Rename mod: walls → hades_walls
[minetest_hades/hades_revisited.git] / mods / gluncarp / carpets.lua
blobc2ae06eb35feb26dd8fea05337fd1854979d2647
1 local S = minetest.get_translator("gluncarp")
3 local carpet_tab = {
4 {"black", S("Black Carpet")},
5 {"blue", S("Blue Carpet")},
6 {"brown", S("Brown Carpet")},
7 {"cyan", S("Cyan Carpet")},
8 {"dark_green", S("Dark Green Carpet")},
9 {"dark_grey", S("Dark Grey Carpet")},
10 {"green", S("Green Carpet")},
11 {"grey", S("Grey Carpet")},
12 {"magenta", S("Magenta Carpet")},
13 {"orange", S("Orange Carpet")},
14 {"pink", S("Pink Carpet")},
15 {"red", S("Red Carpet")},
16 {"violet", S("Violet Carpet")},
17 {"white", S("White Carpet")},
18 {"yellow", S("Yellow Carpet")},
19 {"blackgold", S("Black and Gold Carpet")},
22 for i in ipairs(carpet_tab) do
23 local carpetname = carpet_tab[i][1]
24 local carpetdesc = carpet_tab[i][2]
26 minetest.register_node("gluncarp:"..carpetname, {
27 description = carpetdesc,
28 drawtype = "nodebox",
29 tiles = {"gluncarp_"..carpetname..".png"},
30 inventory_image = "gluncarp_"..carpetname.."_inv.png",
31 wield_image = "gluncarp_"..carpetname..".png",
32 paramtype = "light",
33 is_ground_content = false,
34 walkable = false,
35 buildable_to = false,
36 floodable = true,
37 wield_scale= { x=1, y=1, z=0.5 },
38 node_box = {
39 type = "fixed",
40 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
42 groups = {snappy=3, dig_immediate=2, carpet=1, attached_node=1},
43 sounds = hades_sounds.node_sound_cloth_defaults(),
45 end