Committer: Michael Beasley <mike@snafu.setup>
[mikesnafu-overlay.git] / include / linux / bitops.h
blob40d54731de7e0b9fb6b44ebf7db983ea58fc1ac2
1 #ifndef _LINUX_BITOPS_H
2 #define _LINUX_BITOPS_H
3 #include <asm/types.h>
5 #ifdef __KERNEL__
6 #define BIT(nr) (1UL << (nr))
7 #define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
8 #define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
9 #define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_LONG)
10 #define BITS_PER_BYTE 8
11 #endif
14 * Include this here because some architectures need generic_ffs/fls in
15 * scope
17 #include <asm/bitops.h>
19 #define for_each_bit(bit, addr, size) \
20 for ((bit) = find_first_bit((addr), (size)); \
21 (bit) < (size); \
22 (bit) = find_next_bit((addr), (size), (bit) + 1))
25 static __inline__ int get_bitmask_order(unsigned int count)
27 int order;
29 order = fls(count);
30 return order; /* We could be slightly more clever with -1 here... */
33 static __inline__ int get_count_order(unsigned int count)
35 int order;
37 order = fls(count) - 1;
38 if (count & (count - 1))
39 order++;
40 return order;
43 static inline unsigned long hweight_long(unsigned long w)
45 return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
48 /**
49 * rol32 - rotate a 32-bit value left
50 * @word: value to rotate
51 * @shift: bits to roll
53 static inline __u32 rol32(__u32 word, unsigned int shift)
55 return (word << shift) | (word >> (32 - shift));
58 /**
59 * ror32 - rotate a 32-bit value right
60 * @word: value to rotate
61 * @shift: bits to roll
63 static inline __u32 ror32(__u32 word, unsigned int shift)
65 return (word >> shift) | (word << (32 - shift));
68 /**
69 * rol16 - rotate a 16-bit value left
70 * @word: value to rotate
71 * @shift: bits to roll
73 static inline __u16 rol16(__u16 word, unsigned int shift)
75 return (word << shift) | (word >> (16 - shift));
78 /**
79 * ror16 - rotate a 16-bit value right
80 * @word: value to rotate
81 * @shift: bits to roll
83 static inline __u16 ror16(__u16 word, unsigned int shift)
85 return (word >> shift) | (word << (16 - shift));
88 /**
89 * rol8 - rotate an 8-bit value left
90 * @word: value to rotate
91 * @shift: bits to roll
93 static inline __u8 rol8(__u8 word, unsigned int shift)
95 return (word << shift) | (word >> (8 - shift));
98 /**
99 * ror8 - rotate an 8-bit value right
100 * @word: value to rotate
101 * @shift: bits to roll
103 static inline __u8 ror8(__u8 word, unsigned int shift)
105 return (word >> shift) | (word << (8 - shift));
108 static inline unsigned fls_long(unsigned long l)
110 if (sizeof(l) == 4)
111 return fls(l);
112 return fls64(l);
115 #endif