2 <clause number="8.7.1" title="Constants" informative="true">
3 <paragraph>A constant is a class member that represents a constant value: a value that can be computed at compile-time. Constants are permitted to depend on other constants within the same program, as long as there are no circular dependencies. The rules governing constant expressions are defined in <hyperlink>14.15</hyperlink>. The example <code_example><![CDATA[
6 public const int A = 1;
7 public const int B = A + 1;
9 ]]></code_example>shows a class named Constants that has two public constants. </paragraph>
10 <paragraph>Even though constants are considered static members, a constant declaration neither requires nor allows the modifier static. Constants can be accessed through the class, as in <code_example><![CDATA[
15 Console.WriteLine("{0}, {1}", Constants.A, Constants.B);
18 ]]></code_example>which prints out the values of Constants.A and Constants.B, respectively. </paragraph>