[2771] Applied MaNGOS coding style (see trunk/bcpp.cfg).
[mangos-git.git] / src / game / WorldSocketMgr.h
bloba6b84de1753e5bf5dcbe430705a09607a337b643
1 /*
2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WORLDSOCKETMGR_H
20 #define __WORLDSOCKETMGR_H
22 #include "Policies/Singleton.h"
24 class WorldSocket;
26 class WorldSocketMgr
28 public:
29 WorldSocketMgr();
31 void AddSocket(WorldSocket *s);
32 void RemoveSocket(WorldSocket *s);
33 void Update(time_t diff);
35 private:
36 typedef std::set<WorldSocket*> SocketSet;
37 SocketSet m_sockets;
40 #define sWorldSocketMgr MaNGOS::Singleton<WorldSocketMgr>::Instance()
41 #endif