fix typo
[mcs.git] / class / System.Drawing / System.Drawing / ImageAnimator.cs
blob88129976f8da2120f9be8f85be2d2ce1f2dff397
1 //
2 // System.Drawing.ImageAnimator.cs
3 //
4 // Authors:
5 // Dennis Hayes (dennish@Raytek.com)
6 // Sanjay Gupta (gsanjay@novell.com)
7 // Sebastien Pouliot <sebastien@ximian.com>
8 //
9 // (C) 2002 Ximian, Inc
10 // Copyright (C) 2004,2006-2007 Novell, Inc (http://www.novell.com)
12 // Permission is hereby granted, free of charge, to any person obtaining
13 // a copy of this software and associated documentation files (the
14 // "Software"), to deal in the Software without restriction, including
15 // without limitation the rights to use, copy, modify, merge, publish,
16 // distribute, sublicense, and/or sell copies of the Software, and to
17 // permit persons to whom the Software is furnished to do so, subject to
18 // the following conditions:
19 //
20 // The above copyright notice and this permission notice shall be
21 // included in all copies or substantial portions of the Software.
22 //
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
26 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
27 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
28 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
29 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 using System.Collections;
33 using System.Drawing.Imaging;
34 using System.Threading;
36 namespace System.Drawing {
38 class AnimateEventArgs : EventArgs {
40 private int frameCount;
41 private int activeFrame;
42 private Thread thread;
44 public AnimateEventArgs (Image image)
46 frameCount = image.GetFrameCount (FrameDimension.Time);
49 public Thread RunThread {
50 get { return thread; }
51 set { thread = value; }
54 public int GetNextFrame ()
56 if (activeFrame < frameCount - 1)
57 activeFrame++;
58 else
59 activeFrame = 0;
61 return activeFrame;
65 public sealed class ImageAnimator {
67 static Hashtable ht = Hashtable.Synchronized (new Hashtable ());
69 private ImageAnimator ()
73 public static void Animate (Image image, EventHandler onFrameChangedHandler)
75 // must be non-null and contain animation time frames
76 if (!CanAnimate (image))
77 return;
79 // is animation already in progress ?
80 if (ht.ContainsKey (image))
81 return;
83 PropertyItem item = image.GetPropertyItem (0x5100); // FrameDelay in libgdiplus
84 byte[] value = item.Value;
85 int[] delay = new int [(value.Length >> 2)];
86 for (int i=0, n=0; i < value.Length; i += 4, n++) {
87 int d = BitConverter.ToInt32 (value, i) * 10;
88 // follow worse case (Opera) see http://news.deviantart.com/article/27613/
89 delay [n] = d < 100 ? 100 : d;
92 AnimateEventArgs aea = new AnimateEventArgs (image);
93 WorkerThread wt = new WorkerThread (onFrameChangedHandler, aea, delay);
94 Thread thread = new Thread (new ThreadStart (wt.LoopHandler));
95 thread.IsBackground = true;
96 aea.RunThread = thread;
97 ht.Add (image, aea);
98 thread.Start ();
101 public static bool CanAnimate (Image image)
103 if (image == null)
104 return false;
106 int n = image.FrameDimensionsList.Length;
107 if (n < 1)
108 return false;
110 for (int i = 0; i < n; i++) {
111 if (image.FrameDimensionsList [i].Equals (FrameDimension.Time.Guid)) {
112 return (image.GetFrameCount (FrameDimension.Time) > 1);
115 return false;
118 public static void StopAnimate (Image image, EventHandler onFrameChangedHandler)
120 if (image == null)
121 return;
123 if (ht.ContainsKey (image)) {
124 AnimateEventArgs evtArgs = (AnimateEventArgs) ht [image];
125 evtArgs.RunThread.Abort ();
126 ht.Remove (image);
130 public static void UpdateFrames ()
132 foreach (Image image in ht.Keys)
133 UpdateImageFrame (image);
137 public static void UpdateFrames (Image image)
139 if (image == null)
140 return;
142 if (ht.ContainsKey (image))
143 UpdateImageFrame (image);
146 // this method avoid checks that aren't requied for UpdateFrames()
147 private static void UpdateImageFrame (Image image)
149 AnimateEventArgs aea = (AnimateEventArgs) ht [image];
150 image.SelectActiveFrame (FrameDimension.Time, aea.GetNextFrame ());
154 class WorkerThread {
156 private EventHandler frameChangeHandler;
157 private AnimateEventArgs animateEventArgs;
158 private int[] delay;
160 public WorkerThread (EventHandler frmChgHandler, AnimateEventArgs aniEvtArgs, int[] delay)
162 frameChangeHandler = frmChgHandler;
163 animateEventArgs = aniEvtArgs;
164 this.delay = delay;
167 public void LoopHandler ()
169 try {
170 int n = 0;
171 while (true) {
172 Thread.Sleep (delay [n++]);
173 frameChangeHandler (null, animateEventArgs);
174 if (n == delay.Length)
175 n = 0;
178 catch (ThreadAbortException) {
179 Thread.ResetAbort (); // we're going to finish anyway