[2771] Applied MaNGOS coding style (see trunk/bcpp.cfg).
[mangos-git.git] / src / game / Language.h
blobe2c344f99620cfd91e1851a4493ee1939985c2fb
1 /*
2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 // for chat commands
20 #define LANG_SELECT_CHAR_OR_CREATURE "You should select a character or a creature."
21 #define LANG_SELECT_CREATURE "You should select a creature."
23 // level 0 chat
24 #define LANG_NO_HELP_CMD "There is no help for that command"
25 #define LANG_NO_CMD "There is no such command"
26 #define LANG_AVIABLE_CMD "Commands aviable to you:"
27 #define LANG_ACCOUNT_LEVEL "Your account level is: %i"
28 #define LANG_CONNECTED_USERS "Number of users connected: %i"
29 #define LANG_PLAYER_SAVED "Player saved."
30 #define LANG_PLAYERS_SAVED "All players saved."
31 #define LANG_GMS_ON_SRV "There are following active GMs on this server:"
32 #define LANG_GMS_NOT_LOGGED "There are no GMs currently logged in on this server."
33 #define LANG_YOU_IN_FLIGHT "You are flying and can't do it."
34 #define LANG_CHAR_IN_FLIGHT "%s are flying and your command fail."
35 #define LANG_CHAR_NON_MOUNTED "You are not mounted and can't do dismount."
36 #define LANG_YOU_IN_COMBAT "You are fighting and can't do it."
38 // alliance ranks
39 #define LANG_ALI_PRIVATE "Private "
40 #define LANG_ALI_CORPORAL "Corporal "
41 #define LANG_ALI_SERGEANT "Sergeant "
42 #define LANG_ALI_MASTER_SERGEANT "Master Sergeant "
43 #define LANG_ALI_SERGEANT_MAJOR "Sergeant Major "
44 #define LANG_ALI_KNIGHT "Knight "
45 #define LANG_ALI_KNIGHT_LIEUTENANT "Knight-Lieutenant "
46 #define LANG_ALI_KNIGHT_CAPTAIN "Knight-Captain "
47 #define LANG_ALI_KNIGHT_CHAMPION "Knight-Champion "
48 #define LANG_ALI_LIEUTENANT_COMMANDER "Lieutenant Commander "
49 #define LANG_ALI_COMMANDER "Commander "
50 #define LANG_ALI_MARSHAL "Marshal "
51 #define LANG_ALI_FIELD_MARSHAL "Field Marshal "
52 #define LANG_ALI_GRAND_MARSHAL "Grand Marshal "
53 #define LANG_ALI_GAME_MASTER "Game Master "
55 // horde ranks
56 #define LANG_HRD_SCOUT "Scout "
57 #define LANG_HRD_GRUNT "Grunt "
58 #define LANG_HRD_SERGEANT "Sergeant "
59 #define LANG_HRD_SENIOR_SERGEANT "Senior Sergeant "
60 #define LANG_HRD_FIRST_SERGEANT "First Sergeant "
61 #define LANG_HRD_STONE_GUARD "Stone Guard "
62 #define LANG_HRD_BLOOD_GUARD "Blood Guard "
63 #define LANG_HRD_LEGIONNARE "Legionnare "
64 #define LANG_HRD_CENTURION "Centurion "
65 #define LANG_HRD_CHAMPION "Champion "
66 #define LANG_HRD_LIEUTENANT_GENERAL "Lieutenant General "
67 #define LANG_HRD_GENERAL "General "
68 #define LANG_HRD_WARLORD "Warlord "
69 #define LANG_HRD_HIGH_WARLORD "High Warlord "
70 #define LANG_HRD_GAME_MASTER "Game Master "
72 #define LANG_NO_RANK "No Rank "
73 #define LANG_RANK "%s%s (Rank %u)"
74 #define LANG_HONOR_TODAY "Today: [Honorable Kills: |c0000ff00%u|r] [Dishonorable Kills: |c00ff0000%u|r]"
75 #define LANG_HONOR_YESTERDAY "Yesterday: [Kills: |c0000ff00%u|r] [Honor: %u]"
76 #define LANG_HONOR_THIS_WEEK "This Week: [Kills: |c0000ff00%u|r] [Honor: %u]"
77 #define LANG_HONOR_LAST_WEEK "Last Week: [Kills: |c0000ff00%u|r] [Honor: %u] [Standing: %u]"
78 #define LANG_HONOR_LIFE "Life Time: [Honorable Kills: |c0000ff00%u|r] [Dishonorable Kills: |c00ff0000%u|r] [Highest Rank %u: %s]"
80 // level 1 chat
81 #define LANG_BROADCAST "BROADCAST: %s"
82 #define LANG_MAP_POSITION "Map: %u Zone: %u\nX: %f Y: %f Z: %f Orientation: %f grid[%u,%u]cell[%u,%u]"
83 #define LANG_IS_TELEPORTED "%s is already being teleported."
84 #define LANG_SUMMONING "You are summoning %s%s."
85 #define LANG_SUMMONED_BY "You are being summoned by %s."
86 #define LANG_NO_PLAYER "Player (%s) does not exist or is not logged in."
87 #define LANG_APPEARING_AT "Appearing at %s's location."
88 #define LANG_APPEARING_TO "%s is appearing to your location."
90 #define LANG_BAD_VALUE "Incorrect values."
91 #define LANG_NO_CHAR_SELECTED "No character selected."
93 #define LANG_YOU_CHANGE_HP "You change the HP to %i/%i of %s."
94 #define LANG_YOURS_HP_CHANGED "%s changed your HP to %i/%i."
95 #define LANG_YOU_CHANGE_MANA "You change the MANA to %i/%i of %s."
96 #define LANG_YOURS_MANA_CHANGED "%s changed your MANA to %i/%i."
97 #define LANG_YOU_CHANGE_ENERGY "You change the ENERGY to %i/%i of %s."
98 #define LANG_YOURS_ENERGY_CHANGED "%s changed your ENERGY to %i/%i."
99 //log
100 #define LANG_CURRENT_ENERGY "current energy: %u"
101 #define LANG_YOU_CHANGE_RAGE "You change the RAGE to %i/%i of %s."
102 #define LANG_YOURS_RAGE_CHANGED "%s changed your RAGE to %i/%i."
103 #define LANG_YOU_CHANGE_LVL "You change the LVL to %i of %s."
104 #define LANG_YOURS_LVL_CHANGED "%s changed your LVL to %i."
105 #define LANG_CURRENT_FACTION "GUID %i,faction is %i,flags is %i,npcflag is %i,DY flag is %i"
106 #define LANG_WRONG_FACTION "Wrong faction: %u."
107 #define LANG_YOU_CHANGE_FACTION "You change GUID=%i 's Faction to %i ,flags to %i,npcflag to %i,dyflag to %i."
108 #define LANG_YOU_CHANGE_SPELLFLATID "You change the spellflatid=%i,val= %i ,mark =%i to %s."
109 #define LANG_YOURS_SPELLFLATID_CHANGED "%s changed your spellflatid=%i,val= %i ,mark =%i."
110 #define LANG_YOU_GIVE_TAXIS "%s has access to all taxi nodes now (until logout)."
111 #define LANG_YOU_REMOVE_TAXIS "%s has no more access to all taxi nodes now (only visited accessable)."
112 #define LANG_YOURS_TAXIS_ADDED "%s has given you access to all taxi nodes (until logout)."
113 #define LANG_YOURS_TAXIS_REMOVED "%s has remove access to all taxi nodes (only visited still accessable)."
115 #define LANG_YOU_CHANGE_ASPEED "You set all speeds to %2.2f of %s."
116 #define LANG_YOURS_ASPEED_CHANGED "%s set all your speeds to %2.2f."
117 #define LANG_YOU_CHANGE_SPEED "You set the speed to %2.2f of %s."
118 #define LANG_YOURS_SPEED_CHANGED "%s set your speed to %2.2f."
119 #define LANG_YOU_CHANGE_SWIM_SPEED "You set the swim speed to %2.2f of %s."
120 #define LANG_YOURS_SWIM_SPEED_CHANGED "%s set your swim speed to %2.2f."
121 #define LANG_YOU_CHANGE_BACK_SPEED "You set the backwards run speed to %2.2f of %s."
122 #define LANG_YOURS_BACK_SPEED_CHANGED "%s set your backwards run speed to %2.2f."
124 #define LANG_YOU_CHANGE_SIZE "You set the size %2.2f of %s."
125 #define LANG_YOURS_SIZE_CHANGED "%s set your size to %2.2f."
126 #define LANG_NO_MOUNT "There is no such mount."
127 #define LANG_YOU_GIVE_MOUNT "You give a mount to %s."
128 #define LANG_MOUNT_GIVED "%s gave you a mount."
130 //log
131 #define LANG_CURRENT_MONEY "USER1: %i, ADD: %i, DIF: %i\n"
132 #define LANG_YOU_TAKE_ALL_MONEY "You take all copper of %s."
133 #define LANG_YOURS_ALL_MONEY_GONE "%s took you all of your copper."
134 #define LANG_YOU_TAKE_MONEY "You take %i copper from %s."
135 #define LANG_YOURS_MONEY_TAKEN "%s took %i copper from you."
136 #define LANG_YOU_GIVE_MONEY "You give %i copper to %s."
137 #define LANG_YOURS_MONEY_GIVEN "%s gave you %i copper."
138 #define LANG_YOU_HEAR_SOUND "You hear sound %u."
139 //log
140 #define LANG_NEW_MONEY "USER2: %i, ADD: %i, RESULT: %i\n"
142 #define LANG_REMOVE_BIT "Removed bit %i in field %i."
143 #define LANG_SET_BIT "Set bit %i in field %i."
145 // level 2 chat
146 #define LANG_NO_SELECTION "No selection."
147 #define LANG_OBJECT_GUID "Object guid is: lowpart %u highpart %X"
148 #define LANG_TOO_LONG_NAME "The name was too long by %i"
149 #define LANG_CHARS_ONLY "Error, name can only contain chars A-Z and a-z."
150 #define LANG_TOO_LONG_SUBNAME "The subname was too long by %i"
151 #define LANG_NOT_IMPLEMENTED "Not yet implemented"
152 //log
153 #define LANG_ADD_OBJ "AddObject at Chat.cpp"
154 #define LANG_DEMORPHED "Demorphed %s" //log
156 #define LANG_ITEM_ADDED_TO_LIST "Item '%i' '%s' Added to list"
157 #define LANG_ITEM_NOT_FOUND "Item '%i' Not Found in Database."
158 #define LANG_ITEM_DELETED_FROM_LIST "Item '%i' '%s' Deleted from list"
159 #define LANG_ITEM_NOT_IN_LIST "Item '%i' Not Found in List."
161 #define LANG_WAYPOINT_ADDED "Waypoint added."
162 #define LANG_USE_BOL "Incorrect value, use 0 or 1"
163 #define LANG_VALUE_SAVED "Value saved."
164 #define LANG_VALUE_SAVED_REJOIN "Value saved, you may need to rejoin or clean your client cache."
166 // level 3 chat
167 #define LANG_SCRITPS_RELOADED "|cffff0000[System Message]:|rScripts reloaded"
168 #define LANG_YOU_CHANGE_SECURITY "You change security level of %s to %i."
169 #define LANG_YOURS_SECURITY_CHANGED "%s changed your security level to %i."
170 #define LANG_CREATURE_MOVE_DISABLED "Creature Movement Disabled."
171 #define LANG_CREATURE_MOVE_ENABLED "Creature Movement Enabled."
173 //log
174 #define LANG_SPAWNING_SPIRIT_HEAL "Spawning Spirit Healers\n"
175 #define LANG_NO_SPIRIT_HEAL_DB "No spirit healers in db, exiting."
177 #define LANG_LEARNSK_SYNTAX "Syntax: .learnsk skillId level max"
178 #define LANG_LEARNED_SKILL "Player %s learned skill %u"
179 #define LANG_INVALID_SKILL_ID "Invalid skill id (%u)"
180 #define LANG_UNLEARNSK_SYNTAX "Syntax: .unlearnsk skillId"
181 #define LANG_UNLEARNED_SKILL "Player %s unlearned skill %u"
182 #define LANG_UNKNOWN_SKILL "You don't know that skill."
183 #define LANG_LEARNING_GM_SKILLS "%s - Learning default GM spells/skills."
184 #define LANG_KNOWN_SPELL "You already know that spell."
185 #define LANG_FORGET_SPELL "You already forget that spell."
186 #define LANG_ADDITEM_SYNTAX "Syntax: .additem itemId <amount>"
187 #define LANG_ADDITEMSET_SYNTAX "Syntax: .additemset itemsetId"
188 //log
189 #define LANG_ADDITEM "Command : Additem, itemId = %i, amount = %i"
190 #define LANG_ADDITEMSET "Command : Additemset, itemsetId = %i"
191 #define LANG_ITEM_CANNOT_CREATE "Cannot create item '%i' (amount: %i)"
192 #define LANG_ITEM_CREATED "Item '%i' created (amount: %i)"
193 #define LANG_INSERT_GUILD_NAME "You need to insert a Guild Name!"
194 #define LANG_PLAYER_NOT_FOUND "Player not found!"
195 #define LANG_PLAYER_IN_GUILD "Player already have a guild!"
196 #define LANG_NO_ITEMS_FROM_ITEMSET_FOUND "No items from itemset '%u' found."
198 #define LANG_DISTANCE "The distance(sqr) is: %f."
199 //log
200 #define LANG_ADD_OBJ_LV3 "AddObject at Level3.cpp line 1176"
202 #define LANG_ITEM_SLOT "Item '%i' '%s' Item Slot %i"
203 #define LANG_ITEM_SLOT_NOT_EXIST "Item '%i' doesn't exist."
204 #define LANG_ITEM_ADDED_TO_SLOT "Item '%i' '%s' Added to Slot %i"
206 #define LANG_GAMEOBJECT_SYNTAX "Usage: .gameobject <id>"
207 #define LANG_GAMEOBJECT_NOT_EXIST "Game Object '%i' doesn't exist."
208 //log
209 #define LANG_GAMEOBJECT_CURRENT ">> Game Object %s (GUID: %u) at %f %f %f. Orientation %f."
210 #define LANG_GAMEOBJECT_ADD ">> Add Game Object '%i' (%s) added at '%f %f %f'."
212 #define LANG_NPCINFO_CHAR "Player selected NPC\nGUID: %u.\nFaction: %u.\nnpcFlags: %u.\nNameID: %u.\nSkinID: %u."
213 #define LANG_NPCINFO_LEVEL "Level: %u."
214 #define LANG_NPCINFO_HEALTH "Health (base): %u. (max): %u. (current): %u."
215 #define LANG_NPCINFO_FLAGS "Field Flags: %u.\nDynamic Flags: %u.\nFaction Template: %u."
216 #define LANG_NPCINFO_POSITION "Position: %f %f %f."
217 #define LANG_NPCINFO_VENDOR "*** Is a vendor!"
218 #define LANG_NPCINFO_TRAINER "*** Is a trainer!"
220 #define LANG_PINFO_ACCOUNT "Player %s (guid: %u) Account: %s (id: %u) GMLevel: %u Last IP: %s"
221 #define LANG_PINFO_LEVEL "Played time: %ud%uh Level: %u Money: %ug%us%uc"
223 #define LANG_YOU_SET_EXPLORE_ALL "%s has explored all zones now."
224 #define LANG_YOU_SET_EXPLORE_NOTHING "%s has no more explored zones."
225 #define LANG_YOURS_EXPLORE_SET_ALL "%s has explored all zones for you."
226 #define LANG_YOURS_EXPLORE_SET_NOTHING "%s has hidden all zones from you."
228 #define LANG_HOVER_ENABLED "Hover Enabled"
229 #define LANG_HOVER_DISABLED "Hover Disabled"
230 #define LANG_YOURS_LEVEL_UP "You have been leveled Up (%i)"
231 #define LANG_YOURS_LEVEL_DOWN "You have been leveled Down (%i)"
232 #define LANG_YOURS_LEVEL_PROGRESS_RESET "Your level progress have been reset."
233 #define LANG_EXPLORE_AREA "The area has been set as explored."
234 #define LANG_UNEXPLORE_AREA "The area has been set as not explored."
236 #define LANG_UPDATE "GUID=%i 's updateIndex: %i ,value: %i."
237 #define LANG_UPDATE_CHANGE "You change GUID=%i 's UpdateIndex: %i value to %i."
238 #define LANG_TOO_BIG_INDEX "The value index %u is too big to %u(count: %u)."
239 //log
240 #define LANG_SET_UINT "Set %u uint32 Value:[OPCODE]:%u [VALUE]:%u"
241 #define LANG_SET_UINT_FIELD "You Set %u Field:%u to uint32 Value: %u"
242 //log
243 #define LANG_SET_FLOAT "Set %u float Value:[OPCODE]:%u [VALUE]:%f"
244 #define LANG_SET_FLOAT_FIELD "You Set %u Field:%i to float Value: %f"
245 //log
246 #define LANG_GET_UINT "Get %u uint32 Value:[OPCODE]:%u [VALUE]:%u"
247 #define LANG_GET_UINT_FIELD "The uint32 value of %u in %u is: %u"
248 //log
249 #define LANG_GET_FLOAT "Get %u float Value:[OPCODE]:%u [VALUE]:%f"
250 #define LANG_GET_FLOAT_FIELD "The float of %u value in %u is: %f"
252 //log
253 #define LANG_SET_32BIT ".Set32Bit:[OPCODE]:%u [VALUE]:%u"
254 #define LANG_SET_32BIT_FIELD "You set Bit of Field:%u to Value: %u"
256 //log
257 #define LANG_CHANGE_32BIT ".Mod32Value:[OPCODE]:%u [VALUE]:%i"
258 #define LANG_CHANGE_32BIT_FIELD "You modified the value of Field:%u to Value: %u"
260 #define LANG_INVISIBLE_INVISIBLE "You are now invisible."
261 #define LANG_INVISIBLE_VISIBLE "You are now visible."
262 #define LANG_INVISIBLE_GUILD "You can't used GM invisibility if you guild member."