Generate desert pyramids
[minetest_pyramids/tsm_pyramids.git] / init.lua
blobd46a883c40840915c57e618280106ca7aebb92cc
1 local S = minetest.get_translator("tsm_pyramids")
3 tsm_pyramids = {}
5 dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
6 dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
7 dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
9 local mg_name = minetest.get_mapgen_setting("mg_name")
11 local chest_stuff = {
12 {name="default:apple", max = 3},
13 {name="default:steel_ingot", max = 3},
14 {name="default:copper_ingot", max = 3},
15 {name="default:gold_ingot", max = 2},
16 {name="default:diamond", max = 1},
17 {name="default:pick_steel", max = 1},
18 {name="default:pick_diamond", max = 1},
19 {name="default:papyrus", max = 9},
22 if minetest.get_modpath("farming") then
23 table.insert(chest_stuff, {name="farming:bread", max = 3})
24 table.insert(chest_stuff, {name="farming:cotton", max = 8})
25 else
26 table.insert(chest_stuff, {name="farming:apple", max = 8})
27 table.insert(chest_stuff, {name="farming:apple", max = 3})
28 end
29 if minetest.get_modpath("tnt") then
30 table.insert(chest_stuff, {name="tnt:gunpowder", max = 6})
31 else
32 table.insert(chest_stuff, {name="farming:apple", max = 3})
33 end
35 function tsm_pyramids.fill_chest(pos, stype, flood_sand)
36 minetest.after(2, function()
37 local sand = "default:sand"
38 if stype == "desert_sandstone" or stype == "desert_stone" then
39 sand = "default:desert_sand"
40 end
41 local n = minetest.get_node(pos)
42 if n and n.name and n.name == "default:chest" then
43 local meta = minetest.get_meta(pos)
44 local inv = meta:get_inventory()
45 inv:set_size("main", 8*4)
46 local stacks = {}
47 -- Fill with sand in sand-flooded pyramids
48 if flood_sand then
49 table.insert(stacks, {name=sand, count = math.random(1,32)})
50 end
51 -- Add treasures
52 if math.random(1,10) >= 7 then
53 if minetest.get_modpath("treasurer") ~= nil then
54 stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
55 else
56 for i=0,2,1 do
57 local stuff = chest_stuff[math.random(1,#chest_stuff)]
58 table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
59 end
60 end
61 end
62 for s=1,#stacks do
63 if not inv:contains_item("main", stacks[s]) then
64 inv:set_stack("main", math.random(1,32), stacks[s])
65 end
66 end
68 end
69 end)
70 end
72 local function add_spawner(pos, mummy_offset)
73 minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
74 if not minetest.settings:get_bool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy(vector.add(pos, mummy_offset),2) end
75 end
77 local function can_replace(pos)
78 local n = minetest.get_node_or_nil(pos)
79 if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
80 return true
81 elseif not n then
82 return true
83 else
84 return false
85 end
86 end
88 local function make_foundation_part(pos, set_to_stone)
89 local p2 = pos
90 local cnt = 0
91 p2.y = p2.y-1
92 while can_replace(p2)==true do
93 cnt = cnt+1
94 if cnt > 25 then
95 break
96 end
97 table.insert(set_to_stone, table.copy(p2))
98 p2.y = p2.y-1
99 end
102 local function make_entrance(pos, brick, sand, flood_sand)
103 local gang = {x=pos.x+10,y=pos.y, z=pos.z}
104 local max_sand_height = math.random(1,3)
105 for iz=0,6,1 do
106 local sand_height = math.random(1,max_sand_height)
107 for iy=2,3,1 do
108 if flood_sand and iy <= sand_height and iz >= 3 then
109 minetest.set_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}, {name=sand})
110 else
111 minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
113 if iz >=3 and iy == 3 then
114 minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
115 minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
116 minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
122 local function make_pyramid(pos, brick, sandstone, stone, sand)
123 local set_to_brick = {}
124 local set_to_sand = {}
125 local set_to_stone = {}
126 -- Build pyramid
127 for iy=0,math.random(10,11),1 do
128 for ix=iy,22-iy,1 do
129 for iz=iy,22-iy,1 do
130 if iy < 1 then
131 make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
133 table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
134 for yy=1,10-iy,1 do
135 local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
136 if n and n.name and n.name == stone then
137 table.insert(set_to_sand, {x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
143 minetest.bulk_set_node(set_to_stone , {name=stone})
144 minetest.bulk_set_node(set_to_brick, {name=brick})
145 minetest.bulk_set_node(set_to_sand, {name=sand})
148 local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
149 -- Build pyramid
150 make_pyramid(pos, brick, sandstone, stone, sand)
151 -- Build room
152 local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id)
153 -- Place mummy spawner
154 local r = math.random(1,3)
155 if r == 1 then
156 -- front
157 add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17}, {x=0, y=0, z=-2})
158 elseif r == 2 then
159 -- right
160 add_spawner({x=pos.x+17,y=pos.y+2, z=pos.z+11}, {x=-2, y=0, z=0})
161 else
162 -- left
163 add_spawner({x=pos.x+5,y=pos.y+2, z=pos.z+11}, {x=2, y=0, z=0})
165 -- Build entrance
166 make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick, sand, flood_sand)
167 -- Done
168 minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
169 return ok, msg
172 local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
173 local perlin1
175 local function hlp_fnct(pos, name)
176 local n = minetest.get_node_or_nil(pos)
177 if n and n.name and n.name == name then
178 return true
179 else
180 return false
183 local function ground(pos, old)
184 local p2 = pos
185 while hlp_fnct(p2, "air") do
186 p2.y = p2.y -1
188 if p2.y < old.y then
189 return p2
190 else
191 return old
196 minetest.register_on_generated(function(minp, maxp, seed)
197 if maxp.y < 0 then return end
198 math.randomseed(seed)
199 if not perlin1 then
200 perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
202 local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z})
204 if noise1 > 0.25 or noise1 < -0.26 then
205 local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
207 local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
208 local p2
209 local psand = {}
210 local sand
211 local cnt = 0
212 local cnt_min = 100
213 for s=1, #sands do
214 cnt = 0
215 sand = sands[s]
216 psand[s] = minetest.find_node_near(mpos, 25, sand)
217 while psand == nil and cnt < 5 do
218 cnt = cnt+1
219 mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
220 psand[s] = minetest.find_node_near(mpos, 25, sand)
222 if psand[s] ~= nil then
223 if cnt < cnt_min then
224 cnt_min = cnt
225 p2 = psand[s]
229 if p2 == nil then return end
230 if p2.y < 0 then return end
232 local off = 0
233 local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
234 local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
235 local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
236 local opos1_n = minetest.get_node_or_nil(opos1)
237 local opos2_n = minetest.get_node_or_nil(opos2)
238 local opos3_n = minetest.get_node_or_nil(opos3)
239 if opos1_n and opos1_n.name and opos1_n.name == "air" then
240 p2 = ground(opos1, p2)
242 if opos2_n and opos2_n.name and opos2_n.name == "air" then
243 p2 = ground(opos2, p2)
245 if opos3_n and opos3_n.name and opos3_n.name == "air" then
246 p2 = ground(opos3, p2)
248 p2.y = p2.y - 3
249 if p2.y < 0 then p2.y = 0 end
250 if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or
251 minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
252 minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil or
253 minetest.find_node_near(p2, 52, {"default:desert_sandstone_brick"}) ~= nil then
254 return
257 if math.random(0,10) > 7 then
258 return
260 if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
261 sand = "default:sand"
263 if sand == "default:desert_sand" then
264 -- Desert sandstone pyramid
265 minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
266 elseif sand == "default:sand" then
267 -- Sandstone pyramid
268 minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
269 else
270 -- Desert stone pyramid
271 minetest.after(0.8, make, p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "default:desert_sand", "desert_stone")
274 end)
276 -- Add backwards-compability for nodes from the original pyramids mod
277 if minetest.get_modpath("pyramids") == nil then
278 -- Nodes
279 minetest.register_alias("pyramids:trap", "tsm_pyramids:trap")
280 minetest.register_alias("pyramids:trap_2", "tsm_pyramids:trap_2")
281 minetest.register_alias("pyramids:deco_stone1", "tsm_pyramids:deco_stone1")
282 minetest.register_alias("pyramids:deco_stone2", "tsm_pyramids:deco_stone2")
283 minetest.register_alias("pyramids:deco_stone3", "tsm_pyramids:deco_stone3")
284 minetest.register_alias("pyramids:spawner_mummy", "tsm_pyramids:spawner_mummy")
286 -- FIXME: Entities are currently NOT backwards-compatible
287 -- TODO: Update README when full backwards-compability is achieved
290 minetest.register_chatcommand("spawnpyramid", {
291 description = S("Generate a pyramid"),
292 params = S("[<room_type>]"),
293 privs = { server = true },
294 func = function(name, param)
295 local player = minetest.get_player_by_name(name)
296 if not player then
297 return false, S("No player.")
299 local pos = player:get_pos()
300 pos = vector.round(pos)
301 local s = math.random(1,3)
302 local r = tonumber(param)
303 local room_id
304 if r then
305 room_id = r
307 local ok, msg
308 pos = vector.add(pos, {x=-11, y=-1, z=0})
309 if s == 1 then
310 ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
311 elseif s == 2 then
312 ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
313 else
314 ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "default:desert_sand", "desert_stone", room_id)
316 if ok then
317 return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
318 else
319 return false, msg
321 end,