6 #include "modelheaders.h"
7 //#include "quaternion.h"
13 Vec3D
fixCoordSystem(Vec3D v
);
22 ModelAnimation
*anims
;
26 bool animGeometry
,animTextures
,animBones
;
29 bool isAnimated(MPQFile
&f
);
30 ModelVertex
*origVertices
;
31 Vec3D
*vertices
, *normals
;
36 bool ConvertToVMAPModel(char * outfilename
);
48 Model(std::string
&filename
);
64 unsigned int d1
, scale
;
73 ModelInstance(MPQFile
&f
,const char* ModelInstName
,const char*MapName
, FILE *pDirfile
);