2010-06-21 Marek Habersack <mhabersack@novell.com>
[mcs.git] / class / corlib / Mono.Security.Cryptography / CryptoTools.cs
blobe88c21cf74a75adbb6639b988650a3987a904091
1 //
2 // Mono.Security.Cryptography.CryptoTools
3 // Shared class for common cryptographic functionalities
4 //
5 // Authors:
6 // Sebastien Pouliot <sebastien@ximian.com>
7 //
8 // (C) 2002, 2003 Motus Technologies Inc. (http://www.motus.com)
9 // Copyright (C) 2004, 2008 Novell, Inc (http://www.novell.com)
11 // Permission is hereby granted, free of charge, to any person obtaining
12 // a copy of this software and associated documentation files (the
13 // "Software"), to deal in the Software without restriction, including
14 // without limitation the rights to use, copy, modify, merge, publish,
15 // distribute, sublicense, and/or sell copies of the Software, and to
16 // permit persons to whom the Software is furnished to do so, subject to
17 // the following conditions:
18 //
19 // The above copyright notice and this permission notice shall be
20 // included in all copies or substantial portions of the Software.
21 //
22 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
25 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
26 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 using System;
32 using System.Security.Cryptography;
34 namespace Mono.Security.Cryptography {
36 #if INSIDE_CORLIB || INSIDE_SYSCORE
37 internal
38 #else
39 public
40 #endif
41 sealed class KeyBuilder {
43 static private RandomNumberGenerator rng;
45 private KeyBuilder ()
49 static RandomNumberGenerator Rng {
50 get {
51 #if MOONLIGHT
52 if (rng == null)
53 rng = new RNGCryptoServiceProvider ();
54 #else
55 if (rng == null)
56 rng = RandomNumberGenerator.Create ();
57 #endif
58 return rng;
62 static public byte[] Key (int size)
64 byte[] key = new byte [size];
65 Rng.GetBytes (key);
66 return key;
69 static public byte[] IV (int size)
71 byte[] iv = new byte [size];
72 Rng.GetBytes (iv);
73 return iv;
77 // Process an array as a sequence of blocks
78 #if INSIDE_CORLIB || INSIDE_SYSCORE
79 internal
80 #else
81 public
82 #endif
83 class BlockProcessor {
84 private ICryptoTransform transform;
85 private byte[] block;
86 private int blockSize; // in bytes (not in bits)
87 private int blockCount;
89 public BlockProcessor (ICryptoTransform transform)
90 : this (transform, transform.InputBlockSize) {}
92 // some Transforms (like HashAlgorithm descendant) return 1 for
93 // block size (which isn't their real internal block size)
94 public BlockProcessor (ICryptoTransform transform, int blockSize)
96 this.transform = transform;
97 this.blockSize = blockSize;
98 block = new byte [blockSize];
101 ~BlockProcessor ()
103 // zeroize our block (so we don't retain any information)
104 Array.Clear (block, 0, blockSize);
107 public void Initialize ()
109 Array.Clear (block, 0, blockSize);
110 blockCount = 0;
113 public void Core (byte[] rgb)
115 Core (rgb, 0, rgb.Length);
118 public void Core (byte[] rgb, int ib, int cb)
120 // 1. fill the rest of the "block"
121 int n = System.Math.Min (blockSize - blockCount, cb);
122 Buffer.BlockCopy (rgb, ib, block, blockCount, n);
123 blockCount += n;
125 // 2. if block is full then transform it
126 if (blockCount == blockSize) {
127 transform.TransformBlock (block, 0, blockSize, block, 0);
129 // 3. transform any other full block in specified buffer
130 int b = (int) ((cb - n) / blockSize);
131 for (int i=0; i < b; i++) {
132 transform.TransformBlock (rgb, n + ib, blockSize, block, 0);
133 n += blockSize;
136 // 4. if data is still present fill the "block" with the remainder
137 blockCount = cb - n;
138 if (blockCount > 0)
139 Buffer.BlockCopy (rgb, n + ib, block, 0, blockCount);
143 public byte[] Final ()
145 return transform.TransformFinalBlock (block, 0, blockCount);