Add reverse sandstone room style
[minetest_pyramids/tsm_pyramids.git] / mummy.lua
blob92e61b34d21c025501fce6049b9a6085961ddcea
1 local S = minetest.get_translator("tsm_pyramids")
3 local mummy_walk_limit = 1
4 local mummy_chillaxin_speed = 1
5 local mummy_animation_speed = 10
6 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
7 local mummy_animation_blend = 0
9 -- Default player appearance
10 local mummy_mesh = "tsm_pyramids_mummy.x"
11 local mummy_texture = {"tsm_pyramids_mummy.png"}
12 local mummy_hp = 20
13 local mummy_drop = "default:papyrus"
15 local sound_normal = "mummy"
16 local sound_hit = "mummy_hurt"
17 local sound_dead = "mummy_death"
19 local spawner_range = 17
20 local spawner_max_mobs = 6
22 local function get_animations()
23 return {
24 stand_START = 74,
25 stand_END = 74,
26 sit_START = 81,
27 sit_END = 160,
28 lay_START = 162,
29 lay_END = 166,
30 walk_START = 74,
31 walk_END = 105,
32 mine_START = 74,
33 mine_END = 105,
34 walk_mine_START = 74,
35 walk_mine_END = 105
37 end
39 local npc_model = {}
40 local npc_anim = {}
41 local npc_sneak = {}
42 local ANIM_STAND = 1
43 local ANIM_SIT = 2
44 local ANIM_LAY = 3
45 local ANIM_WALK = 4
46 local ANIM_WALK_MINE = 5
47 local ANIM_MINE = 6
49 local function hit(self)
50 local prop = {
51 mesh = mummy_mesh,
52 textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
54 self.object:set_properties(prop)
55 minetest.after(0.4, function(self)
56 local prop = {textures = mummy_texture,}
57 if self ~= nil and self.object ~= nil then
58 self.object:set_properties(prop)
59 end
60 end, self)
61 end
63 local function mummy_update_visuals_def(self)
64 npc_anim = 0 -- Animation will be set further below immediately
65 local prop = {
66 mesh = mummy_mesh,
67 textures = mummy_texture,
69 self.object:set_properties(prop)
70 end
72 local MUMMY_DEF = {
73 physical = true,
74 collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
75 visual = "mesh",
76 visual_size = {x=8,y=8},
77 mesh = mummy_mesh,
78 textures = mummy_texture,
79 makes_footstep_sound = true,
80 npc_anim = 0,
81 timer = 0,
82 turn_timer = 0,
83 vec = 0,
84 yaw = 0,
85 yawwer = 0,
86 state = 1,
87 jump_timer = 0,
88 punch_timer = 0,
89 sound_timer = 0,
90 envdmg_timer = 0,
91 attacker = "",
92 attacking_timer = 0,
93 mob_name = "mummy"
96 local spawner_DEF = {
97 hp_max = 1,
98 physical = false,
99 pointable = false,
100 visual = "mesh",
101 visual_size = {x=3.3,y=3.3},
102 mesh = mummy_mesh,
103 textures = mummy_texture,
104 makes_footstep_sound = false,
105 timer = 0,
106 automatic_rotate = math.pi * 2.9,
107 m_name = "dummy"
110 spawner_DEF.on_activate = function(self)
111 mummy_update_visuals_def(self)
112 self.object:set_velocity({x=0, y=0, z=0})
113 self.object:set_acceleration({x=0, y=0, z=0})
114 self.object:set_armor_groups({immortal=1})
118 spawner_DEF.on_step = function(self, dtime)
119 self.timer = self.timer + 0.01
120 local n = minetest.get_node_or_nil(self.object:get_pos())
121 if self.timer > 1 then
122 if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
123 self.object:remove()
128 spawner_DEF.on_punch = function(self, hitter)
132 MUMMY_DEF.on_activate = function(self)
133 mummy_update_visuals_def(self)
134 self.anim = get_animations()
135 self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
136 self.npc_anim = ANIM_STAND
137 self.object:set_acceleration({x=0,y=-20,z=0})--20
138 self.state = 1
139 self.object:set_hp(mummy_hp)
140 self.object:set_armor_groups({fleshy=130})
143 MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
145 self.attacker = puncher
147 if puncher ~= nil then
148 local sound = sound_hit
149 if self.object:get_hp() == 0 then sound = sound_dead end
150 minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.4})
151 if time_from_last_punch >= 0.45 then
152 hit(self)
153 self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
154 self.punch_timer = 0
155 self.object:set_velocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
156 if self.state == 1 then
157 self.state = 8
158 elseif self.state >= 2 then
159 self.state = 9
164 if self.object:get_hp() == 0 then
165 local obj = minetest.add_item(self.object:get_pos(), mummy_drop.." "..math.random(0,3))
169 local cnt1 = 0
170 local cnt2 = 0
172 MUMMY_DEF.on_step = function(self, dtime)
173 self.timer = self.timer + 0.01
174 self.turn_timer = self.turn_timer + 0.01
175 self.jump_timer = self.jump_timer + 0.01
176 self.punch_timer = self.punch_timer + 0.01
177 self.attacking_timer = self.attacking_timer + 0.01
178 self.sound_timer = self.sound_timer + dtime + 0.01
180 local current_pos = self.object:get_pos()
181 local current_node = minetest.get_node(current_pos)
182 if self.time_passed == nil then
183 self.time_passed = 0
186 if self.object:get_hp() == 0 then
187 minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
188 self.object:remove()
190 local def = minetest.registered_nodes[current_node.name]
191 local dps = def.damage_per_second
192 local dmg = 0
193 if dps ~= nil and dps > 0 then
194 dmg = dps
196 -- Damage from node
197 if dmg < 4 and (minetest.get_item_group(current_node.name, "water") ~= 0 or minetest.get_item_group(current_node.name, "lava") ~= 0) then
198 dmg = 4
200 -- Damage by suffocation
201 if (def.walkable == nil or def.walkable == true)
202 and (def.drowning == nil or def.drowning == 0)
203 and (def.damage_per_second == nil or def.damage_per_second <= 0)
204 and (def.collision_box == nil or def.collision_box.type == "regular")
205 and (def.node_box == nil or def.node_box.type == "regular")
206 and (def.groups and def.groups.disable_suffocation ~= 1) then
207 dmg = dmg + 1
209 self.envdmg_timer = self.envdmg_timer + dtime
210 if dmg > 0 then
211 if self.envdmg_timer >= 1 then
212 self.envdmg_timer = 0
213 self.object:set_hp(self.object:get_hp()-dmg)
214 hit(self)
215 self.sound_timer = 0
216 minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
218 else
219 self.time_passed = 0
222 --update moving state every 1 or 2 seconds
223 if self.state < 3 then
224 if self.timer > math.random(1,2) then
225 if self.attacker == "" then
226 self.state = math.random(1,2)
227 else self.state = 1 end
228 self.timer = 0
232 --play sound
233 if self.sound_timer > math.random(5,35) then
234 minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
235 self.sound_timer = 0
238 --after punched
239 if self.state >= 8 then
240 if self.punch_timer > 0.15 then
241 if self.state == 9 then
242 self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
243 self.state = 2
244 elseif self.state == 8 then
245 self.object:set_velocity({x=0,y=-20,z=0})
246 self.state = 1
251 --STANDING
252 if self.state == 1 then
253 self.yawwer = true
254 self.attacker = ""
255 for _,object in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 4)) do
256 if object:is_player() then
257 self.yawwer = false
258 local NPC = self.object:get_pos()
259 local PLAYER = object:get_pos()
260 self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
261 self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
262 if PLAYER.x > NPC.x then
263 self.yaw = self.yaw + math.pi
265 self.yaw = self.yaw - 2
266 self.object:set_yaw(self.yaw)
267 self.attacker = object
271 if self.attacker == "" and self.turn_timer > math.random(1,4) then
272 self.yaw = 360 * math.random()
273 self.object:set_yaw(self.yaw)
274 self.turn_timer = 0
275 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
277 self.object:set_velocity({x=0,y=self.object:get_velocity().y,z=0})
278 if self.npc_anim ~= ANIM_STAND then
279 self.anim = get_animations()
280 self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
281 self.npc_anim = ANIM_STAND
283 if self.attacker ~= "" then
284 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
285 self.state = 2
288 --WALKING
289 if self.state == 2 then
291 if self.direction ~= nil then
292 self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:get_velocity().y,z=self.direction.z*mummy_chillaxin_speed})
294 if self.turn_timer > math.random(1,4) and not self.attacker then
295 self.yaw = 360 * math.random()
296 self.object:set_yaw(self.yaw)
297 self.turn_timer = 0
298 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
300 if self.npc_anim ~= ANIM_WALK then
301 self.anim = get_animations()
302 self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
303 self.npc_anim = ANIM_WALK
306 if self.attacker ~= "" and minetest.settings:get_bool("enable_damage") then
307 local s = self.object:get_pos()
308 local p = self.attacker:get_pos()
309 if (s ~= nil and p ~= nil) then
310 local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
312 if dist < 2 and self.attacking_timer > 0.6 then
313 self.attacker:punch(self.object, 1.0, {
314 full_punch_interval=1.0,
315 damage_groups = {fleshy=1}
317 self.attacking_timer = 0
324 minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
325 minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
328 --spawn-egg/spawner
330 minetest.register_craftitem("tsm_pyramids:spawn_egg", {
331 description = S("Mummy Spawn Egg"),
332 _doc_items_longdesc = S("Can be used to create a hostile mummy."),
333 _doc_items_usagehelp = S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
334 inventory_image = "tsm_pyramids_mummy_egg.png",
335 liquids_pointable = false,
336 stack_max = 99,
337 on_place = function(itemstack, placer, pointed_thing)
338 if pointed_thing.type == "node" then
339 minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
340 if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end
341 return itemstack
343 end,
347 function tsm_pyramids.spawn_mummy (pos, number)
348 local node = minetest.get_node(pos)
349 if node.name ~= "air" then
350 return
352 for _=1, number do
353 minetest.add_entity(pos,"tsm_pyramids:mummy")
357 local spawnersounds
358 if default.node_sound_metal_defaults then
359 spawnersounds = default.node_sound_metal_defaults()
360 else
361 spawnersounds = default.node_sound_stone_defaults()
364 minetest.register_node("tsm_pyramids:spawner_mummy", {
365 description = S("Mummy Spawner"),
366 _doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
367 paramtype = "light",
368 tiles = {"tsm_pyramids_spawner.png"},
369 is_ground_content = false,
370 drawtype = "allfaces",
371 groups = {cracky=1,level=1},
372 drop = "",
373 on_construct = function(pos)
374 pos.y = pos.y - 0.28
375 minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
376 end,
377 on_destruct = function(pos)
378 for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
379 if not obj:is_player() then
380 if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
381 obj:remove()
385 end,
386 sounds = spawnersounds,
388 if not minetest.settings:get_bool("only_peaceful_mobs") then
389 minetest.register_abm({
390 nodenames = {"tsm_pyramids:spawner_mummy"},
391 interval = 2.0,
392 chance = 20,
393 action = function(pos, node, active_object_count, active_object_count_wider)
394 local player_near = false
395 local mobs = 0
396 for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_range)) do
397 if obj:is_player() then
398 player_near = true
399 else
400 if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
401 mobs = mobs + 1
405 if player_near then
406 if mobs < spawner_max_mobs then
407 pos.x = pos.x+1
408 local p = minetest.find_node_near(pos, 5, {"air"})
409 local p2 = {x=pos.x, y=pos.y+1, z=pos.z}
410 local n2 = minetest.get_node(p2)
411 if n2.name == "air" then
412 tsm_pyramids.spawn_mummy(p, 1)
420 if minetest.get_modpath("awards") then
421 awards.register_achievement("tsm_pyramids_no_mummy_spawner", {
422 title = S("No more mummies!"),
423 description = S("Destroy a mummy spawner by digging."),
424 secret = true,
425 icon = "tsm_pyramids_spawner.png",
426 trigger = {
427 type = "dig",
428 node = "tsm_pyramids:spawner_mummy",
429 target = 1