2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_CREATUREAI_H
20 #define MANGOS_CREATUREAI_H
23 #include "Platform/Define.h"
24 #include "Policies/Singleton.h"
25 #include "Dynamic/ObjectRegistry.h"
26 #include "Dynamic/FactoryHolder.h"
31 #define TIME_INTERVAL_LOOK 5000
32 #define VISIBILITY_RANGE 10000
34 class MANGOS_DLL_SPEC CreatureAI
38 virtual ~CreatureAI();
40 virtual void MoveInLineOfSight(Unit
*) = 0;
42 virtual void AttackStart(Unit
*) = 0;
44 virtual void AttackStop(Unit
*) = 0;
46 virtual void HealBy(Unit
*healer
, uint32 amount_healed
) = 0;
48 virtual void DamageInflict(Unit
*done_by
, uint32 amount_damage
) = 0;
50 virtual bool IsVisible(Unit
*) const = 0;
52 virtual void UpdateAI(const uint32 diff
) = 0;
55 struct SelectableAI
: public FactoryHolder
<CreatureAI
>, public Permissible
<Creature
>
58 SelectableAI(const char *id
) : FactoryHolder
<CreatureAI
>(id
) {}
61 template<class REAL_AI
>
62 struct CreatureAIFactory
: public SelectableAI
64 CreatureAIFactory(const char *name
) : SelectableAI(name
) {}
66 CreatureAI
* Create(void *) const;
68 int Permit(const Creature
*c
) const { return REAL_AI::Permissible(c
); }
71 #define PERMIT_BASE_NO -1
72 #define PERMIT_BASE_IDLE 1
73 #define PERMIT_BASE_REACTIVE 100
74 #define PERMIT_BASE_PROACTIVE 200
75 #define PERMIT_BASE_FACTION_SPECIFIC 400
76 #define PERMIT_BASE_SPECIAL 800
78 typedef FactoryHolder
<CreatureAI
> CreatureAICreator
;
79 typedef FactoryHolder
<CreatureAI
>::FactoryHolderRegistry CreatureAIRegistry
;
80 typedef FactoryHolder
<CreatureAI
>::FactoryHolderRepository CreatureAIRepository
;