Fix effect cancelling after applying
[minetest_playereffects.git] / init.lua
blob97bf5325e3649c47fed55b2b018a62d117c0fd29
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Include settings ]=]
22 dofile(minetest.get_modpath("playereffects").."/settings.lua")
24 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
26 local filepath = minetest.get_worldpath().."/playereffects.mt"
27 local file = io.open(filepath, "r")
28 if file then
29 minetest.log("action", "[playereffects] playereffects.mt opened.")
30 local string = file:read()
31 io.close(file)
32 if(string ~= nil) then
33 local savetable = minetest.deserialize(string)
34 playereffects.inactive_effects = savetable.inactive_effects
35 minetest.debug("[playereffects] playereffects.mt successfully read.")
36 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
37 playereffects.last_effect_id = savetable.last_effect_id
38 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
40 end
41 end
42 end
44 function playereffects.next_effect_id()
45 playereffects.last_effect_id = playereffects.last_effect_id + 1
46 return playereffects.last_effect_id
47 end
49 --[=[ API functions ]=]
50 function playereffects.register_effect_type(name, description, icon, groups, apply, cancel, hidden)
51 effect_type = {}
52 effect_type.description = description
53 effect_type.apply = apply
54 effect_type.groups = groups
55 effect_type.icon = icon
56 if cancel ~= nil then
57 effect_type.cancel = cancel
58 else
59 effect_type.cancel = function() end
60 end
61 if hidden ~= nil then
62 effect_type.hidden = hidden
63 else
64 effect_type.hidden = false
65 end
66 playereffects.effect_types[name] = effect_type
67 minetest.log("action", "[playereffects] Effect type "..name.." registered!")
68 end
70 function playereffects.apply_effect_type(effect_type_id, duration, player)
71 local start_time = os.time()
72 local is_player = false
73 if(type(player)=="userdata") then
74 if(player.is_player ~= nil) then
75 if(player:is_player() == true) then
76 is_player = true
77 end
78 end
79 end
80 if(is_player == false) then
81 minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
82 return false
83 end
85 local playername = player:get_player_name()
86 local groups = playereffects.effect_types[effect_type_id].groups
87 for k,v in pairs(groups) do
88 playereffects.cancel_effect_group(v, playername)
89 end
91 local status = playereffects.effect_types[effect_type_id].apply(player)
92 local metadata
94 if(status == false) then
95 minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
96 return false
97 else
98 metadata = status
99 end
101 local effect_id = playereffects.next_effect_id()
102 local effects = playereffects.get_player_effects(playername)
103 local smallest_hudpos
104 local biggest_hudpos = -1
105 local free_hudpos
106 for e=1,#effects do
107 local hudpos = effects[e].hudpos
108 if(hudpos > biggest_hudpos) then
109 biggest_hudpos = hudpos
111 if(smallest_hudpos == nil) then
112 smallest_hudpos = hudpos
113 elseif(hudpos < smallest_hudpos) then
114 smallest_hudpos = hudpos
117 if(smallest_hudpos == nil) then
118 free_hudpos = 0
119 elseif(smallest_hudpos >= 0) then
120 free_hudpos = smallest_hudpos - 1
121 else
122 free_hudpos = biggest_hudpos + 1
124 local hudids
125 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
126 if(free_hudpos <= 20) then
127 hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
128 else
129 hudids = {text_id=nil, icon_id=nil}
132 local effect = {
133 playername = playername,
134 effect_id = effect_id,
135 effect_type_id = effect_type_id,
136 start_time = start_time,
137 time_left = duration,
138 hudids = hudids,
139 hudpos = free_hudpos,
140 metadata = metadata,
143 playereffects.effects[effect_id] = effect
145 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
146 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
148 return effect_id
151 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
152 local effects = playereffects.get_player_effects(playername)
153 if(cancel_all==nil) then all = false end
154 for e=1, #effects do
155 if(effects[e].effect_type_id == effect_type_id) then
156 playereffects.cancel_effect(effects[e].effect_id)
157 if(cancel_all==false) then
158 return
164 function playereffects.cancel_effect_group(groupname, playername)
165 local effects = playereffects.get_player_effects(playername)
166 for e=1,#effects do
167 local effect = effects[e]
168 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
169 local delete = false
170 for g=1,#thesegroups do
171 if(thesegroups[g] == groupname) then
172 playereffects.cancel_effect(effect.effect_id)
173 break
179 function playereffects.cancel_effect(effect_id)
180 local effect = playereffects.effects[effect_id]
181 if(effect ~= nil) then
182 local player = minetest.get_player_by_name(effect.playername)
183 if(effect.hudids.text_id~=nil) then
184 player:hud_remove(effect.hudids.text_id)
186 if(effect.hudids.icon_id~=nil) then
187 player:hud_remove(effect.hudids.icon_id)
189 playereffects.effect_types[effect.effect_type_id].cancel(effect)
190 playereffects.effects[effect_id] = nil
191 minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
195 function playereffects.get_player_effects(playername)
196 if(minetest.get_player_by_name(playername) ~= nil) then
197 local effects = {}
198 for k,v in pairs(playereffects.effects) do
199 if(v.playername == playername) then
200 table.insert(effects, v)
203 return effects
204 else
205 return {}
209 --[=[ Saving all data to file ]=]
210 function playereffects.save_to_file()
211 local save_time = os.time()
212 local savetable = {}
213 local inactive_effects = {}
214 for id,effecttable in pairs(playereffects.inactive_effects) do
215 local playername = id
216 if(inactive_effects[playername] == nil) then
217 inactive_effects[playername] = {}
219 for i=1,#effecttable do
220 table.insert(inactive_effects[playername], effecttable[i])
223 for id,effect in pairs(playereffects.effects) do
224 local new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
225 local new_effect = {
226 effect_id = effect.effect_id,
227 effect_type_id = effect.effect_type_id,
228 time_left = new_duration,
229 start_time = effect.start_time,
230 playername = effect.playername,
231 metadata = effect.metadata
233 if(inactive_effects[effect.playername] == nil) then
234 inactive_effects[effect.playername] = {}
236 table.insert(inactive_effects[effect.playername], new_effect)
239 savetable.inactive_effects = inactive_effects
240 savetable.last_effect_id = playereffects.last_effect_id
242 local savestring = minetest.serialize(savetable)
244 local filepath = minetest.get_worldpath().."/playereffects.mt"
245 local file = io.open(filepath, "w")
246 if file then
247 file:write(savestring)
248 io.close(file)
249 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
250 else
251 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
255 --[=[ Callbacks ]=]
256 --[[ Cancel all effects on player death ]]
257 minetest.register_on_dieplayer(function(player)
258 local effects = playereffects.get_player_effects(player:get_player_name())
259 for e=1,#effects do
260 playereffects.cancel_effect(effects[e].effect_id)
262 end)
265 minetest.register_on_leaveplayer(function(player)
266 local leave_time = os.time()
267 local playername = player:get_player_name()
268 local effects = playereffects.get_player_effects(playername)
270 playereffects.hud_clear(player)
272 if(playereffects.inactive_effects[playername] == nil) then
273 playereffects.inactive_effects[playername] = {}
275 for e=1,#effects do
276 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
277 local new_effect = effects[e]
278 new_effect.time_left = new_duration
279 table.insert(playereffects.inactive_effects[playername], new_effect)
280 playereffects.cancel_effect(effects[e].effect_id)
282 end)
284 minetest.register_on_shutdown(function()
285 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
286 playereffects.save_to_file()
287 end)
289 minetest.register_on_joinplayer(function(player)
290 local playername = player:get_player_name()
292 -- load all the effects again (if any)
293 if(playereffects.inactive_effects[playername] ~= nil) then
294 for i=1,#playereffects.inactive_effects[playername] do
295 local effect = playereffects.inactive_effects[playername][i]
296 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
298 playereffects.inactive_effects[playername] = nil
300 end)
302 playereffects.globalstep_timer = 0
303 playereffects.autosave_timer = 0
304 minetest.register_globalstep(function(dtime)
305 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
306 playereffects.autosave_timer = playereffects.autosave_timer + dtime
307 -- Update HUDs of all players
308 if(playereffects.globalstep_timer >= 1) then
309 playereffects.globalstep_timer = 0
311 local players = minetest.get_connected_players()
312 for p=1,#players do
313 playereffects.hud_update(players[p])
316 -- Autosave into file
317 if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
318 playereffects.autosave_timer = 0
319 minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
320 playereffects.save_to_file()
322 end)
327 --[=[ HUD ]=]
328 function playereffects.hud_update(player)
329 if(playereffects.use_hud == true) then
330 local now = os.time()
331 local effects = playereffects.get_player_effects(player:get_player_name())
332 for e=1,#effects do
333 local effect = effects[e]
334 if(effect.hudids.text_id ~= nil) then
335 local description = playereffects.effect_types[effect.effect_type_id].description
336 local time_left = os.difftime(effect.start_time + effect.time_left, now)
337 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
343 function playereffects.hud_clear(player)
344 if(playereffects.use_hud == true) then
345 local playername = player:get_player_name()
346 local effects = playereffects.get_player_effects(playername)
347 if(effects ~= nil) then
348 for e=1,#effects do
349 if(effects[e].hudids.text_id ~= nil) then
350 player:hud_remove(effects[e].hudids.text_id)
352 if(effects[e].hudids.icon_id ~= nil) then
353 player:hud_remove(effects[e].hudids.icon_id)
360 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
361 local text_id, icon_id
362 local effect_type = playereffects.effect_types[effect_type_id]
363 if(playereffects.use_hud == true and effect_type.hidden == false) then
364 text_id = player:hud_add({
365 hud_elem_type = "text",
366 position = { x = 1, y = 0.3 },
367 name = "effect_"..effect_type_id,
368 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
369 scale = { x = 170, y = 20},
370 alignment = { x = -1, y = 0 },
371 direction = 1,
372 number = 0xFFFFFF,
373 offset = { x = -5, y = pos*20 }
375 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
376 icon_id = player:hud_add({
377 hud_elem_type = "image",
378 scale = { x = 1, y = 1 },
379 position = { x = 1, y = 0.3 },
380 name = "effect_icon_"..effect_type_id,
381 text = playereffects.effect_types[effect_type_id].icon,
382 alignment = { x = -1, y=0 },
383 direction = 0,
384 offset = { x = -186, y = pos*20 },
386 end
387 else
388 text_id = nil
389 icon_id = nil
391 return { text_id = text_id, icon_id = icon_id }
395 -- LOAD EXAMPLES
396 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")