[2771] Applied MaNGOS coding style (see trunk/bcpp.cfg).
[mangos-git.git] / src / game / ScriptCalls.h
blob23924ed6a99b63e2156b30bc7a04fd58a34a617b
1 /*
2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __SCRIPT_CALLS_H
20 #define __SCRIPT_CALLS_H
22 #include "GossipDef.h"
23 #include "Player.h"
25 bool LoadScriptingModule(char const* libName = "");
27 typedef void(MANGOS_IMPORT * scriptCallScriptsInit) ();
28 typedef void(MANGOS_IMPORT * scriptCallScriptsFree) ();
30 typedef bool(MANGOS_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature );
31 typedef bool(MANGOS_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest *);
32 typedef bool(MANGOS_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender
33 , uint32 action);
34 typedef bool(MANGOS_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature,
35 uint32 sender, uint64 action, char* sCode );
36 typedef bool(MANGOS_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest * );
37 typedef bool(MANGOS_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest *);
38 typedef uint32(MANGOS_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature);
39 typedef bool(MANGOS_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest *,
40 uint32 opt );
41 typedef bool(MANGOS_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest *);
42 typedef bool(MANGOS_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
43 typedef bool(MANGOS_IMPORT * scriptCallAreaTrigger)( Player *player, Quest *, uint32 triggerID );
45 typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest *);
46 typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest *);
47 typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest *,
48 uint32 opt );
50 typedef CreatureAI* (MANGOS_IMPORT * scriptCallGetAI) ( Creature *_Creature );
52 typedef struct
54 scriptCallScriptsInit ScriptsInit;
55 scriptCallScriptsFree ScriptsFree;
57 scriptCallGossipHello GossipHello;
58 scriptCallGOChooseReward GOChooseReward;
59 scriptCallQuestAccept QuestAccept;
60 scriptCallGossipSelect GossipSelect;
61 scriptCallGossipSelectWithCode GossipSelectWithCode;
62 scriptCallQuestSelect QuestSelect;
63 scriptCallQuestComplete QuestComplete;
64 scriptCallNPCDialogStatus NPCDialogStatus;
65 scriptCallChooseReward ChooseReward;
66 scriptCallItemHello ItemHello;
67 scriptCallGOHello GOHello;
68 scriptCallAreaTrigger scriptAreaTrigger;
69 scriptCallItemQuestAccept ItemQuestAccept;
70 scriptCallGOQuestAccept GOQuestAccept;
71 scriptCallGetAI GetAI;
73 MANGOS_LIBRARY_HANDLE hScriptsLib;
74 }_ScriptSet,*ScriptsSet;
76 extern ScriptsSet Script;
77 #endif