2 * Copyright (C) 2005,2006 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "UpdateMask.h"
23 #include "ObjectMgr.h"
24 #include "Database/DatabaseEnv.h"
26 #include "WorldSession.h"
27 #include "WorldPacket.h"
29 Corpse::Corpse() : Object()
31 m_objectType
|= TYPE_CORPSE
;
32 m_objectTypeId
= TYPEID_CORPSE
;
34 m_valuesCount
= CORPSE_END
;
37 void Corpse::Create( uint32 guidlow
)
39 Object::_Create(guidlow
, HIGHGUID_CORPSE
);
42 void Corpse::Create( uint32 guidlow
, Player
*owner
, uint32 mapid
, float x
, float y
, float z
, float ang
)
44 Object::_Create(guidlow
, HIGHGUID_CORPSE
, mapid
, x
, y
, z
, ang
, (uint8
)-1);
46 SetFloatValue( OBJECT_FIELD_SCALE_X
, 1 );
47 SetFloatValue( CORPSE_FIELD_POS_X
, x
);
48 SetFloatValue( CORPSE_FIELD_POS_Y
, y
);
49 SetFloatValue( CORPSE_FIELD_POS_Z
, z
);
50 SetFloatValue( CORPSE_FIELD_FACING
, ang
);
51 SetUInt64Value( CORPSE_FIELD_OWNER
, owner
->GetGUID() );
54 void Corpse::SaveToDB(bool bones
)
66 ss
<< "REPLACE INTO `corpses` (`guid`,`player`,`position_x`,`position_y`,`position_z`,`orientation`,`map`,`data`,`time`,`bones_flag`) VALUES (" << GetGUIDLow() << ", " << GetUInt64Value(CORPSE_FIELD_OWNER
) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " << GetOrientation() << ", " << GetMapId() << ", '";
68 for(uint16 i
= 0; i
< m_valuesCount
; i
++ )
69 ss
<< GetUInt32Value(i
) << " ";
70 ss
<< "', NOW(), " << bflag
<< ")";
72 sDatabase
.Execute( ss
.str().c_str() );
75 void Corpse::DeleteFromDB()
77 sDatabase
.PExecute("DELETE FROM `corpses` WHERE `guid` = '%u'",GetGUIDLow());