* ConsoleLogger.cs (no_colors): Rename to ..
[mcs.git] / tools / macpack / LOADER
blobfdb2c66e2d9c2b1eeef43be1f687b8b943f25d5e
1 #!/bin/sh
3 # This is a stub script that allows .apps to be relocatable on OSX but still
4 # find the managed assembly.
6 # You should never have to edit this file directly as its generated by the
7 # bundle maker.
10 X11_MODE=%X11_MODE%
11 MWF_MODE=%MWF_MODE%
12 COCOASHARP_MODE=%COCOASHARP_MODE%
14 PWD=`pwd`
15 # Fetch the path relative to the launch point where this shell script exists.
16 APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'`
18 # Fetch the app name (its our own name)
19 APP_NAME=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+1] != "") {idx++} printf("%s", patharr[idx]); }'`
20 ASSEMBLY=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+1] != "") {idx++} printf("%s.exe", patharr[idx]); }'`
22 # Setup the environment for MWF if needed
23 if [ "$MWF_MODE" -eq "1" ]; then
24 export MONO_MWF_USE_CARBON_BACKEND=1
25 export GDIPLUS_NOX=1
28 # Setup the environment for Cocoa# if needed
29 if [ "$COCOASHARP_MODE" -eq "1" ]; then
30 export MONO_GDIP_USE_COCOA_BACKEND=1
31 export DYLD_LIBRARY_PATH=$PWD/$APP_PATH/Contents/Resources:$DYLD_LIBRARY_PATH
34 cd "$APP_PATH/Contents/Resources"
36 if [ "$X11_MODE" -eq "1" ]; then
37 open-x11 "$APP_NAME"
38 else
39 if [ ! -d "./bin" ]; then mkdir bin ; fi
40 if [ -f "./bin/$APP_NAME" ]; then rm -f "./bin/$APP_NAME" ; fi
41 ln -s `which mono` "./bin/$APP_NAME"
42 "./bin/$APP_NAME" "$ASSEMBLY"