Add stresstest example use globalstep less often
[minetest_playereffects.git] / init.lua
blob188fc58eab8b7306031152ce6826233d89a92f44
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
23 local filepath = minetest.get_worldpath().."/playereffects.mt"
24 local file = io.open(filepath, "r")
25 local string
26 if file then
27 minetest.log("action", "[playereffects] playereffects.mt opened.")
28 local string = file:read()
29 io.close(file)
30 if(string ~= nil) then
31 savetable = minetest.deserialize(string)
32 playereffects.inactive_effects = savetable.inactive_effects
33 minetest.debug("[playereffects] playereffects.mt successfully read.")
34 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
35 playereffects.last_effect_id = savetable.last_effect_id
36 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
38 end
39 end
40 end
42 function playereffects.next_effect_id()
43 playereffects.last_effect_id = playereffects.last_effect_id + 1
44 return playereffects.last_effect_id
45 end
47 --[=[ API functions ]=]
48 function playereffects.register_effect_type(name, description, icon, groups, apply, cancel)
49 effect_type = {}
50 effect_type.description = description
51 effect_type.apply = apply
52 effect_type.groups = groups
53 effect_type.icon = icon
54 if cancel ~= nil then
55 effect_type.cancel = cancel
56 else
57 effect_type.cancel = function() end
58 end
59 playereffects.effect_types[name] = effect_type
60 minetest.log("action", "Effect type "..name.." registered!")
61 end
63 function playereffects.apply_effect_type(effect_type_id, duration, player)
64 local start_time = os.time()
65 local playername = player:get_player_name()
66 local groups = playereffects.effect_types[effect_type_id].groups
67 for k,v in pairs(groups) do
68 playereffects.cancel_effect_group(v, playername)
69 end
70 local effect_id = playereffects.next_effect_id()
71 local effects = playereffects.get_player_effects(playername)
72 local smallest_hudpos
73 local biggest_hudpos = -1
74 local free_hudpos
75 for e=1,#effects do
76 local hudpos = effects[e].hudpos
77 if(hudpos > biggest_hudpos) then
78 biggest_hudpos = hudpos
79 end
80 if(smallest_hudpos == nil) then
81 smallest_hudpos = hudpos
82 elseif(hudpos < smallest_hudpos) then
83 smallest_hudpos = hudpos
84 end
85 end
86 if(smallest_hudpos == nil) then
87 free_hudpos = 0
88 elseif(smallest_hudpos >= 0) then
89 free_hudpos = smallest_hudpos - 1
90 else
91 free_hudpos = biggest_hudpos + 1
92 end
93 local hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
95 local effect = {
96 playername = playername,
97 effect_id = effect_id,
98 effect_type_id = effect_type_id,
99 start_time = start_time,
100 time_left = duration,
101 hudids = hudids,
102 hudpos = free_hudpos,
105 playereffects.effects[effect_id] = effect
107 playereffects.effect_types[effect_type_id].apply(player)
108 minetest.log("action", "Effect type "..effect_type_id.." applied to player "..playername.."!")
109 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
112 -- TODO
113 function playereffects.cancel_effect_type(effect_type_id, playername)
116 function playereffects.cancel_effect_group(groupname, playername)
117 local effects = playereffects.get_player_effects(playername)
118 for e=1,#effects do
119 local effect = effects[e]
120 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
121 minetest.log("action", "thesegroups = "..dump(thesegroups))
122 minetest.log("action", "groupname = "..dump(groupname))
123 local delete = false
124 for g=1,#thesegroups do
125 if(thesegroups[g] == groupname) then
126 playereffects.cancel_effect(effect.effect_id)
127 break
133 function playereffects.cancel_effect(effect_id)
134 local effect = playereffects.effects[effect_id]
135 if(effect ~= nil) then
136 local player = minetest.get_player_by_name(effect.playername)
137 player:hud_remove(effect.hudids.text_id)
138 if(effect.hudids.icon_id~=nil) then
139 player:hud_remove(effect.hudids.icon_id)
141 playereffects.effect_types[effect.effect_type_id].cancel(effect)
142 playereffects.effects[effect_id] = nil
143 minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
147 function playereffects.get_player_effects(playername)
148 if(minetest.get_player_by_name(playername) ~= nil) then
149 local effects = {}
150 for k,v in pairs(playereffects.effects) do
151 if(v.playername == playername) then
152 table.insert(effects, v)
155 return effects
156 else
157 return {}
161 --[=[ Callbacks ]=]
162 --[[ Cancel all effects on player death ]]
163 minetest.register_on_dieplayer(function(player)
164 local effects = playereffects.get_player_effects(player:get_player_name())
165 for e=1,#effects do
166 playereffects.cancel_effect(effects[e].effect_id)
168 end)
171 minetest.register_on_leaveplayer(function(player)
172 local leave_time = os.time()
173 local playername = player:get_player_name()
174 local effects = playereffects.get_player_effects(playername)
176 playereffects.hud_clear(player)
178 if(playereffects.inactive_effects[playername] == nil) then
179 playereffects.inactive_effects[playername] = {}
181 for e=1,#effects do
182 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
183 local new_effect = effects[e]
184 new_effect.time_left = new_duration
185 table.insert(playereffects.inactive_effects[playername], new_effect)
186 playereffects.cancel_effect(effects[e].effect_id)
188 end)
190 minetest.register_on_shutdown(function()
191 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
192 local shutdown_time = os.time()
193 local savetable = {}
194 local effects = playereffects.effects
195 local inactive_effects = playereffects.inactive_effects
196 for id,effect in pairs(effects) do
197 local new_duration = effect.time_left - os.difftime(shutdown_time, effect.start_time)
198 local new_effect = effect
199 new_effect.time_left = new_duration
200 if(inactive_effects[effect.playername] == nil) then
201 inactive_effects[effect.playername] = {}
203 table.insert(inactive_effects[effect.playername], new_effect)
204 playereffects.cancel_effect(effect.effect_id)
207 savetable.inactive_effects = inactive_effects
208 savetable.last_effect_id = playereffects.last_effect_id
210 savestring = minetest.serialize(savetable)
212 local filepath = minetest.get_worldpath().."/playereffects.mt"
213 local file = io.open(filepath, "w")
214 if file then
215 file:write(savestring)
216 io.close(file)
217 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
218 else
219 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
222 end)
224 minetest.register_on_joinplayer(function(player)
225 local playername = player:get_player_name()
227 -- load all the effects again (if any)
228 if(playereffects.inactive_effects[playername] ~= nil) then
229 for i=1,#playereffects.inactive_effects[playername] do
230 local effect = playereffects.inactive_effects[playername][i]
231 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
233 playereffects.inactive_effects[playername] = nil
235 end)
237 playereffects.globalstep_timer = 0
238 minetest.register_globalstep(function(dtime)
239 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
240 if(playereffects.globalstep_timer < 1) then
241 return
243 playereffects.globalstep_timer = 0
245 local players = minetest.get_connected_players()
246 for p=1,#players do
247 playereffects.hud_update(players[p])
249 end)
254 --[=[ HUD ]=]
255 function playereffects.hud_update(player)
256 local now = os.time()
257 local effects = playereffects.get_player_effects(player:get_player_name())
258 for e=1,#effects do
259 local effect = effects[e]
260 local description = playereffects.effect_types[effect.effect_type_id].description
261 local time_left = os.difftime(effect.start_time + effect.time_left, now)
262 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
266 function playereffects.hud_clear(player)
267 local playername = player:get_player_name()
268 local effects = playereffects.get_player_effects(playername)
269 if(effects ~= nil) then
270 for e=1,#effects do
271 player:hud_remove(effects[e].hudids.text_id)
272 if(effects[e].hudids.icon_id ~= nil) then
273 player:hud_remove(effects[e].hudids.icon_id)
279 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
280 local text_id, icon_id
281 text_id = player:hud_add({
282 hud_elem_type = "text",
283 position = { x = 1, y = 0.3 },
284 name = "effect_"..effect_type_id,
285 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
286 scale = { x = 170, y = 20},
287 alignment = { x = -1, y = 0 },
288 direction = 1,
289 number = 0xFFFFFF,
290 offset = { x = -5, y = pos*20 }
292 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
293 icon_id = player:hud_add({
294 hud_elem_type = "image",
295 scale = { x = 1, y = 1 },
296 position = { x = 1, y = 0.3 },
297 name = "effect_icon_"..effect_type_id,
298 text = playereffects.effect_types[effect_type_id].icon,
299 alignment = { x = -1, y=0 },
300 direction = 0,
301 offset = { x = -186, y = pos*20 },
303 end
304 return { text_id = text_id, icon_id = icon_id }
308 -- LOAD EXAMPLES
309 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")