1 -- Minetest 0.4 mod: player
2 -- See README.txt for licensing and other information.
4 -- Player animation blending
5 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
6 local animation_blend
= 0
8 default
.registered_player_models
= { }
11 local models
= default
.registered_player_models
13 function default
.player_register_model(name
, def
)
17 -- Default player appearance
18 default
.player_register_model("character.b3d", {
20 textures
= {"character.png", },
22 -- Standard animations.
23 stand
= { x
= 0, y
= 79, },
24 lay
= { x
=162, y
=166, },
25 walk
= { x
=168, y
=187, },
26 mine
= { x
=189, y
=198, },
27 walk_mine
= { x
=200, y
=219, },
28 -- Extra animations (not currently used by the game).
29 sit
= { x
= 81, y
=160, },
33 -- Player stats and animations
34 local player_model
= {}
35 local player_textures
= {}
36 local player_anim
= {}
37 local player_sneak
= {}
38 default
.player_attached
= {}
40 function default
.player_get_animation(player
)
41 local name
= player
:get_player_name()
43 model
= player_model
[name
],
44 textures
= player_textures
[name
],
45 animation
= player_anim
[name
],
49 -- Called when a player's appearance needs to be updated
50 function default
.player_set_model(player
, model_name
)
51 local name
= player
:get_player_name()
52 local model
= models
[model_name
]
54 if player_model
[name
] == model_name
then
57 player
:set_properties({
59 textures
= player_textures
[name
] or model
.textures
,
61 visual_size
= model
.visual_size
or {x
=1, y
=1},
63 default
.player_set_animation(player
, "stand")
65 player
:set_properties({
66 textures
= { "player.png", "player_back.png", },
67 visual
= "upright_sprite",
70 player_model
[name
] = model_name
73 function default
.player_set_textures(player
, textures
)
74 local name
= player
:get_player_name()
75 player_textures
[name
] = textures
76 player
:set_properties({textures
= textures
,})
79 function default
.player_set_animation(player
, anim_name
, speed
)
80 local name
= player
:get_player_name()
81 if player_anim
[name
] == anim_name
then
84 local model
= player_model
[name
] and models
[player_model
[name]]
85 if not (model
and model
.animations
[anim_name
]) then
88 local anim
= model
.animations
[anim_name
]
89 player_anim
[name
] = anim_name
90 player
:set_animation(anim
, speed
or model
.animation_speed
, animation_blend
)
93 -- Update appearance when the player joins
94 minetest
.register_on_joinplayer(function(player
)
95 default
.player_attached
[player
:get_player_name()] = false
96 default
.player_set_model(player
, "character.b3d")
97 player
:set_local_animation({x
=0, y
=79}, {x
=168, y
=187}, {x
=189, y
=198}, {x
=200, y
=219}, 30)
100 if not minetest
.setting_getbool("creative_mode") then
101 player
:set_inventory_formspec(default
.gui_survival_form
)
103 player
:hud_set_hotbar_image("gui_hotbar.png")
104 player
:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
107 minetest
.register_on_leaveplayer(function(player
)
108 local name
= player
:get_player_name()
109 player_model
[name
] = nil
110 player_anim
[name
] = nil
111 player_textures
[name
] = nil
114 -- Localize for better performance.
115 local player_set_animation
= default
.player_set_animation
116 local player_attached
= default
.player_attached
118 -- Check each player and apply animations
119 minetest
.register_globalstep(function(dtime
)
120 for _
, player
in pairs(minetest
.get_connected_players()) do
121 local name
= player
:get_player_name()
122 local model_name
= player_model
[name
]
123 local model
= model_name
and models
[model_name
]
125 --[[ Skybox (original by paramat's moonrealm)
129 local pos = player:getpos()
130 if pos.y > YMIN and pos.y < YMAX then
131 local skytextures = {
139 player:set_sky({r=0, g=0, b=0, a=0}, "skybox", skytextures)
140 player:override_day_night_ratio(5555)
142 player:set_sky({}, "regular", {})
148 if model
and not player_attached
[name
] then
149 local controls
= player
:get_player_control()
150 local walking
= false
151 local animation_speed_mod
= model
.animation_speed
or 30
153 -- Determine if the player is walking
154 if controls
.up
or controls
.down
or controls
.left
or controls
.right
then
158 -- Determine if the player is sneaking, and reduce animation speed if so
159 if controls
.sneak
then
160 animation_speed_mod
= animation_speed_mod
/ 2
163 -- Apply animations based on what the player is doing
164 if player
:get_hp() == 0 then
165 player_set_animation(player
, "lay")
167 if player_sneak
[name
] ~= controls
.sneak
then
168 player_anim
[name
] = nil
169 player_sneak
[name
] = controls
.sneak
172 player_set_animation(player
, "walk_mine", animation_speed_mod
)
174 player_set_animation(player
, "walk", animation_speed_mod
)
176 elseif controls
.LMB
then
177 player_set_animation(player
, "mine")
179 player_set_animation(player
, "stand", animation_speed_mod
)