[2771] Applied MaNGOS coding style (see trunk/bcpp.cfg).
[mangos-git.git] / src / game / HomeMovementGenerator.h
blob19566ed5e68e676e6c177f7265cd4318ec59b384
1 /*
2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_HOMEMOVEMENTGENERATOR_H
20 #define MANGOS_HOMEMOVEMENTGENERATOR_H
22 #include "MovementGenerator.h"
24 class MANGOS_DLL_SPEC HomeMovementGenerator : public MovementGenerator
26 public:
28 HomeMovementGenerator() {}
29 ~HomeMovementGenerator() {}
31 void Initialize(Creature &);
32 void Reset(Creature &);
33 bool Update(Creature &, const uint32 &);
34 void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
35 MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
37 private:
38 void _setTargetLocation(Creature &);
40 uint32 i_travel_timer;
41 void _reLocate(Creature &);
43 #endif