8 initscr(); cbreak(); noecho(); curs_set(0);
16 void draw(enum tile
* map
, struct pos
* playerpos
)
20 for(i1
=0; i1
<16; i1
++) {
21 for(i2
=0; i2
<16; i2
++) {
22 switch(get_tile(map
, i1
, i2
)) {
34 mvaddch(playerpos
->y
, playerpos
->x
, '@');
35 mvprintw(16, 0, "%2i, %2i", playerpos
->y
, playerpos
->x
);