More bush cleanup
[minetest_hades/hades_revisited.git] / mods / doors / api.lua
blobd773060c27574b4b78f765dcc77a818326cd58fe
1 local S = minetest.get_translator("doors")
3 -- our API object
4 doors = {}
6 -- private data
7 local _doors = {}
8 _doors.registered_doors = {}
9 _doors.registered_trapdoors = {}
11 local function replace_old_owner_information(pos)
12 local meta = minetest.get_meta(pos)
13 local owner = meta:get_string("doors_owner")
14 if owner and owner ~= "" then
15 meta:set_string("owner", owner)
16 meta:set_string("doors_owner", "")
17 end
18 end
20 local can_interact_with_node = function(player, pos)
21 if player then
22 if minetest.check_player_privs(player, "protection_bypass") then
23 return true
24 end
25 else
26 return false
27 end
29 local meta = minetest.get_meta(pos)
30 local owner = meta:get_string("owner")
32 if not owner or owner == "" or owner == player:get_player_name() then
33 return true
34 end
36 return false
37 end
39 -- returns an object to a door object or nil
40 function doors.get(pos)
41 local node_name = minetest.get_node(pos).name
42 if _doors.registered_doors[node_name] then
43 -- A normal upright door
44 return {
45 pos = pos,
46 open = function(self, player)
47 if self:state() then
48 return false
49 end
50 return _doors.door_toggle(self.pos, nil, player)
51 end,
52 close = function(self, player)
53 if not self:state() then
54 return false
55 end
56 return _doors.door_toggle(self.pos, nil, player)
57 end,
58 toggle = function(self, player)
59 return _doors.door_toggle(self.pos, nil, player)
60 end,
61 state = function(self)
62 local state = minetest.get_meta(self.pos):get_int("state")
63 return state %2 == 1
64 end
66 elseif _doors.registered_trapdoors[node_name] then
67 -- A trapdoor
68 return {
69 pos = pos,
70 open = function(self, player)
71 if self:state() then
72 return false
73 end
74 return _doors.trapdoor_toggle(self.pos, nil, player)
75 end,
76 close = function(self, player)
77 if not self:state() then
78 return false
79 end
80 return _doors.trapdoor_toggle(self.pos, nil, player)
81 end,
82 toggle = function(self, player)
83 return _doors.trapdoor_toggle(self.pos, nil, player)
84 end,
85 state = function(self)
86 return minetest.get_node(self.pos).name:sub(-5) == "_open"
87 end
89 else
90 return nil
91 end
92 end
94 -- this hidden node is placed on top of the bottom, and prevents
95 -- nodes from being placed in the top half of the door.
96 minetest.register_node("doors:hidden", {
97 description = S("Hidden Door Segment"),
98 -- can't use airlike otherwise falling nodes will turn to entities
99 -- and will be forever stuck until door is removed.
100 drawtype = "nodebox",
101 paramtype = "light",
102 paramtype2 = "facedir",
103 sunlight_propagates = true,
104 -- has to be walkable for falling nodes to stop falling.
105 walkable = true,
106 pointable = false,
107 diggable = false,
108 buildable_to = false,
109 floodable = false,
110 drop = "",
111 groups = {not_in_creative_inventory = 1},
112 on_blast = function() end,
113 tiles = {"blank.png"},
114 use_texture_alpha = true,
115 -- 1px transparent block inside door hinge near node top.
116 node_box = {
117 type = "fixed",
118 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
120 -- collision_box needed otherise selection box would be full node size
121 collision_box = {
122 type = "fixed",
123 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
127 -- table used to aid door opening/closing
128 local transform = {
130 {v = "_a", param2 = 3},
131 {v = "_a", param2 = 0},
132 {v = "_a", param2 = 1},
133 {v = "_a", param2 = 2},
136 {v = "_b", param2 = 1},
137 {v = "_b", param2 = 2},
138 {v = "_b", param2 = 3},
139 {v = "_b", param2 = 0},
142 {v = "_b", param2 = 1},
143 {v = "_b", param2 = 2},
144 {v = "_b", param2 = 3},
145 {v = "_b", param2 = 0},
148 {v = "_a", param2 = 3},
149 {v = "_a", param2 = 0},
150 {v = "_a", param2 = 1},
151 {v = "_a", param2 = 2},
155 function _doors.door_toggle(pos, node, clicker)
156 local meta = minetest.get_meta(pos)
157 node = node or minetest.get_node(pos)
158 local def = minetest.registered_nodes[node.name]
159 local name = def.door.name
161 local state = meta:get_string("state")
162 if state == "" then
163 -- fix up lvm-placed right-hinged doors, default closed
164 if node.name:sub(-2) == "_b" then
165 state = 2
166 else
167 state = 0
169 else
170 state = tonumber(state)
173 replace_old_owner_information(pos)
175 if clicker and not can_interact_with_node(clicker, pos) then
176 return false
179 -- until Lua-5.2 we have no bitwise operators :(
180 if state % 2 == 1 then
181 state = state - 1
182 else
183 state = state + 1
186 local dir = node.param2
187 if state % 2 == 0 then
188 minetest.sound_play(def.door.sounds[1],
189 {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
190 else
191 minetest.sound_play(def.door.sounds[2],
192 {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
195 minetest.swap_node(pos, {
196 name = name .. transform[state + 1][dir+1].v,
197 param2 = transform[state + 1][dir+1].param2
199 meta:set_int("state", state)
201 return true
205 local function on_place_node(place_to, newnode,
206 placer, oldnode, itemstack, pointed_thing)
207 -- Run script hook
208 for _, callback in ipairs(minetest.registered_on_placenodes) do
209 -- Deepcopy pos, node and pointed_thing because callback can modify them
210 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
211 local newnode_copy =
212 {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
213 local oldnode_copy =
214 {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
215 local pointed_thing_copy = {
216 type = pointed_thing.type,
217 above = vector.new(pointed_thing.above),
218 under = vector.new(pointed_thing.under),
219 ref = pointed_thing.ref,
221 callback(place_to_copy, newnode_copy, placer,
222 oldnode_copy, itemstack, pointed_thing_copy)
226 local function can_dig_door(pos, digger)
227 replace_old_owner_information(pos)
228 if can_interact_with_node(digger, pos) then
229 return true
230 else
231 minetest.record_protection_violation(pos, digger:get_player_name())
232 return false
236 function doors.register(name, def)
237 if not name:find(":") then
238 name = "doors:" .. name
241 minetest.register_craftitem(":" .. name, {
242 description = def.description,
243 inventory_image = def.inventory_image,
244 groups = table.copy(def.groups),
246 on_place = function(itemstack, placer, pointed_thing)
247 local pos
249 if not pointed_thing.type == "node" then
250 return itemstack
253 local node = minetest.get_node(pointed_thing.under)
254 local pdef = minetest.registered_nodes[node.name]
255 if pdef and pdef.on_rightclick and
256 not placer:get_player_control().sneak then
257 return pdef.on_rightclick(pointed_thing.under,
258 node, placer, itemstack, pointed_thing)
261 if pdef and pdef.buildable_to then
262 pos = pointed_thing.under
263 else
264 pos = pointed_thing.above
265 node = minetest.get_node(pos)
266 pdef = minetest.registered_nodes[node.name]
267 if not pdef or not pdef.buildable_to then
268 return itemstack
272 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
273 local top_node = minetest.get_node_or_nil(above)
274 local topdef = top_node and minetest.registered_nodes[top_node.name]
276 if not topdef or not topdef.buildable_to then
277 return itemstack
280 local pn = placer:get_player_name()
281 if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
282 return itemstack
285 local dir = minetest.dir_to_facedir(placer:get_look_dir())
287 local ref = {
288 {x = -1, y = 0, z = 0},
289 {x = 0, y = 0, z = 1},
290 {x = 1, y = 0, z = 0},
291 {x = 0, y = 0, z = -1},
294 local aside = {
295 x = pos.x + ref[dir + 1].x,
296 y = pos.y + ref[dir + 1].y,
297 z = pos.z + ref[dir + 1].z,
300 local state = 0
301 if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
302 state = state + 2
303 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
304 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
305 else
306 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
307 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
310 local meta = minetest.get_meta(pos)
311 meta:set_int("state", state)
313 if def.protected then
314 meta:set_string("owner", pn)
315 meta:set_string("infotext", S("Owned by @1", pn))
318 if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
319 itemstack:take_item()
322 minetest.sound_play(def.sounds.place, {pos = pos}, true)
324 on_place_node(pos, minetest.get_node(pos),
325 placer, node, itemstack, pointed_thing)
327 return itemstack
330 def.inventory_image = nil
332 if def.recipe then
333 minetest.register_craft({
334 output = name,
335 recipe = def.recipe,
338 def.recipe = nil
340 if not def.sounds then
341 def.sounds = hades_sounds.node_sound_wood_defaults()
344 if not def.sound_open then
345 def.sound_open = "doors_door_open"
348 if not def.sound_close then
349 def.sound_close = "doors_door_close"
352 def.groups.not_in_creative_inventory = 1
353 def.groups.door = 1
354 def.drop = name
355 def.door = {
356 name = name,
357 sounds = { def.sound_close, def.sound_open },
360 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
361 _doors.door_toggle(pos, node, clicker)
362 return itemstack
364 def.after_dig_node = function(pos, node, meta, digger)
365 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
366 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
368 def.on_rotate = function(pos, node, user, mode, new_param2)
369 return false
372 if def.protected then
373 def.can_dig = can_dig_door
374 def.on_blast = function() end
375 def.on_key_use = function(pos, player)
376 local door = doors.get(pos)
377 door:toggle(player)
379 def.on_skeleton_key_use = function(pos, player, newsecret)
380 replace_old_owner_information(pos)
381 local meta = minetest.get_meta(pos)
382 local owner = meta:get_string("owner")
383 local pname = player:get_player_name()
385 -- verify placer is owner of lockable door
386 if owner ~= pname then
387 minetest.record_protection_violation(pos, pname)
388 minetest.chat_send_player(pname, S("You do not own this locked door."))
389 return nil
392 local secret = meta:get_string("key_lock_secret")
393 if secret == "" then
394 secret = newsecret
395 meta:set_string("key_lock_secret", secret)
398 return secret, "a locked door", owner
400 else
401 def.on_blast = function(pos, intensity)
402 minetest.remove_node(pos)
403 -- hidden node doesn't get blasted away.
404 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
405 return {name}
409 def.on_destruct = function(pos)
410 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
413 def.drawtype = "mesh"
414 def.paramtype = "light"
415 def.paramtype2 = "facedir"
416 def.sunlight_propagates = true
417 def.walkable = true
418 def.is_ground_content = false
419 def.buildable_to = false
420 def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
421 def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
423 def.mesh = "door_a.obj"
424 minetest.register_node(":" .. name .. "_a", def)
426 def.mesh = "door_b.obj"
427 minetest.register_node(":" .. name .. "_b", def)
429 _doors.registered_doors[name .. "_a"] = true
430 _doors.registered_doors[name .. "_b"] = true
433 -- Capture mods using the old API as best as possible.
434 function doors.register_door(name, def)
435 if def.only_placer_can_open then
436 def.protected = true
438 def.only_placer_can_open = nil
440 local i = name:find(":")
441 local modname = name:sub(1, i - 1)
442 if not def.tiles then
443 if def.protected then
444 def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
445 else
446 def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
448 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
449 "using deprecated API method \"doors.register_door()\" but " ..
450 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
451 "will be used instead.")
453 def.use_texture_alpha = true
455 doors.register(name, def)
458 ----trapdoor----
460 function _doors.trapdoor_toggle(pos, node, clicker)
461 node = node or minetest.get_node(pos)
463 replace_old_owner_information(pos)
465 if clicker and not can_interact_with_node(clicker, pos) then
466 return false
469 local def = minetest.registered_nodes[node.name]
471 if string.sub(node.name, -5) == "_open" then
472 minetest.sound_play(def.sound_close,
473 {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
474 minetest.swap_node(pos, {name = string.sub(node.name, 1,
475 string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
476 else
477 minetest.sound_play(def.sound_open,
478 {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
479 minetest.swap_node(pos, {name = node.name .. "_open",
480 param1 = node.param1, param2 = node.param2})
484 function doors.register_trapdoor(name, def)
485 if not name:find(":") then
486 name = "doors:" .. name
489 local name_closed = name
490 local name_opened = name.."_open"
492 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
493 _doors.trapdoor_toggle(pos, node, clicker)
494 return itemstack
497 -- Common trapdoor configuration
498 def.drawtype = "nodebox"
499 def.paramtype = "light"
500 def.paramtype2 = "facedir"
501 def.is_ground_content = false
503 if def.protected then
504 def.can_dig = can_dig_door
505 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
506 local pn = placer:get_player_name()
507 local meta = minetest.get_meta(pos)
508 meta:set_string("owner", pn)
509 meta:set_string("infotext", S("Owned by @1", pn))
511 return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
514 def.on_blast = function() end
515 def.on_key_use = function(pos, player)
516 local door = doors.get(pos)
517 door:toggle(player)
519 def.on_skeleton_key_use = function(pos, player, newsecret)
520 replace_old_owner_information(pos)
521 local meta = minetest.get_meta(pos)
522 local owner = meta:get_string("owner")
523 local pname = player:get_player_name()
525 -- verify placer is owner of lockable door
526 if owner ~= pname then
527 minetest.record_protection_violation(pos, pname)
528 minetest.chat_send_player(pname, S("You do not own this trapdoor."))
529 return nil
532 local secret = meta:get_string("key_lock_secret")
533 if secret == "" then
534 secret = newsecret
535 meta:set_string("key_lock_secret", secret)
538 return secret, "a locked trapdoor", owner
540 else
541 def.on_blast = function(pos, intensity)
542 minetest.remove_node(pos)
543 return {name}
547 if not def.sounds then
548 def.sounds = hades_sounds.node_sound_wood_defaults()
551 if not def.sound_open then
552 def.sound_open = "doors_door_open"
555 if not def.sound_close then
556 def.sound_close = "doors_door_close"
559 local def_opened = table.copy(def)
560 local def_closed = table.copy(def)
562 def_closed.node_box = {
563 type = "fixed",
564 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
566 def_closed.selection_box = {
567 type = "fixed",
568 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
570 def_closed.tiles = {def.tile_front,
571 def.tile_front .. '^[transformFY',
572 def.tile_side, def.tile_side,
573 def.tile_side, def.tile_side}
575 def_opened.node_box = {
576 type = "fixed",
577 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
579 def_opened.selection_box = {
580 type = "fixed",
581 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
583 def_opened.tiles = {def.tile_side, def.tile_side,
584 def.tile_side .. '^[transform3',
585 def.tile_side .. '^[transform1',
586 def.tile_front .. '^[transform46',
587 def.tile_front .. '^[transform6'}
589 def_opened.drop = name_closed
590 def_opened.groups.not_in_creative_inventory = 1
592 minetest.register_node(name_opened, def_opened)
593 minetest.register_node(name_closed, def_closed)
595 _doors.registered_trapdoors[name_opened] = true
596 _doors.registered_trapdoors[name_closed] = true
600 ----fence gate----
602 function doors.register_fencegate(name, def)
603 local fence = {
604 description = def.description,
605 drawtype = "mesh",
606 tiles = {def.texture},
607 paramtype = "light",
608 paramtype2 = "facedir",
609 sunlight_propagates = true,
610 is_ground_content = false,
611 drop = name .. "_closed",
612 connect_sides = {"left", "right"},
613 groups = def.groups,
614 sounds = def.sounds,
615 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
616 local node_def = minetest.registered_nodes[node.name]
617 minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
618 minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
619 max_hear_distance = 8}, true)
620 return itemstack
621 end,
622 selection_box = {
623 type = "fixed",
624 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
628 if not fence.sounds then
629 fence.sounds = hades_sounds.node_sound_wood_defaults()
632 fence.groups.fence = 1
633 fence.groups.fence_gate = 1
635 local fence_closed = table.copy(fence)
636 fence_closed.mesh = "doors_fencegate_closed.obj"
637 fence_closed.gate = name .. "_open"
638 fence_closed.sound = "doors_fencegate_open"
639 fence_closed.collision_box = {
640 type = "fixed",
641 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
644 local fence_open = table.copy(fence)
645 fence_open.mesh = "doors_fencegate_open.obj"
646 fence_open.gate = name .. "_closed"
647 fence_open.sound = "doors_fencegate_close"
648 fence_open.groups.not_in_creative_inventory = 1
649 fence_open.collision_box = {
650 type = "fixed",
651 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
652 {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
655 minetest.register_node(":" .. name .. "_closed", fence_closed)
656 minetest.register_node(":" .. name .. "_open", fence_open)
658 minetest.register_craft({
659 output = name .. "_closed",
660 recipe = {
661 {"group:stick", def.material, "group:stick"},
662 {"group:stick", def.material, "group:stick"}