1 local S
= minetest
.get_translator("tsm_pyramids")
3 local mod_cmi
= minetest
.get_modpath("cmi") ~= nil
5 local mummy_walk_limit
= 1
6 local mummy_chillaxin_speed
= 1
7 local mummy_animation_speed
= 10
8 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
9 local mummy_animation_blend
= 0
11 -- Default player appearance
12 local mummy_mesh
= "tsm_pyramids_mummy.x"
13 local mummy_texture
= {"tsm_pyramids_mummy.png"}
15 local mummy_drop
= "default:papyrus"
17 local sound_normal
= "mummy"
18 local sound_hit
= "mummy_hurt"
19 local sound_dead
= "mummy_death"
21 local spawner_check_range
= 17
22 local spawner_max_mobs
= 6
24 local function get_animations()
48 local ANIM_WALK_MINE
= 5
51 local function hit(self
)
54 textures
= {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
56 self
.object
:set_properties(prop
)
57 minetest
.after(0.4, function(self
)
58 local prop
= {textures
= mummy_texture
,}
59 if self
~= nil and self
.object
~= nil then
60 self
.object
:set_properties(prop
)
65 local function mummy_update_visuals_def(self
)
66 npc_anim
= 0 -- Animation will be set further below immediately
69 textures
= mummy_texture
,
71 self
.object
:set_properties(prop
)
77 collisionbox
= {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
79 visual_size
= {x
=8,y
=8},
81 textures
= mummy_texture
,
82 makes_footstep_sound
= true,
98 -- Track last cause of damage for cmi.notify_die
99 last_damage_cause
= { type = "unknown" },
101 description
= S("Mummy"),
104 local spawner_DEF
= {
109 visual_size
= {x
=3.3,y
=3.3},
111 textures
= mummy_texture
,
112 makes_footstep_sound
= false,
114 automatic_rotate
= math
.pi
* 2.9,
117 spawner_DEF
.on_activate
= function(self
)
118 mummy_update_visuals_def(self
)
119 self
.object
:set_velocity({x
=0, y
=0, z
=0})
120 self
.object
:set_acceleration({x
=0, y
=0, z
=0})
121 self
.object
:set_armor_groups({immortal
=1})
125 spawner_DEF
.on_step
= function(self
, dtime
)
126 self
.timer
= self
.timer
+ 0.01
127 local n
= minetest
.get_node_or_nil(self
.object
:get_pos())
128 if self
.timer
> 1 then
129 if n
and n
.name
and n
.name
~= "tsm_pyramids:spawner_mummy" then
135 spawner_DEF
.on_punch
= function(self
, hitter
)
139 MUMMY_DEF
.on_activate
= function(self
, staticdata
, dtime_s
)
141 cmi
.notify_activate(self
, dtime_s
)
143 mummy_update_visuals_def(self
)
144 self
.anim
= get_animations()
145 self
.object
:set_animation({x
=self
.anim
.stand_START
,y
=self
.anim
.stand_END
}, mummy_animation_speed
, mummy_animation_blend
)
146 self
.npc_anim
= ANIM_STAND
147 self
.object
:set_acceleration({x
=0,y
=-20,z
=0})--20
149 self
.object
:set_armor_groups({fleshy
=130})
152 MUMMY_DEF
.on_punch
= function(self
, puncher
, time_from_last_punch
, tool_capabilities
, dir
, damage
)
154 cmi
.notify_punch(self
, puncher
, time_from_last_punch
, tool_capabilities
, dir
, damage
)
156 self
.attacker
= puncher
164 if puncher
~= nil then
165 minetest
.sound_play(sound_hit
, {pos
= self
.object
:get_pos(), loop
= false, max_hear_distance
= 10, gain
= 0.4}, true)
166 if time_from_last_punch
>= 0.45 then
168 self
.direction
= {x
=self
.object
:get_velocity().x
, y
=self
.object
:get_velocity().y
, z
=self
.object
:get_velocity().z
}
170 self
.object
:set_velocity({x
=dir
.x
*mummy_chillaxin_speed
,y
=5,z
=dir
.z
*mummy_chillaxin_speed
})
171 if self
.state
== 1 then
173 elseif self
.state
>= 2 then
180 MUMMY_DEF
.on_death
= function(self
, killer
)
181 minetest
.sound_play(sound_dead
, {pos
= self
.object
:get_pos(), max_hear_distance
= 10 , gain
= 0.3}, true)
182 -- Drop item on death
183 local count
= math
.random(0,3)
185 local pos
= self
.object
:get_pos()
187 minetest
.add_item(pos
, mummy_drop
.. " " .. count
)
190 cmi
.notify_die(self
, self
.last_damage
)
194 MUMMY_DEF
.on_step
= function(self
, dtime
)
196 cmi
.notify_step(self
, dtime
)
198 self
.timer
= self
.timer
+ 0.01
199 self
.turn_timer
= self
.turn_timer
+ 0.01
200 self
.jump_timer
= self
.jump_timer
+ 0.01
201 self
.punch_timer
= self
.punch_timer
+ 0.01
202 self
.attacking_timer
= self
.attacking_timer
+ 0.01
203 self
.sound_timer
= self
.sound_timer
+ dtime
+ 0.01
205 local current_pos
= self
.object
:get_pos()
206 local current_node
= minetest
.get_node(current_pos
)
207 if self
.time_passed
== nil then
211 -- Environment damage
212 local def
= minetest
.registered_nodes
[current_node
.name
]
213 local dps
= def
.damage_per_second
215 local dmg_node
, dmg_pos
216 if dps
~= nil and dps
> 0 then
220 if dmg
< 4 and (minetest
.get_item_group(current_node
.name
, "water") ~= 0 or minetest
.get_item_group(current_node
.name
, "lava") ~= 0) then
223 -- Damage by suffocation
224 if (def
.walkable
== nil or def
.walkable
== true)
225 and (def
.drowning
== nil or def
.drowning
== 0)
226 and (def
.damage_per_second
== nil or def
.damage_per_second
<= 0)
227 and (def
.collision_box
== nil or def
.collision_box
.type == "regular")
228 and (def
.node_box
== nil or def
.node_box
.type == "regular")
229 and (def
.groups
and def
.groups
.disable_suffocation
~= 1) then
232 self
.envdmg_timer
= self
.envdmg_timer
+ dtime
234 if self
.envdmg_timer
>= 1 then
235 self
.envdmg_timer
= 0
236 self
.object
:set_hp(self
.object
:get_hp()-dmg
)
238 type = "environment",
242 if self
.object
:get_hp() <= 0 then
243 if self
.on_death
then
250 minetest
.sound_play(sound_hit
, {pos
= current_pos
, max_hear_distance
= 10, gain
= 0.4}, true)
257 --update moving state every 1 or 2 seconds
258 if self
.state
< 3 then
259 if self
.timer
> math
.random(1,2) then
260 if self
.attacker
== "" then
261 self
.state
= math
.random(1,2)
262 else self
.state
= 1 end
268 if self
.sound_timer
> math
.random(5,35) then
269 minetest
.sound_play(sound_normal
, {pos
= current_pos
, max_hear_distance
= 10, gain
= 0.2}, true)
274 if self
.state
>= 8 then
275 if self
.punch_timer
> 0.15 then
276 if self
.state
== 9 then
277 self
.object
:set_velocity({x
=self
.direction
.x
*mummy_chillaxin_speed
,y
=-20,z
=self
.direction
.z
*mummy_chillaxin_speed
})
279 elseif self
.state
== 8 then
280 self
.object
:set_velocity({x
=0,y
=-20,z
=0})
287 if self
.state
== 1 then
290 for _
,object
in ipairs(minetest
.get_objects_inside_radius(self
.object
:get_pos(), 4)) do
291 if object
:is_player() then
293 local NPC
= self
.object
:get_pos()
294 local PLAYER
= object
:get_pos()
295 self
.vec
= {x
=PLAYER
.x
-NPC
.x
, y
=PLAYER
.y
-NPC
.y
, z
=PLAYER
.z
-NPC
.z
}
296 self
.yaw
= math
.atan(self
.vec
.z
/self
.vec
.x
)+math
.pi^
2
297 if PLAYER
.x
> NPC
.x
then
298 self
.yaw
= self
.yaw
+ math
.pi
300 self
.yaw
= self
.yaw
- 2
301 self
.object
:set_yaw(self
.yaw
)
302 self
.attacker
= object
306 if self
.attacker
== "" and self
.turn_timer
> math
.random(1,4) then
307 self
.yaw
= 360 * math
.random()
308 self
.object
:set_yaw(self
.yaw
)
310 self
.direction
= {x
= math
.sin(self
.yaw
)*-1, y
= -20, z
= math
.cos(self
.yaw
)}
312 self
.object
:set_velocity({x
=0,y
=self
.object
:get_velocity().y
,z
=0})
313 if self
.npc_anim
~= ANIM_STAND
then
314 self
.anim
= get_animations()
315 self
.object
:set_animation({x
=self
.anim
.stand_START
,y
=self
.anim
.stand_END
}, mummy_animation_speed
, mummy_animation_blend
)
316 self
.npc_anim
= ANIM_STAND
318 if self
.attacker
~= "" then
319 self
.direction
= {x
= math
.sin(self
.yaw
)*-1, y
= -20, z
= math
.cos(self
.yaw
)}
324 if self
.state
== 2 then
326 if self
.direction
~= nil then
327 self
.object
:set_velocity({x
=self
.direction
.x
*mummy_chillaxin_speed
,y
=self
.object
:get_velocity().y
,z
=self
.direction
.z
*mummy_chillaxin_speed
})
329 if self
.turn_timer
> math
.random(1,4) and not self
.attacker
then
330 self
.yaw
= 360 * math
.random()
331 self
.object
:set_yaw(self
.yaw
)
333 self
.direction
= {x
= math
.sin(self
.yaw
)*-1, y
= -20, z
= math
.cos(self
.yaw
)}
335 if self
.npc_anim
~= ANIM_WALK
then
336 self
.anim
= get_animations()
337 self
.object
:set_animation({x
=self
.anim
.walk_START
,y
=self
.anim
.walk_END
}, mummy_animation_speed
, mummy_animation_blend
)
338 self
.npc_anim
= ANIM_WALK
341 if self
.attacker
~= "" and minetest
.settings
:get_bool("enable_damage") then
342 local s
= self
.object
:get_pos()
343 local p
= self
.attacker
:get_pos()
344 if (s
~= nil and p
~= nil) then
345 local dist
= ((p
.x
-s
.x
)^
2 + (p
.y
-s
.y
)^
2 + (p
.z
-s
.z
)^
2)^
0.5
347 if dist
< 2 and self
.attacking_timer
> 0.6 then
348 self
.attacker
:punch(self
.object
, 1.0, {
349 full_punch_interval
=1.0,
350 damage_groups
= {fleshy
=1}
352 self
.attacking_timer
= 0
359 minetest
.register_entity("tsm_pyramids:mummy", MUMMY_DEF
)
360 minetest
.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF
)
365 minetest
.register_craftitem("tsm_pyramids:spawn_egg", {
366 description
= S("Mummy Spawn Egg"),
367 _doc_items_longdesc
= S("Can be used to create a hostile mummy."),
368 _doc_items_usagehelp
= S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
369 inventory_image
= "tsm_pyramids_mummy_egg.png",
370 liquids_pointable
= false,
372 on_place
= function(itemstack
, placer
, pointed_thing
)
373 if pointed_thing
.type ~= "node" then
377 -- am I clicking on something with existing on_rightclick function?
378 local node
= minetest
.get_node(pointed_thing
.under
)
379 if placer
and not placer
:get_player_control().sneak
then
380 if minetest
.registered_nodes
[node
.name
] and minetest
.registered_nodes
[node
.name
].on_rightclick
then
381 return minetest
.registered_nodes
[node
.name
].on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
385 minetest
.add_entity(pointed_thing
.above
,"tsm_pyramids:mummy")
386 if not minetest
.settings
:get_bool("creative_mode") then
387 itemstack
:take_item()
394 -- Spawn a mummy at position
395 function tsm_pyramids
.spawn_mummy_at(pos
, number)
396 local node
= minetest
.get_node(pos
)
397 if node
.name
~= "air" then
401 minetest
.add_entity(pos
,"tsm_pyramids:mummy")
406 if default
.node_sound_metal_defaults
then
407 spawnersounds
= default
.node_sound_metal_defaults()
409 spawnersounds
= default
.node_sound_stone_defaults()
412 minetest
.register_node("tsm_pyramids:spawner_mummy", {
413 description
= S("Mummy Spawner"),
414 _doc_items_longdesc
= S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
416 tiles
= {"tsm_pyramids_spawner.png"},
417 is_ground_content
= false,
418 drawtype
= "allfaces",
419 groups
= {cracky
=1,level
=1},
421 on_construct
= function(pos
)
423 minetest
.add_entity(pos
,"tsm_pyramids:mummy_spawner")
425 on_destruct
= function(pos
)
426 for _
,obj
in ipairs(minetest
.get_objects_inside_radius(pos
, 1)) do
427 if not obj
:is_player() then
428 if obj
~= nil and obj
:get_luaentity().name
== "tsm_pyramids:mummy_spawner" then
434 sounds
= spawnersounds
,
437 -- Attempt to spawn a mummy at a random appropriate position around pos.
439 -- * Must be close to pos
441 -- * Must be air on top of a non-air block
442 -- * No more than 6 mummies in area
443 -- * Player must be near is player_near_required is true
444 function tsm_pyramids
.attempt_mummy_spawn(pos
, player_near_required
)
445 local player_near
= false
447 for _
,obj
in ipairs(minetest
.get_objects_inside_radius(pos
, spawner_check_range
)) do
448 if obj
:is_player() then
451 if obj
:get_luaentity() and obj
:get_luaentity().name
== "tsm_pyramids:mummy" then
456 if player_near
or (not player_near_required
) then
457 if mobs
< spawner_max_mobs
then
458 local offset
= {x
=5,y
=2,z
=5}
459 local nposses
= minetest
.find_nodes_in_area(vector
.subtract(pos
, offset
), vector
.add(pos
,offset
), "air")
460 local tries
= math
.min(6, #nposses
)
462 local r
= math
.random(1, #nposses
)
463 local npos
= nposses
[r
]
464 -- Check if mummy has 2 nodes of free space
465 local two_space
= false
466 -- Check if mummy has something to walk on
467 local footing
= false
468 -- Find the lowest node
471 local below
= minetest
.get_node(npos
)
472 if minetest
.registered_items
[below
.name
].liquidtype
~= "none" then
475 if below
.name
~= "air" then
484 local light
= minetest
.get_node_light(npos
, 0.5)
485 if not two_space
then
486 local above
= minetest
.get_node({x
=npos
.x
, y
=npos
.y
+1, z
=npos
.z
})
487 if above
.name
== "air" then
491 if footing
and two_space
and light
< 15 then
492 tsm_pyramids
.spawn_mummy_at(npos
, 1)
495 table.remove(nposses
, r
)
502 if not minetest
.settings
:get_bool("only_peaceful_mobs") then
503 minetest
.register_abm({
504 nodenames
= {"tsm_pyramids:spawner_mummy"},
507 action
= function(pos
, node
, active_object_count
, active_object_count_wider
)
508 tsm_pyramids
.attempt_mummy_spawn(pos
, true)
513 if minetest
.get_modpath("awards") then
514 awards
.register_achievement("tsm_pyramids_no_mummy_spawner", {
515 title
= S("No more mummies!"),
516 description
= S("Destroy a mummy spawner by digging."),
518 icon
= "tsm_pyramids_spawner.png",
521 node
= "tsm_pyramids:spawner_mummy",