Add playereffects.cancel_effect_type
[minetest_playereffects.git] / init.lua
blobaf715ce160054fec7fbc1ce170449abfff592e07
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
23 local filepath = minetest.get_worldpath().."/playereffects.mt"
24 local file = io.open(filepath, "r")
25 local string
26 if file then
27 minetest.log("action", "[playereffects] playereffects.mt opened.")
28 local string = file:read()
29 io.close(file)
30 if(string ~= nil) then
31 savetable = minetest.deserialize(string)
32 playereffects.inactive_effects = savetable.inactive_effects
33 minetest.debug("[playereffects] playereffects.mt successfully read.")
34 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
35 playereffects.last_effect_id = savetable.last_effect_id
36 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
38 end
39 end
40 end
42 function playereffects.next_effect_id()
43 playereffects.last_effect_id = playereffects.last_effect_id + 1
44 return playereffects.last_effect_id
45 end
47 --[=[ API functions ]=]
48 function playereffects.register_effect_type(name, description, icon, groups, apply, cancel)
49 effect_type = {}
50 effect_type.description = description
51 effect_type.apply = apply
52 effect_type.groups = groups
53 effect_type.icon = icon
54 if cancel ~= nil then
55 effect_type.cancel = cancel
56 else
57 effect_type.cancel = function() end
58 end
59 playereffects.effect_types[name] = effect_type
60 minetest.log("action", "Effect type "..name.." registered!")
61 end
63 function playereffects.apply_effect_type(effect_type_id, duration, player)
64 local start_time = os.time()
65 local playername = player:get_player_name()
66 local groups = playereffects.effect_types[effect_type_id].groups
67 for k,v in pairs(groups) do
68 playereffects.cancel_effect_group(v, playername)
69 end
70 local effect_id = playereffects.next_effect_id()
71 local effects = playereffects.get_player_effects(playername)
72 local smallest_hudpos
73 local biggest_hudpos = -1
74 local free_hudpos
75 for e=1,#effects do
76 local hudpos = effects[e].hudpos
77 if(hudpos > biggest_hudpos) then
78 biggest_hudpos = hudpos
79 end
80 if(smallest_hudpos == nil) then
81 smallest_hudpos = hudpos
82 elseif(hudpos < smallest_hudpos) then
83 smallest_hudpos = hudpos
84 end
85 end
86 if(smallest_hudpos == nil) then
87 free_hudpos = 0
88 elseif(smallest_hudpos >= 0) then
89 free_hudpos = smallest_hudpos - 1
90 else
91 free_hudpos = biggest_hudpos + 1
92 end
93 local hudids
94 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
95 if(free_hudpos <= 20) then
96 hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
97 else
98 hudids = {text_id=nil, icon_id=nil}
99 end
101 local effect = {
102 playername = playername,
103 effect_id = effect_id,
104 effect_type_id = effect_type_id,
105 start_time = start_time,
106 time_left = duration,
107 hudids = hudids,
108 hudpos = free_hudpos,
111 playereffects.effects[effect_id] = effect
113 playereffects.effect_types[effect_type_id].apply(player)
114 minetest.log("action", "Effect type "..effect_type_id.." applied to player "..playername.."!")
115 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
118 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
119 local effects = playereffects.get_player_effects(playername)
120 if(cancel_all==nil) then all = false end
121 for e=1, #effects do
122 if(effects[e].effect_type_id == effect_type_id) then
123 playereffects.cancel_effect(effects[e].effect_id)
124 if(cancel_all==false) then
125 return
131 function playereffects.cancel_effect_group(groupname, playername)
132 local effects = playereffects.get_player_effects(playername)
133 for e=1,#effects do
134 local effect = effects[e]
135 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
136 minetest.log("action", "thesegroups = "..dump(thesegroups))
137 minetest.log("action", "groupname = "..dump(groupname))
138 local delete = false
139 for g=1,#thesegroups do
140 if(thesegroups[g] == groupname) then
141 playereffects.cancel_effect(effect.effect_id)
142 break
148 function playereffects.cancel_effect(effect_id)
149 local effect = playereffects.effects[effect_id]
150 if(effect ~= nil) then
151 local player = minetest.get_player_by_name(effect.playername)
152 if(effect.hudids.text_id~=nil) then
153 player:hud_remove(effect.hudids.text_id)
155 if(effect.hudids.icon_id~=nil) then
156 player:hud_remove(effect.hudids.icon_id)
158 playereffects.effect_types[effect.effect_type_id].cancel(effect)
159 playereffects.effects[effect_id] = nil
160 minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
164 function playereffects.get_player_effects(playername)
165 if(minetest.get_player_by_name(playername) ~= nil) then
166 local effects = {}
167 for k,v in pairs(playereffects.effects) do
168 if(v.playername == playername) then
169 table.insert(effects, v)
172 return effects
173 else
174 return {}
178 --[=[ Callbacks ]=]
179 --[[ Cancel all effects on player death ]]
180 minetest.register_on_dieplayer(function(player)
181 local effects = playereffects.get_player_effects(player:get_player_name())
182 for e=1,#effects do
183 playereffects.cancel_effect(effects[e].effect_id)
185 end)
188 minetest.register_on_leaveplayer(function(player)
189 local leave_time = os.time()
190 local playername = player:get_player_name()
191 local effects = playereffects.get_player_effects(playername)
193 playereffects.hud_clear(player)
195 if(playereffects.inactive_effects[playername] == nil) then
196 playereffects.inactive_effects[playername] = {}
198 for e=1,#effects do
199 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
200 local new_effect = effects[e]
201 new_effect.time_left = new_duration
202 table.insert(playereffects.inactive_effects[playername], new_effect)
203 playereffects.cancel_effect(effects[e].effect_id)
205 end)
207 minetest.register_on_shutdown(function()
208 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
209 local shutdown_time = os.time()
210 local savetable = {}
211 local effects = playereffects.effects
212 local inactive_effects = playereffects.inactive_effects
213 for id,effect in pairs(effects) do
214 local new_duration = effect.time_left - os.difftime(shutdown_time, effect.start_time)
215 local new_effect = effect
216 new_effect.time_left = new_duration
217 if(inactive_effects[effect.playername] == nil) then
218 inactive_effects[effect.playername] = {}
220 table.insert(inactive_effects[effect.playername], new_effect)
221 playereffects.cancel_effect(effect.effect_id)
224 savetable.inactive_effects = inactive_effects
225 savetable.last_effect_id = playereffects.last_effect_id
227 savestring = minetest.serialize(savetable)
229 local filepath = minetest.get_worldpath().."/playereffects.mt"
230 local file = io.open(filepath, "w")
231 if file then
232 file:write(savestring)
233 io.close(file)
234 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
235 else
236 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
239 end)
241 minetest.register_on_joinplayer(function(player)
242 local playername = player:get_player_name()
244 -- load all the effects again (if any)
245 if(playereffects.inactive_effects[playername] ~= nil) then
246 for i=1,#playereffects.inactive_effects[playername] do
247 local effect = playereffects.inactive_effects[playername][i]
248 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
250 playereffects.inactive_effects[playername] = nil
252 end)
254 playereffects.globalstep_timer = 0
255 minetest.register_globalstep(function(dtime)
256 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
257 if(playereffects.globalstep_timer < 1) then
258 return
260 playereffects.globalstep_timer = 0
262 local players = minetest.get_connected_players()
263 for p=1,#players do
264 playereffects.hud_update(players[p])
266 end)
271 --[=[ HUD ]=]
272 function playereffects.hud_update(player)
273 local now = os.time()
274 local effects = playereffects.get_player_effects(player:get_player_name())
275 for e=1,#effects do
276 local effect = effects[e]
277 if(effect.hudids.text_id ~= nil) then
278 local description = playereffects.effect_types[effect.effect_type_id].description
279 local time_left = os.difftime(effect.start_time + effect.time_left, now)
280 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
285 function playereffects.hud_clear(player)
286 local playername = player:get_player_name()
287 local effects = playereffects.get_player_effects(playername)
288 if(effects ~= nil) then
289 for e=1,#effects do
290 if(effects[e].hudids.text_id ~= nil) then
291 player:hud_remove(effects[e].hudids.text_id)
293 if(effects[e].hudids.icon_id ~= nil) then
294 player:hud_remove(effects[e].hudids.icon_id)
300 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
301 local text_id, icon_id
302 text_id = player:hud_add({
303 hud_elem_type = "text",
304 position = { x = 1, y = 0.3 },
305 name = "effect_"..effect_type_id,
306 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
307 scale = { x = 170, y = 20},
308 alignment = { x = -1, y = 0 },
309 direction = 1,
310 number = 0xFFFFFF,
311 offset = { x = -5, y = pos*20 }
313 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
314 icon_id = player:hud_add({
315 hud_elem_type = "image",
316 scale = { x = 1, y = 1 },
317 position = { x = 1, y = 0.3 },
318 name = "effect_icon_"..effect_type_id,
319 text = playereffects.effect_types[effect_type_id].icon,
320 alignment = { x = -1, y=0 },
321 direction = 0,
322 offset = { x = -186, y = pos*20 },
324 end
325 return { text_id = text_id, icon_id = icon_id }
329 -- LOAD EXAMPLES
330 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")