2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __BATTLEGROUNDMGR_H
20 #define __BATTLEGROUNDMGR_H
22 #include "BattleGround.h"
23 #include "Policies/Singleton.h"
35 void BuildPlayerLeftBattleGroundPacket(WorldPacket
* data
, Player
* plr
);
36 void BuildPlayerJoinedBattleGroundPacket(WorldPacket
* data
, Player
* plr
);
38 void BuildBattleGroundListPacket(WorldPacket
* data
, uint64 guid
, Player
* plr
);
41 inline std::map
<uint32
, BattleGround
*>::iterator
GetBattleGroundsBegin() { return m_BattleGrounds
.begin(); };
43 inline std::map
<uint32
, BattleGround
*>::iterator
GetBattleGroundsEnd() { return m_BattleGrounds
.end(); };
45 inline BattleGround
* GetBattleGround(uint8 ID
)
47 std::map
<uint32
, BattleGround
*>::iterator i
= m_BattleGrounds
.find(ID
);
48 if(i
!= m_BattleGrounds
.end())
53 uint32
CreateBattleGround(uint32 MaxPlayersPerTeam
, uint32 LevelMin
, uint32 LevelMax
, std::string BattleGroundName
, uint32 MapID
, float Team1StartLocX
, float Team1StartLocY
, float Team1StartLocZ
, float Team1StartLocO
, float Team2StartLocX
, float Team2StartLocY
, float Team2StartLocZ
, float Team2StartLocO
);
55 inline void AddBattleGround(uint32 ID
, BattleGround
* BG
) { m_BattleGrounds
[ID
] = BG
; };
57 void CreateInitialBattleGrounds();
59 uint32
GenerateTeamByRace(uint8 Race
);
61 void AddPlayerToBattleGround(Player
*pl
, uint32 bgId
);
62 void SendToBattleGround(Player
*pl
, uint32 teamId
, uint32 bgId
);
64 void SendBattleGroundStatusPacket(Player
*pl
, uint32 MapID
, uint8 InstanceID
, uint8 StatusID
, uint32 Time
= 0x00FFFF00);
69 typedef std::map
<uint32
, BattleGround
*> BattleGroundSet
;
70 BattleGroundSet m_BattleGrounds
;
73 #define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()