4 2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
5 transport mod as a default part of this mod, to make tubes do something useful!
6 Thanks to Nore and RealBadAngel for the code contributions!
8 2013-01-05: made storage tanks connect from top/bottom, made storage tank and
9 pipe textures use the ^ combine operator so they can show the actual liquid
10 going through the pipes/tanks.
12 2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
13 logic error resulting from moving the water flowing code into it's own file
14 when I originally imported it. Many thanks to Mauvebic for writing it!
16 2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
17 experimental and doesn't move water yet - but at least it doesn't break
20 2013-01-01: Various minor tweaks to textures, facedir settings, some other
21 stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
22 Now requires the moreores mod and most recent git (for mese crystal fragments)
23 to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
24 pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
25 always drop the empty ones. Revamped pumps so that now they should sit in/on
26 liquid and be connected only from the top, relegated grates to decorational-
27 only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
28 that whole _x and _z naming thing - now all directional devices (pumps, valves,
29 spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
32 2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
33 connect to it and any object that bears groups={tubedevice=1} (connects to any
36 2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
37 that is derived from home decor)
39 2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
40 objects, with options: If homedecor is installed, use the plastic sheeting
41 therein. If not, we define it manually. If the Technic mod is installed,
42 don't define any recipes at all. Also removed the extra "loaded!" messages and
43 tweaked the default pipe alias to point to something that is actually visible
46 2012-09-01: flattened wielded pipe segment.
48 2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
49 (does not connect to steel pipes or pipe-oriented devices), then revised their
50 textures shortly after. Fixed a recursion bug that sometimes caused a stack
51 overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
54 2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
55 Extended storage tank to show fill level in 10% steps (0% to 100%). Added
56 "expansion tank" that appears if the user stacks tanks upwards. (Downwards is
59 2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
60 little to allow for more flexible placement. Re-organized code a bit to allow
61 for some upcoming rules changes. Made storage tanks' upper/lower fittins and
62 intake grate participate in autoplace algorithm.
64 2012-08-20: Added temporary nodes for storage tank and intake grating, but
67 2012-08-19: Pumps and valves now fully participate in the
68 auto-rotate/auto-place algorithm.
70 2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
71 they auto-connect! Also added temporary nodes for pump and valve (each with an
72 on/off setting - punch to change). No crafting recipes yet and the pipes still
73 don't do anything useful yet. Soon.
75 2012-08-06: Moved this changelog off the forum post and into a separate file.
77 2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
78 create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
79 capped stubs and a short centered horizontal segment. Changed node definitions
80 so that the aforementioned "short centered" segment is given on dig/drop.
81 Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
82 indicator images to the capped ends, removed some redundant comments. Made the
83 empty/loaded indication at the capped end more prominent.
85 2012-07-21: Added screenshot showing pipes as they look now that nodebox
86 texture rotation is fixed.
88 2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
89 'pipes'... after a couple of mistakes :-)
91 2012-07-12: moved project to github.
93 2012-06-23: Initial release, followed by reworking the textures a bit.