2 * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef MANGOS_SPELLAURAS_H
19 #define MANGOS_SPELLAURAS_H
21 #include "SpellAuraDefines.h"
23 struct DamageManaShield
43 struct ProcTriggerSpell
;
45 typedef void(Aura::*pAuraHandler
)(bool Apply
, bool Real
);
46 // Real == true at aura add/remove
47 // Real == false at aura mod unapply/reapply, when this need to add/remove dependent aura/item/stat mods
49 // Code in aura handler can be guarded by if(Real) check in case if need it execution only at real add/remove of aura
51 // MAIN RULE: Code DON'T MUST be guarded by if(Real) check if this aura mod required to unapply before add/remove dependent aura/item/stat mods
52 // (percent auras, stats mods, etc)
53 // Second rule: Code must be guarded by if(Real) check if it modify object state (start/stop attack, send packets to client, etc)
55 // Other case choice: each code line moved under if(Real) check is mangos speedup,
56 // each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends
57 // each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends
63 void HandleNULL(bool, bool)
67 void HandleNoImmediateEffect(bool, bool)
69 // aura not have immediate effect at add/remove and handled by ID in other code place
71 void HandleBindSight(bool Apply
, bool Real
);
72 void HandleModPossess(bool Apply
, bool Real
);
73 void HandlePeriodicDamage(bool Apply
, bool Real
);
74 void HandleAuraDummy(bool Apply
, bool Real
);
75 void HandleModConfuse(bool Apply
, bool Real
);
76 void HandleModCharm(bool Apply
, bool Real
);
77 void HandleModFear(bool Apply
, bool Real
);
78 void HandlePeriodicHeal(bool Apply
, bool Real
);
79 void HandleModAttackSpeed(bool Apply
, bool Real
);
80 void HandleModCombatSpeedPct(bool apply
, bool Real
);
81 void HandleModThreat(bool Apply
, bool Real
);
82 void HandleModTaunt(bool Apply
, bool Real
);
83 void HandleFeignDeath(bool Apply
, bool Real
);
84 void HandleAuraModDisarm(bool Apply
, bool Real
);
85 void HandleAuraModStalked(bool Apply
, bool Real
);
86 void HandleAuraWaterWalk(bool Apply
, bool Real
);
87 void HandleAuraFeatherFall(bool Apply
, bool Real
);
88 void HandleAuraHover(bool Apply
, bool Real
);
89 void HandleAddModifier(bool Apply
, bool Real
);
90 void HandleAuraModStun(bool Apply
, bool Real
);
91 void HandleModDamageDone(bool Apply
, bool Real
);
92 void HandleAuraUntrackable(bool Apply
, bool Real
);
93 void HandleAuraEmpathy(bool Apply
, bool Real
);
94 void HandleModOffhandDamagePercent(bool apply
, bool Real
);
95 void HandleAuraModRangedAttackPower(bool Apply
, bool Real
);
96 void HandleAuraModIncreaseSpeedAlways(bool Apply
, bool Real
);
97 void HandleAuraModIncreaseEnergyPercent(bool Apply
, bool Real
);
98 void HandleAuraModIncreaseHealthPercent(bool Apply
, bool Real
);
99 void HandleHaste(bool Apply
, bool Real
);
100 void HandlePeriodicTriggerSpell(bool Apply
, bool Real
);
101 void HandlePeriodicEnergize(bool Apply
, bool Real
);
102 void HandleAuraModResistanceExclusive(bool Apply
, bool Real
);
103 void HandleAuraSafeFall(bool Apply
, bool Real
);
104 void HandleAuraDamageShield(bool Apply
, bool Real
);
105 void HandleModStealth(bool Apply
, bool Real
);
106 void HandleModStealthDetect(bool Apply
, bool Real
);
107 void HandleInvisibility(bool Apply
, bool Real
);
108 void HandleInvisibilityDetect(bool Apply
, bool Real
);
109 void HandleAuraModTotalHealthPercentRegen(bool Apply
, bool Real
);
110 void HandleAuraModTotalManaPercentRegen(bool Apply
, bool Real
);
111 void HandleAuraModResistance(bool Apply
, bool Real
);
112 void HandleAuraModRoot(bool Apply
, bool Real
);
113 void HandleAuraModSilence(bool Apply
, bool Real
);
114 void HandleAuraModStat(bool Apply
, bool Real
);
115 void HandleAuraModIncreaseSpeed(bool Apply
, bool Real
);
116 void HandleAuraModIncreaseMountedSpeed(bool Apply
, bool Real
);
117 void HandleAuraModDecreaseSpeed(bool Apply
, bool Real
);
118 void HandleAuraModIncreaseHealth(bool Apply
, bool Real
);
119 void HandleAuraModIncreaseEnergy(bool Apply
, bool Real
);
120 void HandleAuraModShapeshift(bool Apply
, bool Real
);
121 void HandleAuraModEffectImmunity(bool Apply
, bool Real
);
122 void HandleAuraModStateImmunity(bool Apply
, bool Real
);
123 void HandleAuraModSchoolImmunity(bool Apply
, bool Real
);
124 void HandleAuraModDmgImmunity(bool Apply
, bool Real
);
125 void HandleAuraModDispelImmunity(bool Apply
, bool Real
);
126 void HandleAuraProcTriggerSpell(bool Apply
, bool Real
);
127 void HandleAuraProcTriggerDamage(bool Apply
, bool Real
);
128 void HandleAuraTrackCreatures(bool Apply
, bool Real
);
129 void HandleAuraTrackResources(bool Apply
, bool Real
);
130 void HandleAuraModParryPercent(bool Apply
, bool Real
);
131 void HandleAuraModDodgePercent(bool Apply
, bool Real
);
132 void HandleAuraModBlockPercent(bool Apply
, bool Real
);
133 void HandleAuraModCritPercent(bool Apply
, bool Real
);
134 void HandlePeriodicLeech(bool Apply
, bool Real
);
135 void HandleModHitChance(bool Apply
, bool Real
);
136 void HandleModSpellHitChance(bool Apply
, bool Real
);
137 void HandleAuraModScale(bool Apply
, bool Real
);
138 void HandlePeriodicManaLeech(bool Apply
, bool Real
);
139 void HandleModCastingSpeed(bool Apply
, bool Real
);
140 void HandleAuraMounted(bool Apply
, bool Real
);
141 void HandleWaterBreathing(bool Apply
, bool Real
);
142 void HandleModBaseResistance(bool Apply
, bool Real
);
143 void HandleModRegen(bool Apply
, bool Real
);
144 void HandleModPowerRegen(bool Apply
, bool Real
);
145 void HandleChannelDeathItem(bool Apply
, bool Real
);
146 void HandlePeriodicDamagePCT(bool Apply
, bool Real
);
147 void HandleAuraModAttackPower(bool Apply
, bool Real
);
148 void HandleAuraTransform(bool Apply
, bool Real
);
149 void HandleModSpellCritChance(bool Apply
, bool Real
);
150 void HandleAuraModIncreaseSwimSpeed(bool Apply
, bool Real
);
151 void HandleModPowerCost(bool Apply
, bool Real
);
152 void HandleFarSight(bool Apply
, bool Real
);
153 void HandleModPossessPet(bool Apply
, bool Real
);
154 void HandleModMechanicImmunity(bool Apply
, bool Real
);
155 void HandleAuraModSkill(bool Apply
, bool Real
);
156 void HandleModDamagePercentDone(bool Apply
, bool Real
);
157 void HandleModPercentStat(bool Apply
, bool Real
);
158 void HandleModResistancePercent(bool Apply
, bool Real
);
159 void HandleAuraModBaseResistancePCT(bool Apply
, bool Real
);
160 void HandleModShieldBlockPCT(bool Apply
, bool Real
);
161 void HandleAuraTrackStealthed(bool Apply
, bool Real
);
162 void HandleModShieldBlock(bool Apply
, bool Real
);
163 void HandleForceReaction(bool Apply
, bool Real
);
164 void HandleAuraModRangedHaste(bool Apply
, bool Real
);
165 void HandleRangedAmmoHaste(bool Apply
, bool Real
);
166 void HandleModHealingDone(bool Apply
, bool Real
);
167 void HandleModTotalPercentStat(bool Apply
, bool Real
);
168 void HandleAuraModTotalThreat(bool Apply
, bool Real
);
169 void HandleModUnattackable(bool Apply
, bool Real
);
170 void HandleInterruptRegen(bool Apply
, bool Real
);
171 void HandleAuraModPacify(bool Apply
, bool Real
);
172 void HandleAuraGhost(bool Apply
, bool Real
);
173 void HandleAuraAllowFlight(bool Apply
, bool Real
);
174 void HandleAuraModSpeedMountedFlight(bool Apply
, bool Real
);
175 void HandleAuraModSpeedFlight(bool Apply
, bool Real
);
176 void HandleModRating(bool apply
, bool Real
);
177 void HandleModTargetResistance(bool apply
, bool Real
);
178 void HandleAuraModAttackPowerPercent(bool apply
, bool Real
);
179 void HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
);
180 void HandleSpiritOfRedumption(bool apply
, bool Real
);
181 void HandleAuraHealingPct(bool apply
, bool Real
);
182 void HandleModManaRegen(bool apply
, bool Real
);
183 void HandleAuraHealing(bool apply
, bool Real
);
184 void HandleShieldBlockValue(bool apply
, bool Real
);
185 void HandleModSpellCritChanceShool(bool apply
, bool Real
);
186 void HandleAuraRetainComboPoints(bool apply
, bool Real
);
188 Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
= NULL
, Item
* castItem
= NULL
);
191 void SetModifier(uint8 t
, int32 a
, uint32 pt
, int32 miscValue
, uint32 miscValue2
);
192 Modifier
* GetModifier() {return &m_modifier
;}
194 SpellEntry
const* GetSpellProto() const { return m_spellProto
; }
195 uint32
GetId() const{ return m_spellId
; }
196 uint64
GetCastItemGUID() const { return m_castItemGuid
; }
197 uint32
GetEffIndex() const{ return m_effIndex
; }
198 void SetEffIndex(uint32 eff
) { m_effIndex
= eff
; }
199 int32
GetBasePoints() const { return m_currentBasePoints
; }
200 int32
GetAuraDuration() const { return m_duration
; }
201 void SetAuraDuration(int32 duration
) { m_duration
= duration
; }
202 time_t GetAuraApplyTime() { return m_applyTime
; }
203 void UpdateAuraDuration();
205 uint64
const& GetCasterGUID() const { return m_caster_guid
; }
206 Unit
* GetCaster() const;
207 Unit
* GetTarget() const { return m_target
; }
208 void SetTarget(Unit
* target
) { m_target
= target
; }
209 void SetLoadedState(uint64 caster_guid
,int32 damage
,int32 duration
)
211 m_caster_guid
= caster_guid
;
212 m_modifier
.m_amount
= damage
;
213 m_duration
= duration
;
216 uint8
GetAuraSlot() const { return m_auraSlot
; }
217 void SetAuraSlot(uint8 slot
) { m_auraSlot
= slot
; }
219 bool IsPositive() { return m_positive
; }
220 void SetNegative() { m_positive
= false; }
221 void SetPositive() { m_positive
= true; }
223 bool IsPermanent() const { return m_permanent
; }
224 bool IsAreaAura() const { return m_isAreaAura
; }
225 bool IsPeriodic() const { return m_isPeriodic
; }
226 bool IsTrigger() const { return m_isTrigger
; }
227 bool IsPassive() const { return m_isPassive
; }
228 bool IsPersistent() const { return m_isPersistent
; }
229 bool IsDeathPersistent() const { return m_isDeathPersist
; }
231 virtual void Update(uint32 diff
);
232 void ApplyModifier(bool apply
, bool Real
= false);
238 void SendCoolDownEvent();
239 bool IsUpdated() { return m_updated
; }
240 void SetUpdated(bool val
) { m_updated
= val
; }
241 void SetRemoveOnDeath(bool rod
) { m_removeOnDeath
= rod
; }
245 // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
246 void HandleShapeshiftBoosts(bool apply
);
249 SpellModifier
*m_spellmod
;
252 SpellEntry
const *m_spellProto
;
253 int32 m_currentBasePoints
; // cache SpellEntry::EffectBasePoints and use for set custom base points
254 uint64 m_caster_guid
;
258 // it is NOT safe to keep a pointer to the item because it may get deleted
259 uint64 m_castItemGuid
;
271 bool m_isDeathPersist
;
273 int32 m_periodicTimer
;
274 uint32 m_PeriodicEventId
;
276 bool m_removeOnDeath
;
278 void UpdateSlotCounterAndDuration(bool add
);
279 float m_fearMoveAngle
;
282 class AreaAura
: public Aura
285 AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
= NULL
, Item
* castItem
= NULL
);
287 void Update(uint32 diff
);
290 class PersistentAreaAura
: public Aura
293 PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
= NULL
, Item
* castItem
= NULL
);
294 ~PersistentAreaAura();
295 void Update(uint32 diff
);