add make target that prints CC, CFLAGS, and LDFLAGS
[menche_rl.git] / main.c
blob421fcb51007dd2d04c3278094d20e8c171bb537d
1 /*
2 * Copyright (c) 2017 Daniel Menche <dcmenche@gmail.com>
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 #include <curses.h>
18 #include <stdint.h>
19 #include "map.h"
20 #include "interface.h"
21 #include "game.h"
23 int main()
25 enum tile* map;
26 struct pos playerpos = {0, 0};
28 interface_init();
30 map = get_sector(0, 0);
32 do {
33 interface_draw(map, playerpos);
34 } while(step(map, &playerpos, getchar()));
36 interface_end();
37 return 0;