[2796] Applied MaNGOS coding style (see trunk/bcpp.cfg).
[mangos-git.git] / src / game / NPCHandler.h
blob90745d84e7f92fb0fd23a80fcfcd163c0aebf636
1 /*
2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __NPCHANDLER_H
20 #define __NPCHANDLER_H
22 struct QEmote
24 uint32 _Emote;
25 uint32 _Delay;
28 struct GossipTextOption
30 std::string Text_0;
31 std::string Text_1;
32 uint32 Language;
33 float Probability;
34 QEmote Emotes[3];
37 struct GossipText
39 uint32 Text_ID;
40 GossipTextOption Options[8];
43 struct ItemPage
45 uint32 Page_ID;
46 std::string PageText;
48 uint32 Next_Page;
51 struct AreaTriggerPoint
53 uint32 Trigger_ID;
54 uint32 Quest_ID;
56 #endif