Recolor HUD text for effects you keep on death
[minetest_playereffects.git] / init.lua
blobc11b2d257255ad1f3fda3bd8df6100563940dec8
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Include settings ]=]
22 dofile(minetest.get_modpath("playereffects").."/settings.lua")
24 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
26 local filepath = minetest.get_worldpath().."/playereffects.mt"
27 local file = io.open(filepath, "r")
28 if file then
29 minetest.log("action", "[playereffects] playereffects.mt opened.")
30 local string = file:read()
31 io.close(file)
32 if(string ~= nil) then
33 local savetable = minetest.deserialize(string)
34 playereffects.inactive_effects = savetable.inactive_effects
35 minetest.debug("[playereffects] playereffects.mt successfully read.")
36 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
37 playereffects.last_effect_id = savetable.last_effect_id
38 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
40 end
41 end
42 end
44 function playereffects.next_effect_id()
45 playereffects.last_effect_id = playereffects.last_effect_id + 1
46 return playereffects.last_effect_id
47 end
49 --[=[ API functions ]=]
50 function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death)
51 effect_type = {}
52 effect_type.description = description
53 effect_type.apply = apply
54 effect_type.groups = groups
55 effect_type.icon = icon
56 if cancel ~= nil then
57 effect_type.cancel = cancel
58 else
59 effect_type.cancel = function() end
60 end
61 if hidden ~= nil then
62 effect_type.hidden = hidden
63 else
64 effect_type.hidden = false
65 end
66 if cancel_on_death ~= nil then
67 effect_type.cancel_on_death = cancel_on_death
68 else
69 effect_type.cancel_on_death = true
70 end
72 playereffects.effect_types[effect_type_id] = effect_type
73 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
74 end
76 function playereffects.apply_effect_type(effect_type_id, duration, player)
77 local start_time = os.time()
78 local is_player = false
79 if(type(player)=="userdata") then
80 if(player.is_player ~= nil) then
81 if(player:is_player() == true) then
82 is_player = true
83 end
84 end
85 end
86 if(is_player == false) then
87 minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
88 return false
89 end
91 local playername = player:get_player_name()
92 local groups = playereffects.effect_types[effect_type_id].groups
93 for k,v in pairs(groups) do
94 playereffects.cancel_effect_group(v, playername)
95 end
97 local status = playereffects.effect_types[effect_type_id].apply(player)
98 local metadata
100 if(status == false) then
101 minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
102 return false
103 else
104 metadata = status
107 local effect_id = playereffects.next_effect_id()
108 local effects = playereffects.get_player_effects(playername)
109 local smallest_hudpos
110 local biggest_hudpos = -1
111 local free_hudpos
112 for e=1,#effects do
113 local hudpos = effects[e].hudpos
114 if(hudpos > biggest_hudpos) then
115 biggest_hudpos = hudpos
117 if(smallest_hudpos == nil) then
118 smallest_hudpos = hudpos
119 elseif(hudpos < smallest_hudpos) then
120 smallest_hudpos = hudpos
123 if(smallest_hudpos == nil) then
124 free_hudpos = 0
125 elseif(smallest_hudpos >= 0) then
126 free_hudpos = smallest_hudpos - 1
127 else
128 free_hudpos = biggest_hudpos + 1
130 local hudids
131 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
132 if(free_hudpos <= 20) then
133 hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
134 else
135 hudids = {text_id=nil, icon_id=nil}
138 local effect = {
139 playername = playername,
140 effect_id = effect_id,
141 effect_type_id = effect_type_id,
142 start_time = start_time,
143 time_left = duration,
144 hudids = hudids,
145 hudpos = free_hudpos,
146 metadata = metadata,
149 playereffects.effects[effect_id] = effect
151 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
152 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
154 return effect_id
157 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
158 local effects = playereffects.get_player_effects(playername)
159 if(cancel_all==nil) then all = false end
160 for e=1, #effects do
161 if(effects[e].effect_type_id == effect_type_id) then
162 playereffects.cancel_effect(effects[e].effect_id)
163 if(cancel_all==false) then
164 return
170 function playereffects.cancel_effect_group(groupname, playername)
171 local effects = playereffects.get_player_effects(playername)
172 for e=1,#effects do
173 local effect = effects[e]
174 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
175 local delete = false
176 for g=1,#thesegroups do
177 if(thesegroups[g] == groupname) then
178 playereffects.cancel_effect(effect.effect_id)
179 break
185 function playereffects.cancel_effect(effect_id)
186 local effect = playereffects.effects[effect_id]
187 if(effect ~= nil) then
188 local player = minetest.get_player_by_name(effect.playername)
189 if(effect.hudids.text_id~=nil) then
190 player:hud_remove(effect.hudids.text_id)
192 if(effect.hudids.icon_id~=nil) then
193 player:hud_remove(effect.hudids.icon_id)
195 playereffects.effect_types[effect.effect_type_id].cancel(effect)
196 playereffects.effects[effect_id] = nil
197 minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
201 function playereffects.get_player_effects(playername)
202 if(minetest.get_player_by_name(playername) ~= nil) then
203 local effects = {}
204 for k,v in pairs(playereffects.effects) do
205 if(v.playername == playername) then
206 table.insert(effects, v)
209 return effects
210 else
211 return {}
215 --[=[ Saving all data to file ]=]
216 function playereffects.save_to_file()
217 local save_time = os.time()
218 local savetable = {}
219 local inactive_effects = {}
220 for id,effecttable in pairs(playereffects.inactive_effects) do
221 local playername = id
222 if(inactive_effects[playername] == nil) then
223 inactive_effects[playername] = {}
225 for i=1,#effecttable do
226 table.insert(inactive_effects[playername], effecttable[i])
229 for id,effect in pairs(playereffects.effects) do
230 local new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
231 local new_effect = {
232 effect_id = effect.effect_id,
233 effect_type_id = effect.effect_type_id,
234 time_left = new_duration,
235 start_time = effect.start_time,
236 playername = effect.playername,
237 metadata = effect.metadata
239 if(inactive_effects[effect.playername] == nil) then
240 inactive_effects[effect.playername] = {}
242 table.insert(inactive_effects[effect.playername], new_effect)
245 savetable.inactive_effects = inactive_effects
246 savetable.last_effect_id = playereffects.last_effect_id
248 local savestring = minetest.serialize(savetable)
250 local filepath = minetest.get_worldpath().."/playereffects.mt"
251 local file = io.open(filepath, "w")
252 if file then
253 file:write(savestring)
254 io.close(file)
255 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
256 else
257 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
261 --[=[ Callbacks ]=]
262 --[[ Cancel all effects on player death ]]
263 minetest.register_on_dieplayer(function(player)
264 local effects = playereffects.get_player_effects(player:get_player_name())
265 for e=1,#effects do
266 if(playereffects.effect_types[effects[e].effect_type_id].cancel_on_death == true) then
267 playereffects.cancel_effect(effects[e].effect_id)
270 end)
273 minetest.register_on_leaveplayer(function(player)
274 local leave_time = os.time()
275 local playername = player:get_player_name()
276 local effects = playereffects.get_player_effects(playername)
278 playereffects.hud_clear(player)
280 if(playereffects.inactive_effects[playername] == nil) then
281 playereffects.inactive_effects[playername] = {}
283 for e=1,#effects do
284 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
285 local new_effect = effects[e]
286 new_effect.time_left = new_duration
287 table.insert(playereffects.inactive_effects[playername], new_effect)
288 playereffects.cancel_effect(effects[e].effect_id)
290 end)
292 minetest.register_on_shutdown(function()
293 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
294 playereffects.save_to_file()
295 end)
297 minetest.register_on_joinplayer(function(player)
298 local playername = player:get_player_name()
300 -- load all the effects again (if any)
301 if(playereffects.inactive_effects[playername] ~= nil) then
302 for i=1,#playereffects.inactive_effects[playername] do
303 local effect = playereffects.inactive_effects[playername][i]
304 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
306 playereffects.inactive_effects[playername] = nil
308 end)
310 playereffects.globalstep_timer = 0
311 playereffects.autosave_timer = 0
312 minetest.register_globalstep(function(dtime)
313 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
314 playereffects.autosave_timer = playereffects.autosave_timer + dtime
315 -- Update HUDs of all players
316 if(playereffects.globalstep_timer >= 1) then
317 playereffects.globalstep_timer = 0
319 local players = minetest.get_connected_players()
320 for p=1,#players do
321 playereffects.hud_update(players[p])
324 -- Autosave into file
325 if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
326 playereffects.autosave_timer = 0
327 minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
328 playereffects.save_to_file()
330 end)
335 --[=[ HUD ]=]
336 function playereffects.hud_update(player)
337 if(playereffects.use_hud == true) then
338 local now = os.time()
339 local effects = playereffects.get_player_effects(player:get_player_name())
340 for e=1,#effects do
341 local effect = effects[e]
342 if(effect.hudids.text_id ~= nil) then
343 local description = playereffects.effect_types[effect.effect_type_id].description
344 local time_left = os.difftime(effect.start_time + effect.time_left, now)
345 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
351 function playereffects.hud_clear(player)
352 if(playereffects.use_hud == true) then
353 local playername = player:get_player_name()
354 local effects = playereffects.get_player_effects(playername)
355 if(effects ~= nil) then
356 for e=1,#effects do
357 if(effects[e].hudids.text_id ~= nil) then
358 player:hud_remove(effects[e].hudids.text_id)
360 if(effects[e].hudids.icon_id ~= nil) then
361 player:hud_remove(effects[e].hudids.icon_id)
368 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
369 local text_id, icon_id
370 local effect_type = playereffects.effect_types[effect_type_id]
371 if(playereffects.use_hud == true and effect_type.hidden == false) then
372 local color
373 if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then
374 color = 0xFFFFFF
375 else
376 color = 0xF0BAFF
378 text_id = player:hud_add({
379 hud_elem_type = "text",
380 position = { x = 1, y = 0.3 },
381 name = "effect_"..effect_type_id,
382 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
383 scale = { x = 170, y = 20},
384 alignment = { x = -1, y = 0 },
385 direction = 1,
386 number = color,
387 offset = { x = -5, y = pos*20 }
389 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
390 icon_id = player:hud_add({
391 hud_elem_type = "image",
392 scale = { x = 1, y = 1 },
393 position = { x = 1, y = 0.3 },
394 name = "effect_icon_"..effect_type_id,
395 text = playereffects.effect_types[effect_type_id].icon,
396 alignment = { x = -1, y=0 },
397 direction = 0,
398 offset = { x = -186, y = pos*20 },
400 end
401 else
402 text_id = nil
403 icon_id = nil
405 return { text_id = text_id, icon_id = icon_id }
409 -- LOAD EXAMPLES
410 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")