Add support for hidden effects
[minetest_playereffects.git] / init.lua
blob992b62d9e591e0b06cc0013b54446d208138eac4
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Include settings ]=]
22 dofile(minetest.get_modpath("playereffects").."/settings.lua")
24 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
26 local filepath = minetest.get_worldpath().."/playereffects.mt"
27 local file = io.open(filepath, "r")
28 local string
29 if file then
30 minetest.log("action", "[playereffects] playereffects.mt opened.")
31 local string = file:read()
32 io.close(file)
33 if(string ~= nil) then
34 savetable = minetest.deserialize(string)
35 playereffects.inactive_effects = savetable.inactive_effects
36 minetest.debug("[playereffects] playereffects.mt successfully read.")
37 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
38 playereffects.last_effect_id = savetable.last_effect_id
39 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
41 end
42 end
43 end
45 function playereffects.next_effect_id()
46 playereffects.last_effect_id = playereffects.last_effect_id + 1
47 return playereffects.last_effect_id
48 end
50 --[=[ API functions ]=]
51 function playereffects.register_effect_type(name, description, icon, groups, apply, cancel, hidden)
52 effect_type = {}
53 effect_type.description = description
54 effect_type.apply = apply
55 effect_type.groups = groups
56 effect_type.icon = icon
57 if cancel ~= nil then
58 effect_type.cancel = cancel
59 else
60 effect_type.cancel = function() end
61 end
62 if hidden ~= nil then
63 effect_type.hidden = hidden
64 else
65 effect_type.hidden = false
66 end
67 playereffects.effect_types[name] = effect_type
68 minetest.log("action", "Effect type "..name.." registered!")
69 end
71 function playereffects.apply_effect_type(effect_type_id, duration, player)
72 local start_time = os.time()
73 local playername = player:get_player_name()
74 local groups = playereffects.effect_types[effect_type_id].groups
75 for k,v in pairs(groups) do
76 playereffects.cancel_effect_group(v, playername)
77 end
78 local effect_id = playereffects.next_effect_id()
79 local effects = playereffects.get_player_effects(playername)
80 local smallest_hudpos
81 local biggest_hudpos = -1
82 local free_hudpos
83 for e=1,#effects do
84 local hudpos = effects[e].hudpos
85 if(hudpos > biggest_hudpos) then
86 biggest_hudpos = hudpos
87 end
88 if(smallest_hudpos == nil) then
89 smallest_hudpos = hudpos
90 elseif(hudpos < smallest_hudpos) then
91 smallest_hudpos = hudpos
92 end
93 end
94 if(smallest_hudpos == nil) then
95 free_hudpos = 0
96 elseif(smallest_hudpos >= 0) then
97 free_hudpos = smallest_hudpos - 1
98 else
99 free_hudpos = biggest_hudpos + 1
101 local hudids
102 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
103 if(free_hudpos <= 20) then
104 hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
105 else
106 hudids = {text_id=nil, icon_id=nil}
109 local effect = {
110 playername = playername,
111 effect_id = effect_id,
112 effect_type_id = effect_type_id,
113 start_time = start_time,
114 time_left = duration,
115 hudids = hudids,
116 hudpos = free_hudpos,
119 playereffects.effects[effect_id] = effect
121 playereffects.effect_types[effect_type_id].apply(player)
122 minetest.log("action", "Effect type "..effect_type_id.." applied to player "..playername.."!")
123 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
126 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
127 local effects = playereffects.get_player_effects(playername)
128 if(cancel_all==nil) then all = false end
129 for e=1, #effects do
130 if(effects[e].effect_type_id == effect_type_id) then
131 playereffects.cancel_effect(effects[e].effect_id)
132 if(cancel_all==false) then
133 return
139 function playereffects.cancel_effect_group(groupname, playername)
140 local effects = playereffects.get_player_effects(playername)
141 for e=1,#effects do
142 local effect = effects[e]
143 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
144 minetest.log("action", "thesegroups = "..dump(thesegroups))
145 minetest.log("action", "groupname = "..dump(groupname))
146 local delete = false
147 for g=1,#thesegroups do
148 if(thesegroups[g] == groupname) then
149 playereffects.cancel_effect(effect.effect_id)
150 break
156 function playereffects.cancel_effect(effect_id)
157 local effect = playereffects.effects[effect_id]
158 if(effect ~= nil) then
159 local player = minetest.get_player_by_name(effect.playername)
160 if(effect.hudids.text_id~=nil) then
161 player:hud_remove(effect.hudids.text_id)
163 if(effect.hudids.icon_id~=nil) then
164 player:hud_remove(effect.hudids.icon_id)
166 playereffects.effect_types[effect.effect_type_id].cancel(effect)
167 playereffects.effects[effect_id] = nil
168 minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
172 function playereffects.get_player_effects(playername)
173 if(minetest.get_player_by_name(playername) ~= nil) then
174 local effects = {}
175 for k,v in pairs(playereffects.effects) do
176 if(v.playername == playername) then
177 table.insert(effects, v)
180 return effects
181 else
182 return {}
186 --[=[ Callbacks ]=]
187 --[[ Cancel all effects on player death ]]
188 minetest.register_on_dieplayer(function(player)
189 local effects = playereffects.get_player_effects(player:get_player_name())
190 for e=1,#effects do
191 playereffects.cancel_effect(effects[e].effect_id)
193 end)
196 minetest.register_on_leaveplayer(function(player)
197 local leave_time = os.time()
198 local playername = player:get_player_name()
199 local effects = playereffects.get_player_effects(playername)
201 playereffects.hud_clear(player)
203 if(playereffects.inactive_effects[playername] == nil) then
204 playereffects.inactive_effects[playername] = {}
206 for e=1,#effects do
207 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
208 local new_effect = effects[e]
209 new_effect.time_left = new_duration
210 table.insert(playereffects.inactive_effects[playername], new_effect)
211 playereffects.cancel_effect(effects[e].effect_id)
213 end)
215 minetest.register_on_shutdown(function()
216 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
217 local shutdown_time = os.time()
218 local savetable = {}
219 local effects = playereffects.effects
220 local inactive_effects = playereffects.inactive_effects
221 for id,effect in pairs(effects) do
222 local new_duration = effect.time_left - os.difftime(shutdown_time, effect.start_time)
223 local new_effect = effect
224 new_effect.time_left = new_duration
225 if(inactive_effects[effect.playername] == nil) then
226 inactive_effects[effect.playername] = {}
228 table.insert(inactive_effects[effect.playername], new_effect)
229 playereffects.cancel_effect(effect.effect_id)
232 savetable.inactive_effects = inactive_effects
233 savetable.last_effect_id = playereffects.last_effect_id
235 savestring = minetest.serialize(savetable)
237 local filepath = minetest.get_worldpath().."/playereffects.mt"
238 local file = io.open(filepath, "w")
239 if file then
240 file:write(savestring)
241 io.close(file)
242 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
243 else
244 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
247 end)
249 minetest.register_on_joinplayer(function(player)
250 local playername = player:get_player_name()
252 -- load all the effects again (if any)
253 if(playereffects.inactive_effects[playername] ~= nil) then
254 for i=1,#playereffects.inactive_effects[playername] do
255 local effect = playereffects.inactive_effects[playername][i]
256 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
258 playereffects.inactive_effects[playername] = nil
260 end)
262 playereffects.globalstep_timer = 0
263 minetest.register_globalstep(function(dtime)
264 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
265 if(playereffects.globalstep_timer < 1) then
266 return
268 playereffects.globalstep_timer = 0
270 local players = minetest.get_connected_players()
271 for p=1,#players do
272 playereffects.hud_update(players[p])
274 end)
279 --[=[ HUD ]=]
280 function playereffects.hud_update(player)
281 if(playereffects.use_hud == true) then
282 local now = os.time()
283 local effects = playereffects.get_player_effects(player:get_player_name())
284 for e=1,#effects do
285 local effect = effects[e]
286 if(effect.hudids.text_id ~= nil) then
287 local description = playereffects.effect_types[effect.effect_type_id].description
288 local time_left = os.difftime(effect.start_time + effect.time_left, now)
289 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
295 function playereffects.hud_clear(player)
296 if(playereffects.use_hud == true) then
297 local playername = player:get_player_name()
298 local effects = playereffects.get_player_effects(playername)
299 if(effects ~= nil) then
300 for e=1,#effects do
301 if(effects[e].hudids.text_id ~= nil) then
302 player:hud_remove(effects[e].hudids.text_id)
304 if(effects[e].hudids.icon_id ~= nil) then
305 player:hud_remove(effects[e].hudids.icon_id)
312 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
313 local text_id, icon_id
314 local effect_type = playereffects.effect_types[effect_type_id]
315 if(playereffects.use_hud == true and effect_type.hidden == false) then
316 text_id = player:hud_add({
317 hud_elem_type = "text",
318 position = { x = 1, y = 0.3 },
319 name = "effect_"..effect_type_id,
320 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
321 scale = { x = 170, y = 20},
322 alignment = { x = -1, y = 0 },
323 direction = 1,
324 number = 0xFFFFFF,
325 offset = { x = -5, y = pos*20 }
327 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
328 icon_id = player:hud_add({
329 hud_elem_type = "image",
330 scale = { x = 1, y = 1 },
331 position = { x = 1, y = 0.3 },
332 name = "effect_icon_"..effect_type_id,
333 text = playereffects.effect_types[effect_type_id].icon,
334 alignment = { x = -1, y=0 },
335 direction = 0,
336 offset = { x = -186, y = pos*20 },
338 end
339 else
340 text_id = nil
341 icon_id = nil
343 return { text_id = text_id, icon_id = icon_id }
347 -- LOAD EXAMPLES
348 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")