Move AFMT_MPA_L1 down in the enum as hwcodec can't play it.
[maemo-rb.git] / apps / voice_thread.c
bloba3dc1e16abdcc193a0ae794a66d146d79e3a115f
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Michael Sevakis
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <sys/types.h>
22 #include "system.h"
23 #include "thread.h"
24 #include "voice_thread.h"
25 #include "talk.h"
26 #include "dsp.h"
27 #include "audio.h"
28 #include "playback.h"
29 #include "pcmbuf.h"
30 #include "pcm.h"
31 #include "pcm_mixer.h"
32 #include "codecs/libspeex/speex/speex.h"
34 /* Define any of these as "1" and uncomment the LOGF_ENABLE line to log
35 regular and/or timeout messages */
36 #define VOICE_LOGQUEUES 0
37 #define VOICE_LOGQUEUES_SYS_TIMEOUT 0
39 /*#define LOGF_ENABLE*/
40 #include "logf.h"
42 #if VOICE_LOGQUEUES
43 #define LOGFQUEUE logf
44 #else
45 #define LOGFQUEUE(...)
46 #endif
48 #if VOICE_LOGQUEUES_SYS_TIMEOUT
49 #define LOGFQUEUE_SYS_TIMEOUT logf
50 #else
51 #define LOGFQUEUE_SYS_TIMEOUT(...)
52 #endif
54 #ifndef IBSS_ATTR_VOICE_STACK
55 #define IBSS_ATTR_VOICE_STACK IBSS_ATTR
56 #endif
58 /* Minimum priority needs to be a bit elevated since voice has fairly low
59 latency */
60 #define PRIORITY_VOICE (PRIORITY_PLAYBACK-4)
62 #define VOICE_FRAME_SIZE 320 /* Samples / frame */
63 #define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
64 #define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
66 /* Voice thread variables */
67 static unsigned int voice_thread_id = 0;
68 #ifdef CPU_COLDFIRE
69 /* ISR uses any available stack - need a bit more room */
70 #define VOICE_STACK_EXTRA 0x400
71 #else
72 #define VOICE_STACK_EXTRA 0x3c0
73 #endif
74 static long voice_stack[(DEFAULT_STACK_SIZE + VOICE_STACK_EXTRA)/sizeof(long)]
75 IBSS_ATTR_VOICE_STACK;
76 static const char voice_thread_name[] = "voice";
78 /* Voice thread synchronization objects */
79 static struct event_queue voice_queue SHAREDBSS_ATTR;
80 static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR;
81 static bool voice_done SHAREDDATA_ATTR = true;
83 /* Buffer for decoded samples */
84 static spx_int16_t voice_output_buf[VOICE_FRAME_SIZE] CACHEALIGN_ATTR;
86 #define VOICE_PCM_FRAME_COUNT ((NATIVE_FREQUENCY*VOICE_FRAME_SIZE + \
87 VOICE_SAMPLE_RATE) / VOICE_SAMPLE_RATE)
88 #define VOICE_PCM_FRAME_SIZE (VOICE_PCM_FRAME_COUNT*4)
90 /* Default number of native-frequency PCM frames to queue - adjust as
91 necessary per-target */
92 #define VOICE_FRAMES 3
94 /* Might have lookahead and be skipping samples, so size is needed */
95 static size_t voicebuf_sizes[VOICE_FRAMES];
96 static uint32_t (* voicebuf)[VOICE_PCM_FRAME_COUNT];
97 static unsigned int cur_buf_in, cur_buf_out;
99 /* A delay to not bring audio back to normal level too soon */
100 #define QUIET_COUNT 3
102 enum voice_thread_states
104 TSTATE_STOPPED = 0, /* Voice thread is stopped and awaiting commands */
105 TSTATE_DECODE, /* Voice is decoding a clip */
106 TSTATE_BUFFER_INSERT, /* Voice is sending decoded audio to PCM */
109 enum voice_thread_messages
111 Q_VOICE_NULL = 0, /* A message for thread sync - no effect on state */
112 Q_VOICE_PLAY, /* Play a clip */
113 Q_VOICE_STOP, /* Stop current clip */
116 /* Structure to store clip data callback info */
117 struct voice_info
119 pcm_play_callback_type get_more; /* Callback to get more clips */
120 unsigned char *start; /* Start of clip */
121 size_t size; /* Size of clip */
124 /* Private thread data for its current state that must be passed to its
125 * internal functions */
126 struct voice_thread_data
128 volatile int state; /* Thread state (TSTATE_*) */
129 struct queue_event ev; /* Last queue event pulled from queue */
130 void *st; /* Decoder instance */
131 SpeexBits bits; /* Bit cursor */
132 struct dsp_config *dsp; /* DSP used for voice output */
133 struct voice_info vi; /* Copy of clip data */
134 const char *src[2]; /* Current output buffer pointers */
135 int lookahead; /* Number of samples to drop at start of clip */
136 int count; /* Count of samples remaining to send to PCM */
137 int quiet_counter; /* Countdown until audio goes back to normal */
140 /* Number of frames in queue */
141 static inline int voice_unplayed_frames(void)
143 return cur_buf_in - cur_buf_out;
146 /* Mixer channel callback */
147 static void voice_pcm_callback(unsigned char **start, size_t *size)
149 if (voice_unplayed_frames() == 0)
150 return; /* Done! */
152 unsigned int i = ++cur_buf_out % VOICE_FRAMES;
154 *start = (unsigned char *)voicebuf[i];
155 *size = voicebuf_sizes[i];
158 /* Start playback of voice channel if not already playing */
159 static void voice_start_playback(void)
161 if (mixer_channel_status(PCM_MIXER_CHAN_VOICE) != CHANNEL_STOPPED)
162 return;
164 unsigned int i = cur_buf_out % VOICE_FRAMES;
165 mixer_channel_play_data(PCM_MIXER_CHAN_VOICE, voice_pcm_callback,
166 (unsigned char *)voicebuf[i], voicebuf_sizes[i]);
169 /* Stop the voice channel */
170 static void voice_stop_playback(void)
172 mixer_channel_stop(PCM_MIXER_CHAN_VOICE);
173 cur_buf_in = cur_buf_out = 0;
176 /* Grab a free PCM frame */
177 static uint32_t * voice_buf_get(void)
179 if (voice_unplayed_frames() >= VOICE_FRAMES)
181 /* Full */
182 voice_start_playback();
183 return NULL;
186 return voicebuf[cur_buf_in % VOICE_FRAMES];
189 /* Commit a frame returned by voice_buf_get and set the actual size */
190 static void voice_buf_commit(size_t size)
192 voicebuf_sizes[cur_buf_in++ % VOICE_FRAMES] = size;
195 /* Stop any current clip and start playing a new one */
196 void mp3_play_data(const unsigned char* start, int size,
197 pcm_play_callback_type get_more)
199 if (get_more != NULL && start != NULL && (ssize_t)size > 0)
201 struct voice_info voice_clip =
203 .get_more = get_more,
204 .start = (unsigned char *)start,
205 .size = size,
208 LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
209 queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
213 /* Stop current voice clip from playing */
214 void mp3_play_stop(void)
216 if(!audio_is_thread_ready())
217 return;
219 LOGFQUEUE("mp3 >| voice Q_VOICE_STOP");
220 queue_send(&voice_queue, Q_VOICE_STOP, 0);
223 void mp3_play_pause(bool play)
225 /* a dummy */
226 (void)play;
229 /* Tell if voice is still in a playing state */
230 bool mp3_is_playing(void)
232 return !voice_done;
235 /* This function is meant to be used by the buffer request functions to
236 ensure the codec is no longer active */
237 void voice_stop(void)
239 /* Unqueue all future clips */
240 talk_force_shutup();
243 /* Wait for voice to finish speaking. */
244 void voice_wait(void)
246 /* NOTE: One problem here is that we can't tell if another thread started a
247 * new clip by the time we wait. This should be resolvable if conditions
248 * ever require knowing the very clip you requested has finished. */
250 while (!voice_done)
251 sleep(1);
254 /* Initialize voice thread data that must be valid upon starting and the
255 * setup the DSP parameters */
256 static void voice_data_init(struct voice_thread_data *td)
258 td->state = TSTATE_STOPPED;
259 td->dsp = (struct dsp_config *)dsp_configure(NULL, DSP_MYDSP,
260 CODEC_IDX_VOICE);
262 dsp_configure(td->dsp, DSP_RESET, 0);
263 dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE);
264 dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH);
265 dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
267 mixer_channel_set_amplitude(PCM_MIXER_CHAN_VOICE, MIX_AMP_UNITY);
268 td->quiet_counter = 0;
271 /* Voice thread message processing */
272 static void voice_message(struct voice_thread_data *td)
274 while (1)
276 switch (td->ev.id)
278 case Q_VOICE_PLAY:
279 LOGFQUEUE("voice < Q_VOICE_PLAY");
280 voice_done = false;
282 /* Copy the clip info */
283 td->vi = *(struct voice_info *)td->ev.data;
285 /* Be sure audio buffer is initialized */
286 audio_restore_playback(AUDIO_WANT_VOICE);
288 /* We need nothing more from the sending thread - let it run */
289 queue_reply(&voice_queue, 1);
291 if (td->state == TSTATE_STOPPED)
293 /* Boost CPU now */
294 trigger_cpu_boost();
296 else
298 /* Stop any clip still playing */
299 voice_stop_playback();
302 /* Make audio play more softly and set delay to return to normal
303 playback level */
304 pcmbuf_soft_mode(true);
305 td->quiet_counter = QUIET_COUNT;
307 /* Clean-start the decoder */
308 td->st = speex_decoder_init(&speex_wb_mode);
310 /* Make bit buffer use our own buffer */
311 speex_bits_set_bit_buffer(&td->bits, td->vi.start, td->vi.size);
312 speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
314 td->state = TSTATE_DECODE;
315 return;
317 case SYS_TIMEOUT:
318 if (voice_unplayed_frames())
320 /* Waiting for PCM to finish */
321 break;
324 /* Drop through and stop the first time after clip runs out */
325 if (td->quiet_counter-- != QUIET_COUNT)
327 if (td->quiet_counter <= 0)
328 pcmbuf_soft_mode(false);
330 break;
333 /* Fall-through */
334 case Q_VOICE_STOP:
335 LOGFQUEUE("voice < Q_VOICE_STOP");
337 td->state = TSTATE_STOPPED;
338 voice_done = true;
340 cancel_cpu_boost();
341 voice_stop_playback();
342 break;
344 default:
345 /* Default messages get a reply and thread continues with no
346 * state transition */
347 LOGFQUEUE("voice < default");
349 if (td->state == TSTATE_STOPPED)
350 break; /* Not in (active) playback state */
352 queue_reply(&voice_queue, 0);
353 return;
356 if (td->quiet_counter > 0)
357 queue_wait_w_tmo(&voice_queue, &td->ev, HZ/10);
358 else
359 queue_wait(&voice_queue, &td->ev);
363 /* Voice thread entrypoint */
364 static void NORETURN_ATTR voice_thread(void)
366 struct voice_thread_data td;
367 char *dest;
369 voice_data_init(&td);
371 /* audio thread will only set this once after it finished the final
372 * audio hardware init so this little construct is safe - even
373 * cross-core. */
374 while (!audio_is_thread_ready())
375 sleep(0);
377 goto message_wait;
379 while (1)
381 td.state = TSTATE_DECODE;
383 if (!queue_empty(&voice_queue))
385 message_wait:
386 queue_wait(&voice_queue, &td.ev);
388 message_process:
389 voice_message(&td);
391 /* Branch to initial start point or branch back to previous
392 * operation if interrupted by a message */
393 switch (td.state)
395 case TSTATE_DECODE: goto voice_decode;
396 case TSTATE_BUFFER_INSERT: goto buffer_insert;
397 default: goto message_wait;
401 voice_decode:
402 /* Decode the data */
403 if (speex_decode_int(td.st, &td.bits, voice_output_buf) < 0)
405 /* End of stream or error - get next clip */
406 td.vi.size = 0;
408 if (td.vi.get_more != NULL)
409 td.vi.get_more(&td.vi.start, &td.vi.size);
411 if (td.vi.start != NULL && (ssize_t)td.vi.size > 0)
413 /* Make bit buffer use our own buffer */
414 speex_bits_set_bit_buffer(&td.bits, td.vi.start, td.vi.size);
415 /* Don't skip any samples when we're stringing clips together */
416 td.lookahead = 0;
418 /* Paranoid check - be sure never to somehow get stuck in a
419 * loop without listening to the queue */
420 yield();
422 if (!queue_empty(&voice_queue))
423 goto message_wait;
424 else
425 goto voice_decode;
428 /* If all clips are done and not playing, force pcm playback. */
429 voice_start_playback();
431 td.state = TSTATE_STOPPED;
432 td.ev.id = SYS_TIMEOUT;
433 goto message_process;
436 yield();
438 /* Output the decoded frame */
439 td.count = VOICE_FRAME_SIZE - td.lookahead;
440 td.src[0] = (const char *)&voice_output_buf[td.lookahead];
441 td.src[1] = NULL;
442 td.lookahead -= MIN(VOICE_FRAME_SIZE, td.lookahead);
444 if (td.count <= 0)
445 continue;
447 td.state = TSTATE_BUFFER_INSERT;
449 buffer_insert:
450 /* Process the PCM samples in the DSP and send out for mixing */
452 while (1)
454 if (!queue_empty(&voice_queue))
455 goto message_wait;
457 if ((dest = (char *)voice_buf_get()) != NULL)
458 break;
460 sleep(0);
463 voice_buf_commit(dsp_process(td.dsp, dest, td.src, td.count)
464 * sizeof (int32_t));
465 } /* end while */
468 /* Initialize all synchronization objects create the thread */
469 void voice_thread_init(void)
471 logf("Starting voice thread");
472 queue_init(&voice_queue, false);
474 voice_thread_id = create_thread(voice_thread, voice_stack,
475 sizeof(voice_stack), CREATE_THREAD_FROZEN,
476 voice_thread_name IF_PRIO(, PRIORITY_VOICE) IF_COP(, CPU));
478 queue_enable_queue_send(&voice_queue, &voice_queue_sender_list,
479 voice_thread_id);
480 } /* voice_thread_init */
482 /* Unfreeze the voice thread */
483 void voice_thread_resume(void)
485 logf("Thawing voice thread");
486 thread_thaw(voice_thread_id);
489 #ifdef HAVE_PRIORITY_SCHEDULING
490 /* Set the voice thread priority */
491 void voice_thread_set_priority(int priority)
493 if (priority > PRIORITY_VOICE)
494 priority = PRIORITY_VOICE;
496 thread_set_priority(voice_thread_id, priority);
498 #endif
500 /* Initialize voice PCM buffer and return size, allocated from the end */
501 size_t voicebuf_init(unsigned char *bufend)
503 size_t size = VOICE_FRAMES * VOICE_PCM_FRAME_SIZE;
504 cur_buf_out = cur_buf_in = 0;
505 voicebuf = (uint32_t (*)[VOICE_PCM_FRAME_COUNT])(bufend - size);
506 return size;