2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_FLIGHTMASERT_H
20 #define MANGOS_FLIGHTMASERT_H
22 /** @page FlightMaster keeps all current flight that's in progress so
23 * that every small time interval, it updates its location
24 * to generate ground and air activities. When the activities occur
25 * player update himself and other players within its visibility
26 * range so that both ground player and in the air player
27 * see each other's movement.
30 #include "Policies/Singleton.h"
31 #include "WaypointMovementGenerator.h"
34 #include "zthread/FastMutex.h"
39 class MANGOS_DLL_DECL FlightMaster
: public MaNGOS::Singleton
<FlightMaster
, MaNGOS::ClassLevelLockable
<FlightMaster
, ZThread::FastMutex
> >
41 friend class MaNGOS::OperatorNew
<FlightMaster
>;
42 typedef ZThread::FastMutex LockType
;
43 typedef MaNGOS::ClassLevelLockable
<FlightMaster
, ZThread::FastMutex
>::Lock Guard
;
44 typedef std::map
<Player
*, FlightPathMovementGenerator
*> FlightMapType
;
45 FlightMapType i_flights
;
49 /** ReportFlight reports a certain flight just started
50 * so that the flight master can keep track of the flight.
52 inline void ReportFlight(Player
*pl
, FlightPathMovementGenerator
*gen
)
58 /** FlightReportUpdate updates each flight and if the flight has arrived
59 * to its destination, it will report to its player that the flight has
60 * finish and the flight path will be remove.
62 inline void FlightReportUpdate(const uint32
&diff
)
65 for(FlightMapType::iterator iter
=i_flights
.begin(); iter
!= i_flights
.end();)
67 //DEBUG_LOG("id=%d IsInWorld=%d", iter->first,iter->first->IsInWorld());
68 if( iter
->first
->IsInWorld() != 1 )
70 // do not use any func like "getname()" if player is offline, or it crash server
71 DEBUG_LOG("Removing player id=%d flight from flight master. (player offline)", iter
->first
);
73 i_flights
.erase(iter
++);
75 else if( iter
->second
->CheckFlight(diff
) )
77 DEBUG_LOG("Removing player %s flight from flight master.", iter
->first
->GetName());
79 i_flights
.erase(iter
++);