2 See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
4 Blocks allocated to Mesa:
9 GL_MESA_packed_depth_stencil
10 GL_DEPTH_STENCIL_MESA 0x8750
11 GL_UNSIGNED_INT_24_8_MESA 0x8751
12 GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
13 GL_UNSIGNED_SHORT_15_1_MESA 0x8753
14 GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
17 GL_TRACE_ALL_BITS_MESA 0xFFFF
18 GL_TRACE_OPERATIONS_BIT_MESA 0x0001
19 GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
20 GL_TRACE_ARRAYS_BIT_MESA 0x0004
21 GL_TRACE_TEXTURES_BIT_MESA 0x0008
22 GL_TRACE_PIXELS_BIT_MESA 0x0010
23 GL_TRACE_ERRORS_BIT_MESA 0x0020
24 GL_TRACE_MASK_MESA 0x8755
25 GL_TRACE_NAME_MESA 0x8756
27 MESA_ycbcr_texture.spec:
29 GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
30 GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
32 GL_MESA_pack_invert.spec
33 GL_PACK_INVERT_MESA 0x8758
35 GL_MESA_shader_debug.spec: (obsolete)
36 GL_DEBUG_OBJECT_MESA 0x8759
37 GL_DEBUG_PRINT_MESA 0x875A
38 GL_DEBUG_ASSERT_MESA 0x875B
40 GL_MESA_program_debug.spec: (obsolete)
41 GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
42 GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
43 GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
44 GL_VERTEX_PROGRAM_POSITION_MESA 0x????
45 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
46 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
47 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
48 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
50 GL_MESAX_texture_stack:
51 GL_TEXTURE_1D_STACK_MESAX 0x8759
52 GL_TEXTURE_2D_STACK_MESAX 0x875A
53 GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
54 GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
55 GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
56 GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E