Change drop of trap stones
[minetest_pyramids/tsm_pyramids.git] / mummy.lua
blob4be35f4bdfb5b231c35d811b8e686a0bf5840e3c
1 local S = minetest.get_translator("tsm_pyramids")
3 local mummy_walk_limit = 1
4 local mummy_chillaxin_speed = 1
5 local mummy_animation_speed = 10
6 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
7 local mummy_animation_blend = 0
9 -- Default player appearance
10 local mummy_mesh = "tsm_pyramids_mummy.x"
11 local mummy_texture = {"tsm_pyramids_mummy.png"}
12 local mummy_hp = 20
13 local mummy_drop = "default:papyrus"
15 local sound_normal = "mummy"
16 local sound_hit = "mummy_hurt"
17 local sound_dead = "mummy_death"
19 local spawner_range = 17
20 local spawner_max_mobs = 6
22 local function get_animations()
23 return {
24 stand_START = 74,
25 stand_END = 74,
26 sit_START = 81,
27 sit_END = 160,
28 lay_START = 162,
29 lay_END = 166,
30 walk_START = 74,
31 walk_END = 105,
32 mine_START = 74,
33 mine_END = 105,
34 walk_mine_START = 74,
35 walk_mine_END = 105
37 end
39 local npc_model = {}
40 local npc_anim = {}
41 local npc_sneak = {}
42 local ANIM_STAND = 1
43 local ANIM_SIT = 2
44 local ANIM_LAY = 3
45 local ANIM_WALK = 4
46 local ANIM_WALK_MINE = 5
47 local ANIM_MINE = 6
49 local function hit(self)
50 local prop = {
51 mesh = mummy_mesh,
52 textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
54 self.object:set_properties(prop)
55 minetest.after(0.4, function()
56 local prop = {textures = mummy_texture,}
57 self.object:set_properties(prop)
58 end)
59 end
61 local function mummy_update_visuals_def(self)
62 npc_anim = 0 -- Animation will be set further below immediately
63 local prop = {
64 mesh = mummy_mesh,
65 textures = mummy_texture,
67 self.object:set_properties(prop)
68 end
70 local MUMMY_DEF = {
71 physical = true,
72 collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
73 visual = "mesh",
74 visual_size = {x=8,y=8},
75 mesh = mummy_mesh,
76 textures = mummy_texture,
77 makes_footstep_sound = true,
78 npc_anim = 0,
79 timer = 0,
80 turn_timer = 0,
81 vec = 0,
82 yaw = 0,
83 yawwer = 0,
84 state = 1,
85 jump_timer = 0,
86 punch_timer = 0,
87 sound_timer = 0,
88 envdmg_timer = 0,
89 attacker = "",
90 attacking_timer = 0,
91 mob_name = "mummy"
94 local spawner_DEF = {
95 hp_max = 1,
96 physical = true,
97 collisionbox = {0,0,0,0,0,0},
98 visual = "mesh",
99 visual_size = {x=3.3,y=3.3},
100 mesh = mummy_mesh,
101 textures = mummy_texture,
102 makes_footstep_sound = false,
103 timer = 0,
104 automatic_rotate = math.pi * 2.9,
105 m_name = "dummy"
108 spawner_DEF.on_activate = function(self)
109 mummy_update_visuals_def(self)
110 self.object:set_velocity({x=0, y=0, z=0})
111 self.object:set_acceleration({x=0, y=0, z=0})
112 self.object:set_armor_groups({immortal=1})
116 spawner_DEF.on_step = function(self, dtime)
117 self.timer = self.timer + 0.01
118 local n = minetest.get_node_or_nil(self.object:get_pos())
119 if self.timer > 1 then
120 if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
121 self.object:remove()
126 spawner_DEF.on_punch = function(self, hitter)
130 MUMMY_DEF.on_activate = function(self)
131 mummy_update_visuals_def(self)
132 self.anim = get_animations()
133 self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
134 self.npc_anim = ANIM_STAND
135 self.object:set_acceleration({x=0,y=-20,z=0})--20
136 self.state = 1
137 self.object:set_hp(mummy_hp)
138 self.object:set_armor_groups({fleshy=130})
141 MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
143 self.attacker = puncher
145 if puncher ~= nil then
146 local sound = sound_hit
147 if self.object:get_hp() == 0 then sound = sound_dead end
148 minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
149 if time_from_last_punch >= 0.45 then
150 hit(self)
151 self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
152 self.punch_timer = 0
153 self.object:set_velocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
154 if self.state == 1 then
155 self.state = 8
156 elseif self.state >= 2 then
157 self.state = 9
162 if self.object:get_hp() == 0 then
163 local obj = minetest.add_item(self.object:get_pos(), mummy_drop.." "..math.random(0,3))
167 local cnt1 = 0
168 local cnt2 = 0
170 MUMMY_DEF.on_step = function(self, dtime)
171 self.timer = self.timer + 0.01
172 self.turn_timer = self.turn_timer + 0.01
173 self.jump_timer = self.jump_timer + 0.01
174 self.punch_timer = self.punch_timer + 0.01
175 self.attacking_timer = self.attacking_timer + 0.01
176 self.sound_timer = self.sound_timer + dtime + 0.01
178 local current_pos = self.object:get_pos()
179 local current_node = minetest.get_node(current_pos)
180 if self.time_passed == nil then
181 self.time_passed = 0
184 if self.object:get_hp() == 0 then
185 minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
186 self.object:remove()
188 local def = minetest.registered_nodes[current_node.name]
189 local dps = def.damage_per_second
190 local dmg = 0
191 if dps ~= nil and dps > 0 then
192 dmg = dps
194 -- Damage from node
195 if dmg < 4 and (minetest.get_item_group(current_node.name, "water") ~= 0 or minetest.get_item_group(current_node.name, "lava") ~= 0) then
196 dmg = 4
198 -- Damage by suffocation
199 if (def.walkable == nil or def.walkable == true)
200 and (def.drowning == nil or def.drowning == 0)
201 and (def.damage_per_second == nil or def.damage_per_second <= 0)
202 and (def.collision_box == nil or def.collision_box.type == "regular")
203 and (def.node_box == nil or def.node_box.type == "regular")
204 and (def.groups and def.groups.disable_suffocation ~= 1) then
205 dmg = dmg + 1
207 self.envdmg_timer = self.envdmg_timer + dtime
208 if dmg > 0 then
209 if self.envdmg_timer >= 1 then
210 self.envdmg_timer = 0
211 self.object:set_hp(self.object:get_hp()-dmg)
212 hit(self)
213 self.sound_timer = 0
214 minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
216 else
217 self.time_passed = 0
220 --update moving state every 1 or 2 seconds
221 if self.state < 3 then
222 if self.timer > math.random(1,2) then
223 if self.attacker == "" then
224 self.state = math.random(1,2)
225 else self.state = 1 end
226 self.timer = 0
230 --play sound
231 if self.sound_timer > math.random(5,35) then
232 minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
233 self.sound_timer = 0
236 --after punched
237 if self.state >= 8 then
238 if self.punch_timer > 0.15 then
239 if self.state == 9 then
240 self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
241 self.state = 2
242 elseif self.state == 8 then
243 self.object:set_velocity({x=0,y=-20,z=0})
244 self.state = 1
249 --STANDING
250 if self.state == 1 then
251 self.yawwer = true
252 self.attacker = ""
253 for _,object in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 4)) do
254 if object:is_player() then
255 self.yawwer = false
256 local NPC = self.object:get_pos()
257 local PLAYER = object:get_pos()
258 self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
259 self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
260 if PLAYER.x > NPC.x then
261 self.yaw = self.yaw + math.pi
263 self.yaw = self.yaw - 2
264 self.object:set_yaw(self.yaw)
265 self.attacker = object
269 if self.attacker == "" and self.turn_timer > math.random(1,4) then
270 self.yaw = 360 * math.random()
271 self.object:set_yaw(self.yaw)
272 self.turn_timer = 0
273 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
275 self.object:set_velocity({x=0,y=self.object:get_velocity().y,z=0})
276 if self.npc_anim ~= ANIM_STAND then
277 self.anim = get_animations()
278 self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
279 self.npc_anim = ANIM_STAND
281 if self.attacker ~= "" then
282 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
283 self.state = 2
286 --WALKING
287 if self.state == 2 then
289 if self.direction ~= nil then
290 self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:get_velocity().y,z=self.direction.z*mummy_chillaxin_speed})
292 if self.turn_timer > math.random(1,4) and not self.attacker then
293 self.yaw = 360 * math.random()
294 self.object:set_yaw(self.yaw)
295 self.turn_timer = 0
296 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
298 if self.npc_anim ~= ANIM_WALK then
299 self.anim = get_animations()
300 self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
301 self.npc_anim = ANIM_WALK
304 if self.attacker ~= "" and minetest.settings:get_bool("enable_damage") then
305 local s = self.object:get_pos()
306 local p = self.attacker:get_pos()
307 if (s ~= nil and p ~= nil) then
308 local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
310 if dist < 2 and self.attacking_timer > 0.6 then
311 self.attacker:punch(self.object, 1.0, {
312 full_punch_interval=1.0,
313 damage_groups = {fleshy=1}
315 self.attacking_timer = 0
322 minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
323 minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
326 --spawn-egg/spawner
328 minetest.register_craftitem("tsm_pyramids:spawn_egg", {
329 description = S("Mummy Spawn Egg"),
330 _doc_items_longdesc = S("Can be used to create a hostile mummy."),
331 _doc_items_usagehelp = S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
332 inventory_image = "tsm_pyramids_mummy_egg.png",
333 liquids_pointable = false,
334 stack_max = 99,
335 on_place = function(itemstack, placer, pointed_thing)
336 if pointed_thing.type == "node" then
337 minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
338 if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end
339 return itemstack
341 end,
345 function tsm_pyramids.spawn_mummy (pos, number)
346 local node = minetest.get_node(pos)
347 if node.name ~= "air" then
348 return
350 for _=1, number do
351 minetest.add_entity(pos,"tsm_pyramids:mummy")
355 local spawnersounds
356 if default.node_sound_metal_defaults then
357 spawnersounds = default.node_sound_metal_defaults()
358 else
359 spawnersounds = default.node_sound_stone_defaults()
362 minetest.register_node("tsm_pyramids:spawner_mummy", {
363 description = S("Mummy Spawner"),
364 _doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
365 paramtype = "light",
366 tiles = {"tsm_pyramids_spawner.png"},
367 is_ground_content = false,
368 drawtype = "allfaces",
369 groups = {cracky=1,level=1},
370 drop = "",
371 on_construct = function(pos)
372 pos.y = pos.y - 0.28
373 minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
374 end,
375 on_destruct = function(pos)
376 for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
377 if not obj:is_player() then
378 if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
379 obj:remove()
383 end,
384 sounds = spawnersounds,
386 if not minetest.settings:get_bool("only_peaceful_mobs") then
387 minetest.register_abm({
388 nodenames = {"tsm_pyramids:spawner_mummy"},
389 interval = 2.0,
390 chance = 20,
391 action = function(pos, node, active_object_count, active_object_count_wider)
392 local player_near = false
393 local mobs = 0
394 for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_range)) do
395 if obj:is_player() then
396 player_near = true
397 else
398 if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
399 mobs = mobs + 1
403 if player_near then
404 if mobs < spawner_max_mobs then
405 pos.x = pos.x+1
406 local p = minetest.find_node_near(pos, 5, {"air"})
407 local p2 = {x=pos.x, y=pos.y+1, z=pos.z}
408 local n2 = minetest.get_node(p2)
409 if n2.name == "air" then
410 tsm_pyramids.spawn_mummy(p, 1)
418 if minetest.get_modpath("awards") then
419 awards.register_achievement("tsm_pyramids_no_mummy_spawner", {
420 title = S("No more mummies!"),
421 description = S("Destroy a mummy spawner by digging."),
422 secret = true,
423 icon = "tsm_pyramids_spawner.png",
424 trigger = {
425 type = "dig",
426 node = "tsm_pyramids:spawner_mummy",
427 target = 1