Add effect metadata
[minetest_playereffects.git] / init.lua
bloba7b7b88cefeba8cdbfbce775d6f55a61dc80411b
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Include settings ]=]
22 dofile(minetest.get_modpath("playereffects").."/settings.lua")
24 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
26 local filepath = minetest.get_worldpath().."/playereffects.mt"
27 local file = io.open(filepath, "r")
28 if file then
29 minetest.log("action", "[playereffects] playereffects.mt opened.")
30 local string = file:read()
31 io.close(file)
32 if(string ~= nil) then
33 local savetable = minetest.deserialize(string)
34 playereffects.inactive_effects = savetable.inactive_effects
35 minetest.debug("[playereffects] playereffects.mt successfully read.")
36 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
37 playereffects.last_effect_id = savetable.last_effect_id
38 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
40 end
41 end
42 end
44 function playereffects.next_effect_id()
45 playereffects.last_effect_id = playereffects.last_effect_id + 1
46 return playereffects.last_effect_id
47 end
49 --[=[ API functions ]=]
50 function playereffects.register_effect_type(name, description, icon, groups, apply, cancel, hidden)
51 effect_type = {}
52 effect_type.description = description
53 effect_type.apply = apply
54 effect_type.groups = groups
55 effect_type.icon = icon
56 if cancel ~= nil then
57 effect_type.cancel = cancel
58 else
59 effect_type.cancel = function() end
60 end
61 if hidden ~= nil then
62 effect_type.hidden = hidden
63 else
64 effect_type.hidden = false
65 end
66 playereffects.effect_types[name] = effect_type
67 minetest.log("action", "[playereffects] Effect type "..name.." registered!")
68 end
70 function playereffects.apply_effect_type(effect_type_id, duration, player)
71 local start_time = os.time()
72 local playername = player:get_player_name()
73 local groups = playereffects.effect_types[effect_type_id].groups
74 for k,v in pairs(groups) do
75 playereffects.cancel_effect_group(v, playername)
76 end
77 local effect_id = playereffects.next_effect_id()
78 local effects = playereffects.get_player_effects(playername)
79 local smallest_hudpos
80 local biggest_hudpos = -1
81 local free_hudpos
82 for e=1,#effects do
83 local hudpos = effects[e].hudpos
84 if(hudpos > biggest_hudpos) then
85 biggest_hudpos = hudpos
86 end
87 if(smallest_hudpos == nil) then
88 smallest_hudpos = hudpos
89 elseif(hudpos < smallest_hudpos) then
90 smallest_hudpos = hudpos
91 end
92 end
93 if(smallest_hudpos == nil) then
94 free_hudpos = 0
95 elseif(smallest_hudpos >= 0) then
96 free_hudpos = smallest_hudpos - 1
97 else
98 free_hudpos = biggest_hudpos + 1
99 end
100 local hudids
101 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
102 if(free_hudpos <= 20) then
103 hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
104 else
105 hudids = {text_id=nil, icon_id=nil}
108 local metadata = playereffects.effect_types[effect_type_id].apply(player)
110 local effect = {
111 playername = playername,
112 effect_id = effect_id,
113 effect_type_id = effect_type_id,
114 start_time = start_time,
115 time_left = duration,
116 hudids = hudids,
117 hudpos = free_hudpos,
118 metadata = metadata,
121 playereffects.effects[effect_id] = effect
123 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.."!")
124 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
127 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
128 local effects = playereffects.get_player_effects(playername)
129 if(cancel_all==nil) then all = false end
130 for e=1, #effects do
131 if(effects[e].effect_type_id == effect_type_id) then
132 playereffects.cancel_effect(effects[e].effect_id)
133 if(cancel_all==false) then
134 return
140 function playereffects.cancel_effect_group(groupname, playername)
141 local effects = playereffects.get_player_effects(playername)
142 for e=1,#effects do
143 local effect = effects[e]
144 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
145 local delete = false
146 for g=1,#thesegroups do
147 if(thesegroups[g] == groupname) then
148 playereffects.cancel_effect(effect.effect_id)
149 break
155 function playereffects.cancel_effect(effect_id)
156 local effect = playereffects.effects[effect_id]
157 if(effect ~= nil) then
158 local player = minetest.get_player_by_name(effect.playername)
159 if(effect.hudids.text_id~=nil) then
160 player:hud_remove(effect.hudids.text_id)
162 if(effect.hudids.icon_id~=nil) then
163 player:hud_remove(effect.hudids.icon_id)
165 playereffects.effect_types[effect.effect_type_id].cancel(effect)
166 playereffects.effects[effect_id] = nil
167 minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
171 function playereffects.get_player_effects(playername)
172 if(minetest.get_player_by_name(playername) ~= nil) then
173 local effects = {}
174 for k,v in pairs(playereffects.effects) do
175 if(v.playername == playername) then
176 table.insert(effects, v)
179 return effects
180 else
181 return {}
185 --[=[ Saving all data to file ]=]
186 function playereffects.save_to_file()
187 local save_time = os.time()
188 local savetable = {}
189 local inactive_effects = {}
190 for id,effecttable in pairs(playereffects.inactive_effects) do
191 local playername = id
192 if(inactive_effects[playername] == nil) then
193 inactive_effects[playername] = {}
195 for i=1,#effecttable do
196 table.insert(inactive_effects[playername], effecttable[i])
199 for id,effect in pairs(playereffects.effects) do
200 local new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
201 local new_effect = {
202 effect_id = effect.effect_id,
203 effect_type_id = effect.effect_type_id,
204 time_left = new_duration,
205 start_time = effect.start_time,
206 playername = effect.playername,
207 metadata = effect.metadata
209 if(inactive_effects[effect.playername] == nil) then
210 inactive_effects[effect.playername] = {}
212 table.insert(inactive_effects[effect.playername], new_effect)
215 savetable.inactive_effects = inactive_effects
216 savetable.last_effect_id = playereffects.last_effect_id
218 local savestring = minetest.serialize(savetable)
220 local filepath = minetest.get_worldpath().."/playereffects.mt"
221 local file = io.open(filepath, "w")
222 if file then
223 file:write(savestring)
224 io.close(file)
225 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
226 else
227 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
231 --[=[ Callbacks ]=]
232 --[[ Cancel all effects on player death ]]
233 minetest.register_on_dieplayer(function(player)
234 local effects = playereffects.get_player_effects(player:get_player_name())
235 for e=1,#effects do
236 playereffects.cancel_effect(effects[e].effect_id)
238 end)
241 minetest.register_on_leaveplayer(function(player)
242 local leave_time = os.time()
243 local playername = player:get_player_name()
244 local effects = playereffects.get_player_effects(playername)
246 playereffects.hud_clear(player)
248 if(playereffects.inactive_effects[playername] == nil) then
249 playereffects.inactive_effects[playername] = {}
251 for e=1,#effects do
252 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
253 local new_effect = effects[e]
254 new_effect.time_left = new_duration
255 table.insert(playereffects.inactive_effects[playername], new_effect)
256 playereffects.cancel_effect(effects[e].effect_id)
258 end)
260 minetest.register_on_shutdown(function()
261 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
262 playereffects.save_to_file()
263 end)
265 minetest.register_on_joinplayer(function(player)
266 local playername = player:get_player_name()
268 -- load all the effects again (if any)
269 if(playereffects.inactive_effects[playername] ~= nil) then
270 for i=1,#playereffects.inactive_effects[playername] do
271 local effect = playereffects.inactive_effects[playername][i]
272 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
274 playereffects.inactive_effects[playername] = nil
276 end)
278 playereffects.globalstep_timer = 0
279 playereffects.autosave_timer = 0
280 minetest.register_globalstep(function(dtime)
281 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
282 playereffects.autosave_timer = playereffects.autosave_timer + dtime
283 -- Update HUDs of all players
284 if(playereffects.globalstep_timer >= 1) then
285 playereffects.globalstep_timer = 0
287 local players = minetest.get_connected_players()
288 for p=1,#players do
289 playereffects.hud_update(players[p])
292 -- Autosave into file
293 if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
294 playereffects.autosave_timer = 0
295 minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
296 playereffects.save_to_file()
298 end)
303 --[=[ HUD ]=]
304 function playereffects.hud_update(player)
305 if(playereffects.use_hud == true) then
306 local now = os.time()
307 local effects = playereffects.get_player_effects(player:get_player_name())
308 for e=1,#effects do
309 local effect = effects[e]
310 if(effect.hudids.text_id ~= nil) then
311 local description = playereffects.effect_types[effect.effect_type_id].description
312 local time_left = os.difftime(effect.start_time + effect.time_left, now)
313 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
319 function playereffects.hud_clear(player)
320 if(playereffects.use_hud == true) then
321 local playername = player:get_player_name()
322 local effects = playereffects.get_player_effects(playername)
323 if(effects ~= nil) then
324 for e=1,#effects do
325 if(effects[e].hudids.text_id ~= nil) then
326 player:hud_remove(effects[e].hudids.text_id)
328 if(effects[e].hudids.icon_id ~= nil) then
329 player:hud_remove(effects[e].hudids.icon_id)
336 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
337 local text_id, icon_id
338 local effect_type = playereffects.effect_types[effect_type_id]
339 if(playereffects.use_hud == true and effect_type.hidden == false) then
340 text_id = player:hud_add({
341 hud_elem_type = "text",
342 position = { x = 1, y = 0.3 },
343 name = "effect_"..effect_type_id,
344 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
345 scale = { x = 170, y = 20},
346 alignment = { x = -1, y = 0 },
347 direction = 1,
348 number = 0xFFFFFF,
349 offset = { x = -5, y = pos*20 }
351 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
352 icon_id = player:hud_add({
353 hud_elem_type = "image",
354 scale = { x = 1, y = 1 },
355 position = { x = 1, y = 0.3 },
356 name = "effect_icon_"..effect_type_id,
357 text = playereffects.effect_types[effect_type_id].icon,
358 alignment = { x = -1, y=0 },
359 direction = 0,
360 offset = { x = -186, y = pos*20 },
362 end
363 else
364 text_id = nil
365 icon_id = nil
367 return { text_id = text_id, icon_id = icon_id }
371 -- LOAD EXAMPLES
372 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")