This block can only be accessed by the placer or by anyone with the “schematic_override” privilege.").."\n"..
1027 S("To save a region, use the block, enter the size and a schematic name and hit “Export schematic”. The file will always be saved in the world directory. Note you can use this name in the /placeschem command to place the schematic again.").."\n\n"..
1028 help_import..
1029 S("The other features of the schematic creator are optional and are used to allow to add randomness and fine-tuning.").."\n\n"..
1030 S("Y slices are used to remove entire slices based on chance. For each slice of the schematic region along the Y axis, you can specify that it occurs only with a certain chance. In the Y slice tab, you have to specify the Y slice height (0 = bottom) and a probability from 0 to 255 (255 is for 100%). By default, all Y slices occur always.").."\n\n"..
1031 S("With a schematic node probability tool, you can set a probability for each node and enable them to overwrite all nodes when placed as schematic. This tool must be used prior to the file export."),
1032 tiles = {"schemedit_creator_top.png", "schemedit_creator_bottom.png",
1033 "schemedit_creator_sides.png"},
1034 groups = { dig_immediate = 2},
1035 paramtype2 = "facedir",
1036 is_ground_content = false,
1038 after_place_node = function(pos, player)
1039 local name = player:get_player_name()
1040 local meta = minetest.get_meta(pos)
1042 meta:set_string("owner", name)
1043 meta:set_string("infotext", S("Schematic Creator").."\n"..S("(owned by @1)", name))
1044 meta:set_string("prob_list", minetest.serialize({}))
1045 meta:set_string("slices", minetest.serialize({}))
1047 local node = minetest.get_node(pos)
1048 local dir = minetest.facedir_to_dir(node.param2)
1050 meta:set_int("x_size", 1)
1051 meta:set_int("y_size", 1)
1052 meta:set_int("z_size", 1)
1054 -- Don't take item from itemstack
1055 return true
1056 end,
1057 can_dig = function(pos, player)
1058 local name = player:get_player_name()
1059 local meta = minetest.get_meta(pos)
1060 if meta:get_string("owner") == name or
1061 minetest.check_player_privs(player, "schematic_override") == true then
1062 return true
1065 return false
1066 end,
1067 on_rightclick = function(pos, node, player)
1068 local meta = minetest.get_meta(pos)
1069 local name = player:get_player_name()
1070 if meta:get_string("owner") == name or
1071 minetest.check_player_privs(player, "schematic_override") == true then
1072 -- Get player attribute
1073 local pmeta = player:get_meta()
1074 local tab = pmeta:get_string("schemedit:tab")
1075 if not forms[tab] or not tab then
1076 tab = "main"
1079 schemedit.show_formspec(pos, player, tab, true)
1081 end,
1082 after_destruct = function(pos)
1083 schemedit.unmark(pos)
1084 end,
1086 -- No support for Minetest Game's screwdriver
1087 on_rotate = false,
1090 minetest.register_tool("schemedit:probtool", {
1091 description = S("Schematic Node Probability Tool"),
1092 _doc_items_longdesc =
1093 S("This is an advanced tool which only makes sense when used together with a schematic creator. It is used to finetune the way how nodes from a schematic are placed.").."\n"..
1094 S("It allows you to set two things:").."\n"..
1095 S("1) Set probability: Chance for any particular node to be actually placed (default: always placed)").."\n"..
1096 S("2) Enable force placement: These nodes replace node other than air and ignore when placed in a schematic (default: off)"),
1097 _doc_items_usagehelp = "\n"..
1098 S("BASIC USAGE:").."\n"..
1099 S("Punch to configure the tool. Select a probability (0-255; 255 is for 100%) and enable or disable force placement. Now place the tool on any node to apply these values to the node. This information is preserved in the node until it is destroyed or changed by the tool again. This tool has no effect on schematic voids.").."\n"..
1100 S("Now you can use a schematic creator to save a region as usual, the nodes will now be saved with the special node settings applied.").."\n\n"..
1101 S("NODE HUD:").."\n"..
1102 S("To help you remember the node values, the nodes with special values are labelled in the HUD. The first line shows probability and force placement (with “[F]”). The second line is the current distance to the node. Nodes with default settings and schematic voids are not labelled.").."\n"..
1103 S("To disable the node HUD, unselect the tool or hit “place” while not pointing anything.").."\n\n"..
1104 S("UPDATING THE NODE HUD:").."\n"..
1105 S("The node HUD is not updated automatically and may be outdated. The node HUD only updates the HUD for nodes close to you whenever you place the tool or press the punch and sneak keys simutanously. If you sneak-punch a schematic creator, then the node HUD is updated for all nodes within the schematic creator's region, even if this region is very big."),
1106 wield_image = "schemedit_probtool.png",
1107 inventory_image = "schemedit_probtool.png",
1108 liquids_pointable = true,
1109 groups = { disable_repair = 1 },
1110 on_use = function(itemstack, user, pointed_thing)
1111 local uname = user:get_player_name()
1112 if uname and not check_priv(uname) then
1113 return
1116 local ctrl = user:get_player_control()
1117 -- Simple use
1118 if not ctrl.sneak then
1119 -- Open dialog to change the probability to apply to nodes
1120 schemedit.show_formspec(user:get_pos(), user, "probtool", true)
1122 -- Use + sneak
1123 else
1124 -- Display the probability and force_place values for nodes.
1126 -- If a schematic creator was punched, only enable display for all nodes
1127 -- within the creator's region.
1128 local use_creator_region = false
1129 if pointed_thing and pointed_thing.type == "node" and pointed_thing.under then
1130 local punchpos = pointed_thing.under
1131 local node = minetest.get_node(punchpos)
1132 if node.name == "schemedit:creator" then
1133 local pos1, pos2 = schemedit.size(punchpos)
1134 pos1, pos2 = schemedit.sort_pos(pos1, pos2)
1135 schemedit.display_node_probs_region(user, pos1, pos2)
1136 return
1140 -- Otherwise, just display the region close to the player
1141 schemedit.display_node_probs_region(user)
1143 end,
1144 on_secondary_use = function(itemstack, user, pointed_thing)
1145 local uname = user:get_player_name()
1146 if uname and not check_priv(uname) then
1147 return
1150 schemedit.clear_displayed_node_probs(user)
1151 end,
1152 -- Set note probability and force_place and enable node probability display
1153 on_place = function(itemstack, placer, pointed_thing)
1154 local pname = placer:get_player_name()
1155 if pname and not check_priv(pname) then
1156 return
1159 -- Use pointed node's on_rightclick function first, if present
1160 local node = minetest.get_node(pointed_thing.under)
1161 if placer and not placer:get_player_control().sneak then
1162 if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
1163 return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
1167 -- This sets the node probability of pointed node to the
1168 -- currently used probability stored in the tool.
1169 local pos = pointed_thing.under
1170 local node = minetest.get_node(pos)
1171 -- Schematic void are ignored, they always have probability 0
1172 if node.name == "schemedit:void" then
1173 return itemstack
1175 local nmeta = minetest.get_meta(pos)
1176 local imeta = itemstack:get_meta()
1177 local prob = tonumber(imeta:get_string("schemedit_prob"))
1178 local force_place = imeta:get_string("schemedit_force_place")
1180 if not prob or prob == 255 then
1181 nmeta:set_string("schemedit_prob", nil)
1182 else
1183 nmeta:set_string("schemedit_prob", prob)
1185 if force_place == "true" then
1186 nmeta:set_string("schemedit_force_place", "true")
1187 else
1188 nmeta:set_string("schemedit_force_place", nil)
1191 -- Enable node probablity display
1192 schemedit.display_node_probs_region(placer)
1194 return itemstack
1195 end,
1198 minetest.register_node("schemedit:void", {
1199 description = S("Schematic Void"),
1200 _doc_items_longdesc = S("This is an utility block used in the creation of schematic files. It should be used together with a schematic creator. When saving a schematic, all nodes with a schematic void will be left unchanged when the schematic is placed again. Technically, this is equivalent to a block with the node probability set to 0."),
1201 _doc_items_usagehelp = S("Just place the schematic void like any other block and use the schematic creator to save a portion of the world."),
1202 tiles = { "schemedit_void.png" },
1203 use_texture_alpha = "clip",
1204 drawtype = "nodebox",
1205 is_ground_content = false,
1206 paramtype = "light",
1207 walkable = false,
1208 sunlight_propagates = true,
1209 node_box = {
1210 type = "fixed",
1211 fixed = {
1212 { -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 },
1215 groups = { dig_immediate = 3},
1218 -- [entity] Visible schematic border
1219 minetest.register_entity("schemedit:display", {
1220 visual = "upright_sprite",
1221 textures = {"schemedit_border.png"},
1222 visual_size = {x=10, y=10},
1223 pointable = false,
1224 physical = false,
1225 static_save = false,
1226 glow = minetest.LIGHT_MAX,
1228 on_step = function(self, dtime)
1229 if not self.id then
1230 self.object:remove()
1231 elseif not schemedit.markers[self.id] then
1232 self.object:remove()
1234 end,
1235 on_activate = function(self)
1236 self.object:set_armor_groups({immortal = 1})
1237 end,
1240 minetest.register_lbm({
1241 label = "Reset schematic creator border entities",
1242 name = "schemedit:reset_border",
1243 nodenames = "schemedit:creator",
1244 run_at_every_load = true,
1245 action = function(pos, node)
1246 local meta = minetest.get_meta(pos)
1247 meta:set_string("schem_border", "false")
1248 end,
1251 local function add_suffix(schem)
1252 -- Automatically add file name suffix if omitted
1253 local schem_full, schem_lua
1254 if string.sub(schem, string.len(schem)-3, string.len(schem)) == ".mts" then
1255 schem_full = schem
1256 schem_lua = string.sub(schem, 1, -5) .. ".lua"
1257 else
1258 schem_full = schem .. ".mts"
1259 schem_lua = schem .. ".lua"
1261 return schem_full, schem_lua
1264 -- [chatcommand] Place schematic
1265 minetest.register_chatcommand("placeschem", {
1266 description = S("Place schematic at the position specified or the current player position (loaded from @1)", export_path_trunc),
1267 privs = {server = true},
1268 params = S("<schematic name>[.mts] [<x> <y> <z>]"),
1269 func = function(name, param)
1270 local schem, p = string.match(param, "^([^ ]+) *(.*)$")
1271 local pos = minetest.string_to_pos(p)
1273 if not schem then
1274 return false, S("No schematic file specified.")
1277 if not pos then
1278 pos = minetest.get_player_by_name(name):get_pos()
1281 local schem_full, schem_lua = add_suffix(schem)
1282 local success = false
1283 local schem_path = export_path_full .. DIR_DELIM .. schem_full
1284 if minetest.read_schematic then
1285 -- We don't call minetest.place_schematic with the path name directly because
1286 -- this would trigger the caching and we wouldn't get any updates to the schematic
1287 -- files when we reload. minetest.read_schematic circumvents that.
1288 local schematic = minetest.read_schematic(schem_path, {})
1289 if schematic then
1290 success = minetest.place_schematic(pos, schematic, "random", nil, false)
1292 else
1293 -- Legacy support for Minetest versions that do not have minetest.read_schematic
1294 success = minetest.place_schematic(schem_path, schematic, "random", nil, false)
1297 if success == nil then
1298 return false, S("Schematic file could not be loaded!")
1299 else
1300 return true
1302 end,
1305 if can_import then
1306 -- [chatcommand] Convert MTS schematic file to .lua file
1307 minetest.register_chatcommand("mts2lua", {
1308 description = S("Convert .mts schematic file to .lua file (loaded from @1)", export_path_trunc),
1309 privs = {server = true},
1310 params = S("<schematic name>[.mts] [comments]"),
1311 func = function(name, param)
1312 local schem, comments_str = string.match(param, "^([^ ]+) *(.*)$")
1314 if not schem then
1315 return false, S("No schematic file specified.")
1318 local comments = comments_str == "comments"
1320 -- Automatically add file name suffix if omitted
1321 local schem_full, schem_lua = add_suffix(schem)
1322 local schem_path = export_path_full .. DIR_DELIM .. schem_full
1323 local schematic = minetest.read_schematic(schem_path, {})
1325 if schematic then
1326 local str = minetest.serialize_schematic(schematic, "lua", {lua_use_comments=comments})
1327 local lua_path = export_path_full .. DIR_DELIM .. schem_lua
1328 local file = io.open(lua_path, "w")
1329 if file and str then
1330 file:write(str)
1331 file:flush()
1332 file:close()
1333 return true, S("Exported schematic to @1", lua_path)
1334 else
1335 return false, S("Failed!")
1338 end,